scummvm/engines/lure
2007-11-12 10:30:23 +00:00
..
animseq.cpp Tweaked animation frame delay to better match original game 2007-09-16 04:04:49 +00:00
animseq.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
debugger.cpp Converted fields in data that were originally offsets (such as tick proc offsets) to use indexes, allowing for more generic handling of different language versions 2007-09-23 22:17:57 +00:00
debugger.h Removed reference to KyraEngine that shouldn't be there 2007-11-07 09:36:49 +00:00
decode.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
decode.h Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
detection.cpp Added vaildation of new lure.dat file, and added MD5 for Italian version of game 2007-09-23 22:16:46 +00:00
disk.cpp Added support for the lure.dat file now containing multiple language versions 2007-09-23 22:15:22 +00:00
disk.h Added support for the lure.dat file now containing multiple language versions 2007-09-23 22:15:22 +00:00
events.cpp Split up the interruptableDelay method into two methods, making the version in events.cpp more generic 2007-09-23 22:14:45 +00:00
events.h Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
fights.cpp Replaced incorrect key constants being used for fight commands 2007-10-07 11:07:45 +00:00
fights.h Initial commit 2007-06-22 12:30:18 +00:00
game.cpp removeSounds was being called too early - it was setting the current area to that of the room being left, rather than the one being entered 2007-11-12 10:09:33 +00:00
game.h Bugfix to make sound toggle work correctly, and added flag state to savegames 2007-10-25 10:39:19 +00:00
hotspots.cpp Set Catriona to her correct rocking speed 2007-11-12 10:30:23 +00:00
hotspots.h Expanded talk routines so that characters now properly stand still only when they're meant to 2007-11-10 22:47:11 +00:00
intro.cpp Split up the interruptableDelay method into two methods, making the version in events.cpp more generic 2007-09-23 22:14:45 +00:00
intro.h Split up the interruptableDelay method into two methods, making the version in events.cpp more generic 2007-09-23 22:14:45 +00:00
lure.cpp Reordered construction of game instance so that the sounds played in the introduction can properly check the sound flag status 2007-11-08 11:55:51 +00:00
lure.h Skeleton code added for restart/restore screen 2007-08-12 11:15:06 +00:00
luredefs.h Added support for setting animations by their index rather than their offset, allowing for easier multi-language support. Also fixed translation of inventory window 2007-10-07 11:12:46 +00:00
memory.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
memory.h Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
menu.cpp Fixed action lists to sort correctly for non-English languages 2007-09-30 12:35:37 +00:00
menu.h Added cross-language handling for the top menu 2007-09-30 10:51:33 +00:00
module.mk Added entries for fights.cpp and sound.cpp 2007-06-22 12:36:49 +00:00
palette.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
palette.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
res_struct.cpp Check to prevent Ratpouch saying 'Excuse me' redundantly 2007-11-09 08:21:15 +00:00
res_struct.h Added a talkerId field to hotspots to better handle characters being talked to 2007-10-24 10:09:06 +00:00
res.cpp Expanded talk routines so that characters now properly stand still only when they're meant to 2007-11-10 22:47:11 +00:00
res.h Added loading of new give talk Id list 2007-10-07 11:09:20 +00:00
room.cpp removeSounds was being called too early - it was setting the current area to that of the room being left, rather than the one being entered 2007-11-12 10:09:33 +00:00
room.h Added a talkerId field to hotspots to better handle characters being talked to 2007-10-24 10:09:06 +00:00
screen.cpp Room fades now correctly fade out any active talk dialog 2007-10-28 04:27:18 +00:00
screen.h Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
scripts.cpp Expanded talk routines so that characters now properly stand still only when they're meant to 2007-11-10 22:47:11 +00:00
scripts.h Initial sound implementation 2007-09-16 04:06:49 +00:00
sound.cpp Added storing of playing sounds to savegame (note: only sounds flagged as restorable are restarted after loading a savegame) 2007-10-28 03:32:13 +00:00
sound.h Added storing of playing sounds to savegame (note: only sounds flagged as restorable are restarted after loading a savegame) 2007-10-28 03:32:13 +00:00
strings.cpp Bugfix for correct use of article prefixes on character names embedded in talk messages 2007-11-08 10:51:47 +00:00
strings.h Shifted string decoder list to a resource, since it varies from language to language 2007-09-23 22:10:29 +00:00
surface.cpp Sound is now paused when displaying menu dialogs 2007-10-28 03:34:10 +00:00
surface.h Implemented gradual display of text in talk dialogs 2007-10-24 10:03:11 +00:00