.. |
agi_v2.cpp
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Fixed most - not all - GCC warnings.
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2006-05-24 19:51:37 +00:00 |
agi_v3.cpp
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Using FilesystemNode::name instead of FilesystemNode::displayName in all game detectors.
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2006-07-22 14:50:50 +00:00 |
agi.cpp
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Reduce code duplication
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2006-09-16 15:01:14 +00:00 |
agi.h
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Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
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2006-09-23 00:42:35 +00:00 |
checks.cpp
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add and use is_ego_view() function
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2006-05-25 22:39:44 +00:00 |
console.cpp
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Overhaul of the debugger code
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2006-09-16 16:58:27 +00:00 |
console.h
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Overhaul of the debugger code
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2006-09-16 16:58:27 +00:00 |
cycle.cpp
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Pop AGIs text.cpp into a class, for later cleanup.
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2006-06-10 13:20:29 +00:00 |
font.cpp
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removed defines USE_PCM_SOUND, AGDS_SUPPORT, USE_HIRES
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2006-05-24 14:00:08 +00:00 |
global.cpp
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Fixed many const related warnings
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2006-05-31 10:53:04 +00:00 |
graphics.cpp
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Predictive input for AGI engine. To Do:
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2006-11-06 13:19:12 +00:00 |
graphics.h
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Predictive input for AGI engine. To Do:
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2006-11-06 13:19:12 +00:00 |
id.cpp
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Split ID string into several small strings for systems not coping with large string constants.
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2006-06-03 08:06:07 +00:00 |
inv.cpp
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Pop AGIs text.cpp into a class, for later cleanup.
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2006-06-10 13:20:29 +00:00 |
keyboard.cpp
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Predictive input for AGI engine. To Do:
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2006-11-06 13:19:12 +00:00 |
keyboard.h
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From what I understand, the __ prefix is generally reserved for system headers,
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2006-05-24 14:25:42 +00:00 |
logic.cpp
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Fixed many const related warnings
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2006-05-31 10:53:04 +00:00 |
logic.h
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Fixed many const related warnings
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2006-05-31 10:53:04 +00:00 |
lzw.cpp
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imported AGI engine
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2006-05-23 23:43:52 +00:00 |
lzw.h
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From what I understand, the __ prefix is generally reserved for system headers,
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2006-05-24 14:25:42 +00:00 |
menu.cpp
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Pop AGIs text.cpp into a class, for later cleanup.
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2006-06-10 13:20:29 +00:00 |
menu.h
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Fixed many const related warnings
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2006-05-31 10:53:04 +00:00 |
module.mk
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Predictive input for AGI engine. To Do:
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2006-11-06 13:19:12 +00:00 |
motion.cpp
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add and use is_ego_view() function
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2006-05-25 22:39:44 +00:00 |
objects.cpp
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If a game ends by natural causes, unload_object() will be called twice. Make
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2006-05-26 14:00:52 +00:00 |
op_cmd.cpp
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Pop AGIs text.cpp into a class, for later cleanup.
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2006-06-10 13:20:29 +00:00 |
op_dbg.cpp
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converted to scummvm console style
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2006-05-24 21:40:24 +00:00 |
op_test.cpp
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converted to scummvm console style
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2006-05-24 21:40:24 +00:00 |
opcodes.h
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converted to scummvm console style
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2006-05-24 21:40:24 +00:00 |
patches.cpp
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Added some more const keywords
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2006-10-15 02:15:38 +00:00 |
picture.cpp
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Added some more const keywords
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2006-10-15 02:15:38 +00:00 |
picture.h
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Fixed most - not all - GCC warnings.
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2006-05-24 19:51:37 +00:00 |
predictive.cpp
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Predictive input for AGI engine. To Do:
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2006-11-06 13:19:12 +00:00 |
savegame.cpp
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This printf isnot supportedon PalmOS 68k, taken from an old port of Sarien
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2006-09-09 10:47:08 +00:00 |
savegame.h
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From what I understand, the __ prefix is generally reserved for system headers,
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2006-05-24 14:25:42 +00:00 |
sound.cpp
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Fixed most - not all - GCC warnings.
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2006-05-24 19:51:37 +00:00 |
sound.h
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From what I understand, the __ prefix is generally reserved for system headers,
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2006-05-24 14:25:42 +00:00 |
sprite.cpp
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Pop AGIs text.cpp into a class, for later cleanup.
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2006-06-10 13:20:29 +00:00 |
sprite.h
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cleanup
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2006-05-30 19:48:47 +00:00 |
text.cpp
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Pop AGIs text.cpp into a class, for later cleanup.
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2006-06-10 13:20:29 +00:00 |
text.h
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Predictive input for AGI engine. To Do:
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2006-11-06 13:19:12 +00:00 |
view.cpp
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objectify AGI sprite.h/cpp
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2006-05-30 18:53:01 +00:00 |
view.h
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remove superfluous struct keywords
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2006-05-25 22:53:45 +00:00 |
words.cpp
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Fixed most - not all - GCC warnings.
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2006-05-24 19:51:37 +00:00 |