scummvm/engines/scumm
Travis Howell 1d948f1012 Virtualise drawBits1().
svn-id: r46076
2009-11-22 11:12:26 +00:00
..
he Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
imuse Slightly changed unsupported effect level handling in native MT-32 mode. 2009-09-20 15:24:08 +00:00
imuse_digi fix for bug #2820389 2009-09-23 13:22:12 +00:00
insane Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
smush Change doxygen inline comments from "//!" to "///" as proposed on -devel 2009-10-08 21:28:57 +00:00
actor.cpp Add patch #2856940 - MM C64: corner walkboxes fixed. 2009-10-27 12:08:19 +00:00
actor.h Merged revisions 42578,42587-42593,42596-42599,42606,42608-42611,42614-42615,42619,42623-42626,42632-42642,42645,42654-42656,42658-42664,42668,42671-42677,42679,42681,42685,42690,42693,42695-42697,42699,42701,42704-42729,42736-42740,42742-42744,42746-42748,42751-42753,42755,42757,42759,42761,42765-42768,42771,42773,42776,42780,42782-42783,42785,42787,42790-42793,42795,42798-42799,42801,42807,42809,42812-42826,42842-42845,42847,42849,42851,42856-42859,42861,42863,42866,42868,42870,42880-42881,42886-42887,42889-42890,42892,42894-42895,42898,42900,42904,42907,42910-42912,42918,42920,42922-42924,42926,42929,42932,42934-42935,42937-42941,42943,42946-42947,42950-42953,42955,42958-42959,42964-42965,42973-42974,42995-42996,42999,43001,43003,43005,43007-43008,43010-43011,43013,43020,43023,43025,43027,43029,43033,43035,43037,43039,43041-43043,43048,43056 via svnmerge from 2009-08-05 02:26:51 +00:00
akos.cpp SCUMM: Rename _bitDepth to _bytesPerPixel 2009-09-25 09:13:33 +00:00
akos.h Fix the color of Poodles Galore's finger nails in Spy Fox 3. 2009-06-04 11:03:45 +00:00
base-costume.cpp SCUMM: Rename _bitDepth to _bytesPerPixel 2009-09-25 09:13:33 +00:00
base-costume.h Add patch from Tobias, for initial costume support in PCE version of Loom, with minor changes. 2009-10-25 14:20:47 +00:00
bomp.cpp
bomp.h
boxes.cpp Add patch #2856940 - MM C64: corner walkboxes fixed. 2009-10-27 12:08:19 +00:00
boxes.h
camera.cpp Remove excess spaces. 2009-09-11 10:13:54 +00:00
charset-fontdata.cpp Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to get 2008-11-14 14:03:08 +00:00
charset.cpp Virtualise drawBits1(). 2009-11-22 11:12:26 +00:00
charset.h Virtualise drawBits1(). 2009-11-22 11:12:26 +00:00
costume.cpp Add fix from Tobias, for bobbing Bobbin in PCE version of Loom. 2009-11-05 11:40:33 +00:00
costume.h Increase the _palette size for PCE version of Loom. 2009-10-26 12:44:26 +00:00
cursor.cpp Better make sure that cursorPCE[] has 16 elements, like some of the other 2009-11-22 11:00:14 +00:00
debugger.cpp Made the "drafts" debugger command work with the PC-Engine version. The drafts 2009-10-24 09:51:28 +00:00
debugger.h
detection_tables.h Switch PCE version of Loom to 16bit color, since it used 9bit color. 2009-10-26 09:11:18 +00:00
detection.cpp Update detection of PCEngine version of Loom. 2009-10-22 01:07:49 +00:00
detection.h Add support for GUI options to SCUMM engine 2009-06-06 17:59:54 +00:00
dialogs.cpp Switch SCUMM engine to use the SaveLoadChooser from gui/ instead of implementing its own, which resulted in code duplication. 2009-08-20 09:21:09 +00:00
dialogs.h Switch SCUMM engine to use the SaveLoadChooser from gui/ instead of implementing its own, which resulted in code duplication. 2009-08-20 09:21:09 +00:00
file_nes.cpp Add support for Italian MM NES 2009-08-10 19:31:08 +00:00
file_nes.h Add support for Italian MM NES 2009-08-10 19:31:08 +00:00
file.cpp Make ScummFile::eos() consistent with Stream::eos(). 2009-07-20 20:55:28 +00:00
file.h Make ScummFile::eos() consistent with Stream::eos(). 2009-07-20 20:55:28 +00:00
gfx.cpp Fix charset palette in PCE version of Loom, based on information from Tobias. 2009-11-22 08:36:14 +00:00
gfx.h Add support for distaff images in PCE version of Loom. 2009-10-27 09:17:09 +00:00
gfxARM.s type fix 2009-08-21 22:56:09 +00:00
help.cpp
help.h
input.cpp Add patch from Tobias, for menu keys in PCE version of Loom, with minor change. 2009-10-31 09:48:19 +00:00
midiparser_eup.cpp
midiparser_ro.cpp
module.mk Removed alot of the debug-output 2009-06-12 20:10:27 +00:00
music.h engines/scumm/scumm.cpp: terminate method is pretty redundant - removed 2009-08-01 23:02:45 +00:00
nut_renderer.cpp Changed all delete [] usages to delete[]. 2008-05-07 14:31:45 +00:00
nut_renderer.h Allow static and dynamic plugins to be used at the same time 2008-05-06 03:00:26 +00:00
object.cpp Fix object names in PCE version of Loom. 2009-10-23 12:50:51 +00:00
object.h
palette.cpp Add patch for Tobias, for cursor palette in PCE version of Loom. 2009-11-22 08:55:36 +00:00
player_mod.cpp Add patch from Quietust - Correct music speed in Amiga V2/V3 games. 2008-10-11 02:25:55 +00:00
player_mod.h
player_nes.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
player_nes.h
player_v1.cpp
player_v1.h
player_v2.cpp
player_v2.h Replaced char usage by int8, since char is unsigned on Linux/PPC by default. 2009-07-14 19:32:25 +00:00
player_v2a.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
player_v2a.h
player_v2cms.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
player_v3a.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
player_v3a.h
player_v4a.cpp fixed up some missing newlines 2009-08-09 18:59:22 +00:00
player_v4a.h engines/scumm/scumm.cpp: terminate method is pretty redundant - removed 2009-08-01 23:02:45 +00:00
proc3ARM.s Set svn:keywords on asm files 2009-03-20 16:35:34 +00:00
resource_v2.cpp Removed last traces of clearIOFailed. Yay :) 2009-07-29 21:39:00 +00:00
resource_v3.cpp Removed last traces of clearIOFailed. Yay :) 2009-07-29 21:39:00 +00:00
resource_v4.cpp The layout of global object data is different in the PCE version of Loom. 2009-10-08 09:33:20 +00:00
resource.cpp Add patch from Tobias, for masking support in PCE version of Loom, with minor changes. 2009-10-26 02:45:26 +00:00
resource.h
room.cpp Remove excess spaces. 2009-09-11 10:13:54 +00:00
saveload.cpp Load/save the 16BitPalette data in PCE version of Loom. 2009-10-27 09:44:13 +00:00
saveload.h Update branch specific save game changes, to prevent conflicts. 2009-08-16 01:46:47 +00:00
script_v0.cpp There is no sentence script in SCUMM0. 2009-08-29 13:54:41 +00:00
script_v2.cpp Fix bug #2687801 - ZAK: Cannot pickup Ladder on Mars Youth Hostel. 2009-05-26 01:25:44 +00:00
script_v3.cpp Add opcode difference in PCE version of Loom. 2009-10-23 07:51:08 +00:00
script_v4.cpp Correct regression in V1 DOS version of Zak McKracken. 2009-08-29 14:20:27 +00:00
script_v5.cpp Remove excess spaces. 2009-09-11 10:13:54 +00:00
script_v6.cpp Introduce a new struct TimeDate, replacing struct tm in client code. May lead to compilation issues in ports, which should be trivial to fix, though 2009-10-08 19:41:38 +00:00
script_v8.cpp SCUMM: Got rid of o6_invalid 2009-04-16 09:27:02 +00:00
script.cpp Fix objects structure and object scripts in PCE version of Loom. 2009-10-22 11:33:05 +00:00
script.h SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it) 2009-04-16 09:26:37 +00:00
scumm_v0.h Add patch #2846425 - MM C64: walkbox fixed, with minor changes. 2009-10-27 11:32:33 +00:00
scumm_v2.h SCUMM: Moved _inventoryOffset to ScummEngine_v2 and save it. 2009-07-28 23:19:33 +00:00
scumm_v3.h SCUMM: Moved o5_saveLoadGame and o5_saveLoadVars to ScummEngine_v4 (the highest SCUMM version to implement these opcodes. Actually, our code was bugged in so far as we only ever invoked o5_saveLoadGame in V3 games, never in V4 games (but this properly never mattered ;) 2009-04-19 01:01:54 +00:00
scumm_v4.h SCUMM: Moved o5_saveLoadGame and o5_saveLoadVars to ScummEngine_v4 (the highest SCUMM version to implement these opcodes. Actually, our code was bugged in so far as we only ever invoked o5_saveLoadGame in V3 games, never in V4 games (but this properly never mattered ;) 2009-04-19 01:01:54 +00:00
scumm_v5.h SCUMM: Introduced new method ScummEngine_v5::jumpRelative; unified some v0 and v2 opcodes 2009-04-20 12:35:17 +00:00
scumm_v6.h Fix bug #2821215 - DIG: Skipping planetarium animation disables F5 menu. 2009-07-15 02:06:26 +00:00
scumm_v7.h fix for bug #2820389 2009-09-23 13:22:12 +00:00
scumm_v8.h SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it) 2009-04-16 09:26:37 +00:00
scumm-md5.h Update game details for Japanese PCE version of Loom. 2009-11-22 09:31:07 +00:00
scumm.cpp Add patch for Tobias, for Kanji support in Japanese PCE version of Loom, with minor changes. 2009-11-22 08:20:20 +00:00
scumm.h Add patch for Tobias, for cursor palette in PCE version of Loom. 2009-11-22 08:55:36 +00:00
sound.cpp Correct error in CD music table for PCE version of Loom. 2009-10-24 12:33:18 +00:00
sound.h
string.cpp Add patch for Tobias, for Kanji support in Japanese PCE version of Loom, with minor changes. 2009-11-22 08:20:20 +00:00
usage_bits.cpp
usage_bits.h
util.cpp
util.h
vars.cpp Add support for distaff images in PCE version of Loom. 2009-10-27 09:17:09 +00:00
verbs.cpp Reset _distaff after drawing distaff image in PCE version of Loom. 2009-10-27 09:24:00 +00:00
verbs.h