.. |
actor.cpp
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Got rid of an 'unused variable' warning
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2006-11-27 00:49:59 +00:00 |
actor.h
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Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency.
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2006-07-23 15:16:50 +00:00 |
animation.cpp
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More whitespace changes.
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2006-07-14 13:33:58 +00:00 |
animation.h
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Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency.
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2007-02-19 17:30:43 +00:00 |
console.cpp
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Overhaul of the debugger code
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2006-09-16 16:58:27 +00:00 |
console.h
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Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency.
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2007-02-19 17:30:43 +00:00 |
detection_tables.h
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SAGA: Moved displayinfo stuff into its own header file
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2007-04-27 23:11:12 +00:00 |
detection.cpp
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SAGA: Moved displayinfo stuff into its own header file
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2007-04-27 23:11:12 +00:00 |
displayinfo.h
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Added (non-functional) save and load buttons in the options panel of IHNM
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2007-05-06 17:18:11 +00:00 |
events.cpp
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Simplify cursor events management.
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2007-05-07 06:18:08 +00:00 |
events.h
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The cursor in IHNM changes to an hourglass now while loading scenes, like in the original interpreter
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2007-05-06 22:18:31 +00:00 |
font_map.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
font.cpp
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Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call)
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2006-03-08 11:37:25 +00:00 |
font.h
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Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency.
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2006-07-23 15:16:50 +00:00 |
gfx.cpp
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More whitespace changes.
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2006-07-14 13:33:58 +00:00 |
gfx.h
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The cursor in IHNM changes to an hourglass now while loading scenes, like in the original interpreter
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2007-05-06 22:18:31 +00:00 |
ihnm_introproc.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
image.cpp
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Cleanup. It seems unnecessary to have a "break" right after an unconditional
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2006-06-20 18:55:25 +00:00 |
input.cpp
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added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it.
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2007-04-01 17:36:13 +00:00 |
interface.cpp
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Added (non-functional) save and load buttons in the options panel of IHNM
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2007-05-06 17:18:11 +00:00 |
interface.h
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SAGA: Moved displayinfo stuff into its own header file
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2007-04-27 23:11:12 +00:00 |
isomap.cpp
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extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
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2006-05-13 10:30:38 +00:00 |
isomap.h
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Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency.
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2007-02-19 17:30:43 +00:00 |
ite_introproc.cpp
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extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
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2006-05-13 10:30:38 +00:00 |
itedata.cpp
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extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
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2006-05-13 10:30:38 +00:00 |
itedata.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
list.h
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Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency.
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2006-07-23 15:16:50 +00:00 |
module.mk
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Renamed some game.cpp files to detection.cpp
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2007-04-27 20:26:54 +00:00 |
music.cpp
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oops, openStreamFile of course uses milliseconds, not frames, for the playback offsets/durations
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2007-04-14 18:44:15 +00:00 |
music.h
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Replaced the use of DigitalTrackInfo objects (which were being leaked, BTW) with a call to openStreamFile (code completely *untested*, so it might not work properly yet). Note the new FIXME comment regarding the playback duration
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2007-04-14 17:35:28 +00:00 |
objectmap.cpp
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Workaround for bug #1259608: "ITE: Riff ignores command in Ferret merchant
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2006-11-09 13:19:23 +00:00 |
objectmap.h
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Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency.
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2007-02-19 17:30:43 +00:00 |
palanim.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
palanim.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
puzzle.cpp
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cleanup
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2006-10-21 12:44:10 +00:00 |
puzzle.h
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Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency.
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2007-02-19 17:30:43 +00:00 |
render.cpp
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Backend modularization: Create timer manager, savefile manager and audio mixer in the backends for increased flexibility
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2006-10-22 15:42:29 +00:00 |
render.h
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Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency.
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2007-02-19 17:30:43 +00:00 |
rscfile.cpp
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Reduce dependency from common/advancedDetector.h
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2007-01-21 20:24:38 +00:00 |
rscfile.h
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More const madness.
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2006-10-08 07:48:19 +00:00 |
saga.cpp
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More meaningful error message
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2007-04-21 21:23:26 +00:00 |
saga.h
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SAGA: Moved displayinfo stuff into its own header file
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2007-04-27 23:11:12 +00:00 |
sagaresnames.h
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Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency.
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2007-02-19 17:30:43 +00:00 |
saveload.cpp
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Added finalize() method to Common::OutSaveFile (which by default just flushes the stream), changed engines to call that before deleting OutSaveFile instances (instead of just flushing)
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2007-02-17 18:55:51 +00:00 |
scene.cpp
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Simplify cursor events management.
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2007-05-07 06:18:08 +00:00 |
scene.h
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SAGA: Moved displayinfo stuff into its own header file
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2007-04-27 23:11:12 +00:00 |
script.cpp
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SAGA: Modified a workaround made for ITE to work in ITE only
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2007-05-02 21:39:56 +00:00 |
script.h
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extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
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2006-05-13 10:30:38 +00:00 |
sfuncs.cpp
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extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
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2006-05-13 10:30:38 +00:00 |
sndres.cpp
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extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
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2006-05-13 10:30:38 +00:00 |
sndres.h
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Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency.
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2007-02-19 17:30:43 +00:00 |
sound.cpp
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* Reimplemented Mixer::pauseAll to simply invoke pause on all channels
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2007-02-03 19:05:53 +00:00 |
sound.h
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Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency.
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2007-02-19 17:30:43 +00:00 |
sprite.cpp
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extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
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2006-05-13 10:30:38 +00:00 |
sprite.h
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Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency.
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2006-07-23 15:16:50 +00:00 |
sthread.cpp
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extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
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2006-05-13 10:30:38 +00:00 |
stream.h
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Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency.
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2006-07-23 15:16:50 +00:00 |
xref.txt
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |