scummvm/engines/agi
Eugene Sandulenko da3e724a99 Predictive input for AGI engine. To Do:
- Multitap
- scummvm.ini-based dictionary path
- speedup dictionary loading

svn-id: r24635
2006-11-06 13:19:12 +00:00
..
agi_v2.cpp Fixed most - not all - GCC warnings. 2006-05-24 19:51:37 +00:00
agi_v3.cpp Using FilesystemNode::name instead of FilesystemNode::displayName in all game detectors. 2006-07-22 14:50:50 +00:00
agi.cpp Reduce code duplication 2006-09-16 15:01:14 +00:00
agi.h Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00
checks.cpp add and use is_ego_view() function 2006-05-25 22:39:44 +00:00
console.cpp Overhaul of the debugger code 2006-09-16 16:58:27 +00:00
console.h Overhaul of the debugger code 2006-09-16 16:58:27 +00:00
cycle.cpp Pop AGIs text.cpp into a class, for later cleanup. 2006-06-10 13:20:29 +00:00
font.cpp removed defines USE_PCM_SOUND, AGDS_SUPPORT, USE_HIRES 2006-05-24 14:00:08 +00:00
global.cpp Fixed many const related warnings 2006-05-31 10:53:04 +00:00
graphics.cpp Predictive input for AGI engine. To Do: 2006-11-06 13:19:12 +00:00
graphics.h Predictive input for AGI engine. To Do: 2006-11-06 13:19:12 +00:00
id.cpp Split ID string into several small strings for systems not coping with large string constants. 2006-06-03 08:06:07 +00:00
inv.cpp Pop AGIs text.cpp into a class, for later cleanup. 2006-06-10 13:20:29 +00:00
keyboard.cpp Predictive input for AGI engine. To Do: 2006-11-06 13:19:12 +00:00
keyboard.h From what I understand, the __ prefix is generally reserved for system headers, 2006-05-24 14:25:42 +00:00
logic.cpp Fixed many const related warnings 2006-05-31 10:53:04 +00:00
logic.h Fixed many const related warnings 2006-05-31 10:53:04 +00:00
lzw.cpp imported AGI engine 2006-05-23 23:43:52 +00:00
lzw.h From what I understand, the __ prefix is generally reserved for system headers, 2006-05-24 14:25:42 +00:00
menu.cpp Pop AGIs text.cpp into a class, for later cleanup. 2006-06-10 13:20:29 +00:00
menu.h Fixed many const related warnings 2006-05-31 10:53:04 +00:00
module.mk Predictive input for AGI engine. To Do: 2006-11-06 13:19:12 +00:00
motion.cpp add and use is_ego_view() function 2006-05-25 22:39:44 +00:00
objects.cpp If a game ends by natural causes, unload_object() will be called twice. Make 2006-05-26 14:00:52 +00:00
op_cmd.cpp Pop AGIs text.cpp into a class, for later cleanup. 2006-06-10 13:20:29 +00:00
op_dbg.cpp converted to scummvm console style 2006-05-24 21:40:24 +00:00
op_test.cpp converted to scummvm console style 2006-05-24 21:40:24 +00:00
opcodes.h converted to scummvm console style 2006-05-24 21:40:24 +00:00
patches.cpp Added some more const keywords 2006-10-15 02:15:38 +00:00
picture.cpp Added some more const keywords 2006-10-15 02:15:38 +00:00
picture.h Fixed most - not all - GCC warnings. 2006-05-24 19:51:37 +00:00
predictive.cpp Predictive input for AGI engine. To Do: 2006-11-06 13:19:12 +00:00
savegame.cpp This printf isnot supportedon PalmOS 68k, taken from an old port of Sarien 2006-09-09 10:47:08 +00:00
savegame.h From what I understand, the __ prefix is generally reserved for system headers, 2006-05-24 14:25:42 +00:00
sound.cpp Fixed most - not all - GCC warnings. 2006-05-24 19:51:37 +00:00
sound.h From what I understand, the __ prefix is generally reserved for system headers, 2006-05-24 14:25:42 +00:00
sprite.cpp Pop AGIs text.cpp into a class, for later cleanup. 2006-06-10 13:20:29 +00:00
sprite.h cleanup 2006-05-30 19:48:47 +00:00
text.cpp Pop AGIs text.cpp into a class, for later cleanup. 2006-06-10 13:20:29 +00:00
text.h Predictive input for AGI engine. To Do: 2006-11-06 13:19:12 +00:00
view.cpp objectify AGI sprite.h/cpp 2006-05-30 18:53:01 +00:00
view.h remove superfluous struct keywords 2006-05-25 22:53:45 +00:00
words.cpp Fixed most - not all - GCC warnings. 2006-05-24 19:51:37 +00:00