scummvm/engines/scumm
Torbjörn Andersson f09123a1b4 Fixed compilation.
svn-id: r24177
2006-10-07 19:15:19 +00:00
..
he Removed 'smushMode' param from processInput and processKeyboard in favor of a new member _smushActive of ScummEngine_v7 2006-10-07 17:42:32 +00:00
imuse Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00
imuse_digi Moved all INSANE and SMUSH related code into ScummEngine_v7 (resp. ScummEngine_v6 in a few cases) 2006-10-07 13:57:06 +00:00
insane Moved all INSANE and SMUSH related code into ScummEngine_v7 (resp. ScummEngine_v6 in a few cases) 2006-10-07 13:57:06 +00:00
smush Removed 'smushMode' param from processInput and processKeyboard in favor of a new member _smushActive of ScummEngine_v7 2006-10-07 17:42:32 +00:00
actor.cpp Removed CHECK_HEAP 2006-09-23 11:29:32 +00:00
actor.h Fix bug #1496523 - MM: Weird Ed appears backwards at door 2006-07-24 12:49:58 +00:00
akos.cpp Change masking condition for codec1_genericDecode(), proc3() and proc3_ami() so 2006-10-04 05:11:58 +00:00
akos.h
base-costume.cpp Fix Commodore 64 versions 2006-05-29 12:45:11 +00:00
base-costume.h Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
bomp.cpp Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap (i.e. _gdi is a pointer now) 2006-09-17 20:22:47 +00:00
bomp.h
boxes.cpp typo 2006-10-04 20:20:50 +00:00
boxes.h
camera.cpp Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap (i.e. _gdi is a pointer now) 2006-09-17 20:22:47 +00:00
charset.cpp renamed ScummEngine::restoreBG to restoreBackground; renamed and moved Gdi::copyVirtScreenBuffers to ScummEngine_v70he::restoreBackgroundHE 2006-09-17 23:35:09 +00:00
charset.h Removed CharsetRendererV3::getFontHeight (it was identical to CharsetRendererCommon::getFontHeight) 2006-05-03 16:23:32 +00:00
costume.cpp Change masking condition for codec1_genericDecode(), proc3() and proc3_ami() so 2006-10-04 05:11:58 +00:00
costume.h
cursor.cpp Split setBuiltinCursor into a V0-V2 and a V3-V5 part 2006-09-18 21:31:59 +00:00
debugger.cpp Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now) 2006-09-17 20:36:48 +00:00
debugger.h Overhaul of the debugger code 2006-09-16 16:58:27 +00:00
dialogs.cpp Activate _dimsInactive for ValueDisplayDialog, makes the text speed/volume change etc. mini-dialogs behave a little bit less weird (TODO: Disable cursor change) 2006-08-04 17:59:53 +00:00
dialogs.h Changed GUI code to do 'lazy'/'just-in-time' reflowing, so that client code doesn't have to forward EVENT_SCREEN_CHANGED to us (this may initially cause some regressions, please report any induced crashes or oddities you observe to me) 2006-08-04 15:48:37 +00:00
file.cpp Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
file.h Fixed broken svn:keywords values 2006-04-16 13:01:41 +00:00
gfx.cpp Removed CHECK_HEAP 2006-09-23 11:29:32 +00:00
gfx.h Cleaned up Gdi::roomChanged 2006-09-18 22:22:35 +00:00
help.cpp Cleanup. It seems unnecessary to have a "break" right after an unconditional 2006-06-20 18:55:25 +00:00
help.h
input.cpp Removed _lastKeyHit, instead pass the key code as a parameter to processKeyboard() 2006-10-07 17:49:05 +00:00
intern.h Fixed compilation. 2006-10-07 19:15:19 +00:00
midiparser_eup.cpp
midiparser_ro.cpp
module.mk * Renamed config.mak to config.mk 2006-06-24 08:48:11 +00:00
music.h
nut_renderer.cpp
nut_renderer.h
object.cpp Removed CHECK_HEAP 2006-09-23 11:29:32 +00:00
object.h Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
palette.cpp Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages 2006-09-16 13:38:43 +00:00
