.. |
he
|
Removed 'smushMode' param from processInput and processKeyboard in favor of a new member _smushActive of ScummEngine_v7
|
2006-10-07 17:42:32 +00:00 |
imuse
|
Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
|
2006-09-23 00:42:35 +00:00 |
imuse_digi
|
Moved all INSANE and SMUSH related code into ScummEngine_v7 (resp. ScummEngine_v6 in a few cases)
|
2006-10-07 13:57:06 +00:00 |
insane
|
Moved all INSANE and SMUSH related code into ScummEngine_v7 (resp. ScummEngine_v6 in a few cases)
|
2006-10-07 13:57:06 +00:00 |
smush
|
Removed 'smushMode' param from processInput and processKeyboard in favor of a new member _smushActive of ScummEngine_v7
|
2006-10-07 17:42:32 +00:00 |
actor.cpp
|
Removed CHECK_HEAP
|
2006-09-23 11:29:32 +00:00 |
actor.h
|
Fix bug #1496523 - MM: Weird Ed appears backwards at door
|
2006-07-24 12:49:58 +00:00 |
akos.cpp
|
Change masking condition for codec1_genericDecode(), proc3() and proc3_ami() so
|
2006-10-04 05:11:58 +00:00 |
akos.h
|
|
|
base-costume.cpp
|
Fix Commodore 64 versions
|
2006-05-29 12:45:11 +00:00 |
base-costume.h
|
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
|
2006-07-23 16:13:26 +00:00 |
bomp.cpp
|
Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap (i.e. _gdi is a pointer now)
|
2006-09-17 20:22:47 +00:00 |
bomp.h
|
|
|
boxes.cpp
|
typo
|
2006-10-04 20:20:50 +00:00 |
boxes.h
|
|
|
camera.cpp
|
Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap (i.e. _gdi is a pointer now)
|
2006-09-17 20:22:47 +00:00 |
charset.cpp
|
renamed ScummEngine::restoreBG to restoreBackground; renamed and moved Gdi::copyVirtScreenBuffers to ScummEngine_v70he::restoreBackgroundHE
|
2006-09-17 23:35:09 +00:00 |
charset.h
|
Removed CharsetRendererV3::getFontHeight (it was identical to CharsetRendererCommon::getFontHeight)
|
2006-05-03 16:23:32 +00:00 |
costume.cpp
|
Change masking condition for codec1_genericDecode(), proc3() and proc3_ami() so
|
2006-10-04 05:11:58 +00:00 |
costume.h
|
|
|
cursor.cpp
|
Split setBuiltinCursor into a V0-V2 and a V3-V5 part
|
2006-09-18 21:31:59 +00:00 |
debugger.cpp
|
Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
|
2006-09-17 20:36:48 +00:00 |
debugger.h
|
Overhaul of the debugger code
|
2006-09-16 16:58:27 +00:00 |
dialogs.cpp
|
Activate _dimsInactive for ValueDisplayDialog, makes the text speed/volume change etc. mini-dialogs behave a little bit less weird (TODO: Disable cursor change)
|
2006-08-04 17:59:53 +00:00 |
dialogs.h
|
Changed GUI code to do 'lazy'/'just-in-time' reflowing, so that client code doesn't have to forward EVENT_SCREEN_CHANGED to us (this may initially cause some regressions, please report any induced crashes or oddities you observe to me)
|
2006-08-04 15:48:37 +00:00 |
file.cpp
|
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
|
2006-07-23 16:13:26 +00:00 |
file.h
|
Fixed broken svn:keywords values
|
2006-04-16 13:01:41 +00:00 |
gfx.cpp
|
Removed CHECK_HEAP
|
2006-09-23 11:29:32 +00:00 |
gfx.h
|
Cleaned up Gdi::roomChanged
|
2006-09-18 22:22:35 +00:00 |
help.cpp
|
Cleanup. It seems unnecessary to have a "break" right after an unconditional
|
2006-06-20 18:55:25 +00:00 |
help.h
|
|
|
input.cpp
|
Removed _lastKeyHit, instead pass the key code as a parameter to processKeyboard()
|
2006-10-07 17:49:05 +00:00 |
intern.h
|
Fixed compilation.
|
2006-10-07 19:15:19 +00:00 |
midiparser_eup.cpp
|
|
|
midiparser_ro.cpp
|
|
|
module.mk
|
* Renamed config.mak to config.mk
|
2006-06-24 08:48:11 +00:00 |
music.h
|
|
|
nut_renderer.cpp
|
|
|
nut_renderer.h
|
|
|
object.cpp
|
Removed CHECK_HEAP
|
2006-09-23 11:29:32 +00:00 |
object.h
|
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
|
2006-07-23 16:13:26 +00:00 |
palette.cpp
|
Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages
|
2006-09-16 13:38:43 +00:00 |
player_mod.cpp
|
Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
|
2006-04-29 22:33:31 +00:00 |
player_mod.h
|
Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
|
2006-04-29 22:33:31 +00:00 |
player_nes.cpp
|
Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
|
2006-09-23 00:42:35 +00:00 |
player_nes.h
|
Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
|
2006-04-29 22:33:31 +00:00 |
player_v1.cpp
|
Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
|
2006-09-23 00:42:35 +00:00 |
player_v1.h
|
|
|
player_v2.cpp
|
Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
|
2006-09-23 00:42:35 +00:00 |
player_v2.h
|
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
|
2006-07-23 16:13:26 +00:00 |
player_v2a.cpp
|
Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
|
2006-09-23 00:42:35 +00:00 |
player_v2a.h
|
|
|
player_v3a.cpp
|
Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
|
2006-09-23 00:42:35 +00:00 |
player_v3a.h
|
|
|
plugin.cpp
|
Add Dutch versions of freddi4 and freddicove for Macintosh
|
2006-10-03 12:15:01 +00:00 |
plugin.h
|
Behold, the new SCUMM detector finally has arrived. Unified detection & engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements.
|
2006-04-23 17:33:16 +00:00 |
resource_v2.cpp
|
Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
|
2006-09-17 20:36:48 +00:00 |
resource_v3.cpp
|
Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
|
2006-09-17 20:36:48 +00:00 |
resource_v4.cpp
|
Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
|
2006-09-17 20:36:48 +00:00 |
resource.cpp
|
Removed CHECK_HEAP
|
2006-09-23 11:29:32 +00:00 |
resource.h
|
|
|
room.cpp
|
Removed CHECK_HEAP
|
2006-09-23 11:29:32 +00:00 |
saveload.cpp
|
Removed CHECK_HEAP
|
2006-09-23 11:29:32 +00:00 |
saveload.h
|
Add patch for bug #1452272 - COMI: Verb strings aren't wrapped
|
2006-05-31 10:48:40 +00:00 |
script_c64.cpp
|
renamed ScummEngine::restoreBG to restoreBackground; renamed and moved Gdi::copyVirtScreenBuffers to ScummEngine_v70he::restoreBackgroundHE
|
2006-09-17 23:35:09 +00:00 |
script_v2.cpp
|
o2_animateActor is essentially identical to o5_animateActor -- removed in favor of the latter
|
2006-10-04 20:22:14 +00:00 |
script_v5.cpp
|
WORKAROUND bug #859513 (ZAK: "Oxygene-bug" on Mars)
|
2006-10-04 20:22:47 +00:00 |
script_v6.cpp
|
Moved all INSANE and SMUSH related code into ScummEngine_v7 (resp. ScummEngine_v6 in a few cases)
|
2006-10-07 13:57:06 +00:00 |
script_v8.cpp
|
Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
|
2006-09-17 20:36:48 +00:00 |
script.cpp
|
Workaround for bug #1555938 ("MI2: Inventory object cloning"), as suggested by
|
2006-10-02 21:38:39 +00:00 |
script.h
|
Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
|
2006-09-23 00:42:35 +00:00 |
scumm-md5.h
|
Add Dutch versions of freddi4 and freddicove for Macintosh
|
2006-10-03 12:15:01 +00:00 |
scumm.cpp
|
Removed _lastKeyHit, instead pass the key code as a parameter to processKeyboard()
|
2006-10-07 17:49:05 +00:00 |
scumm.h
|
Removed _lastKeyHit, instead pass the key code as a parameter to processKeyboard()
|
2006-10-07 17:49:05 +00:00 |
sound.cpp
|
Removed CHECK_HEAP
|
2006-09-23 11:29:32 +00:00 |
sound.h
|
Added player for the Kyra 3 VQA cutscenes, based on my earlier prototype. It
|
2006-05-18 21:46:07 +00:00 |
string.cpp
|
renamed ScummEngine::restoreBG to restoreBackground; renamed and moved Gdi::copyVirtScreenBuffers to ScummEngine_v70he::restoreBackgroundHE
|
2006-09-17 23:35:09 +00:00 |
thumbnail.cpp
|
No need for packing SaveInfoSection and ThumbnailHeader anymore.
|
2006-07-23 02:20:49 +00:00 |
usage_bits.cpp
|
|
|
usage_bits.h
|
|
|
util.cpp
|
Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages
|
2006-09-16 13:38:43 +00:00 |
util.h
|
Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages
|
2006-09-16 13:38:43 +00:00 |
vars.cpp
|
Rename VAR_MOUSEPRESENT to VAR_INPUTMODE and set the default input type to mouse mode. Fighting uses mouse mode by default in FOA now, just like the original game.
|
2006-08-20 00:43:34 +00:00 |
verbs.cpp
|
Fix comment
|
2006-09-21 12:18:36 +00:00 |
verbs.h
|
|
|