player_mod.cpp Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
player_mod.h Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
player_nes.cpp Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00
player_nes.h Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
player_v1.cpp Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00
player_v1.h
player_v2.cpp Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00
player_v2.h Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
player_v2a.cpp Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00
player_v2a.h
player_v3a.cpp Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00
player_v3a.h
plugin.cpp Add Dutch versions of freddi4 and freddicove for Macintosh 2006-10-03 12:15:01 +00:00
plugin.h Behold, the new SCUMM detector finally has arrived. Unified detection & engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements. 2006-04-23 17:33:16 +00:00
resource_v2.cpp Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now) 2006-09-17 20:36:48 +00:00
resource_v3.cpp Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now) 2006-09-17 20:36:48 +00:00
resource_v4.cpp Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now) 2006-09-17 20:36:48 +00:00
resource.cpp Removed CHECK_HEAP 2006-09-23 11:29:32 +00:00
resource.h
room.cpp Removed CHECK_HEAP 2006-09-23 11:29:32 +00:00
saveload.cpp Removed CHECK_HEAP 2006-09-23 11:29:32 +00:00
saveload.h Add patch for bug #1452272 - COMI: Verb strings aren't wrapped 2006-05-31 10:48:40 +00:00
script_c64.cpp renamed ScummEngine::restoreBG to restoreBackground; renamed and moved Gdi::copyVirtScreenBuffers to ScummEngine_v70he::restoreBackgroundHE 2006-09-17 23:35:09 +00:00
script_v2.cpp o2_animateActor is essentially identical to o5_animateActor -- removed in favor of the latter 2006-10-04 20:22:14 +00:00
script_v5.cpp WORKAROUND bug #859513 (ZAK: "Oxygene-bug" on Mars) 2006-10-04 20:22:47 +00:00
script_v6.cpp Moved all INSANE and SMUSH related code into ScummEngine_v7 (resp. ScummEngine_v6 in a few cases) 2006-10-07 13:57:06 +00:00
script_v8.cpp Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now) 2006-09-17 20:36:48 +00:00
script.cpp Workaround for bug #1555938 ("MI2: Inventory object cloning"), as suggested by 2006-10-02 21:38:39 +00:00
script.h Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00
scumm-md5.h Add Dutch versions of freddi4 and freddicove for Macintosh 2006-10-03 12:15:01 +00:00
scumm.cpp Removed _lastKeyHit, instead pass the key code as a parameter to processKeyboard() 2006-10-07 17:49:05 +00:00
scumm.h Removed _lastKeyHit, instead pass the key code as a parameter to processKeyboard() 2006-10-07 17:49:05 +00:00
sound.cpp Removed CHECK_HEAP 2006-09-23 11:29:32 +00:00
sound.h Added player for the Kyra 3 VQA cutscenes, based on my earlier prototype. It 2006-05-18 21:46:07 +00:00
string.cpp renamed ScummEngine::restoreBG to restoreBackground; renamed and moved Gdi::copyVirtScreenBuffers to ScummEngine_v70he::restoreBackgroundHE 2006-09-17 23:35:09 +00:00
thumbnail.cpp No need for packing SaveInfoSection and ThumbnailHeader anymore. 2006-07-23 02:20:49 +00:00
usage_bits.cpp
usage_bits.h
util.cpp Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages 2006-09-16 13:38:43 +00:00
util.h Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages 2006-09-16 13:38:43 +00:00
vars.cpp Rename VAR_MOUSEPRESENT to VAR_INPUTMODE and set the default input type to mouse mode. Fighting uses mouse mode by default in FOA now, just like the original game. 2006-08-20 00:43:34 +00:00
verbs.cpp Fix comment 2006-09-21 12:18:36 +00:00
verbs.h