scummvm/gui
2006-10-10 20:35:58 +00:00
..
themes Make modern and classic theme config files use the same version number. 2006-10-08 21:03:19 +00:00
about.cpp Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00
about.h Renamed handleScreenChanged() -> reflowLayout() in the GUI code 2006-08-04 13:55:53 +00:00
Actions.cpp Fixed some broken #include's (the PS2 and Symbian may need more fixed, though) 2006-08-04 17:47:57 +00:00
Actions.h Use full path in #include guard, to avoid name clashes; also, to declare constants, enum is preferred over #define (causes less hard-to-debug errors) 2006-06-03 15:01:37 +00:00
browser.cpp Add cyx's patch for #1497725 - GUI: trying to enter empty CD drive 2006-07-10 11:12:11 +00:00
browser.h Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp 2006-06-24 08:07:48 +00:00
chooser.cpp o Move built-in evaluator constants to AssocArray to speed it up 2006-03-24 01:24:26 +00:00
chooser.h Converted last dialogs to new scheme. Now it seems to be everything. Please, 2006-03-09 05:18:00 +00:00
console.cpp Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00
console.h Added GUI::ConsoleDialoggetCharsPerLine() method, and added a big FIXME comment to gui/console.h 2006-09-16 17:29:43 +00:00
credits.h Added DJWillis as official GP2X porter. 2006-10-06 19:08:55 +00:00
debugger.cpp Added GUI::ConsoleDialoggetCharsPerLine() method, and added a big FIXME comment to gui/console.h 2006-09-16 17:29:43 +00:00
debugger.h Added GUI::ConsoleDialoggetCharsPerLine() method, and added a big FIXME comment to gui/console.h 2006-09-16 17:29:43 +00:00
dialog.cpp Renamed handleScreenChanged() -> reflowLayout() in the GUI code 2006-08-04 13:55:53 +00:00
dialog.h Renamed handleScreenChanged() -> reflowLayout() in the GUI code 2006-08-04 13:55:53 +00:00
editable.cpp Fix for bug #1570189 (GUI: crash when pressing "delete" at the end of the name) 2006-10-04 17:13:48 +00:00
editable.h Changed GUI code to do 'lazy'/'just-in-time' reflowing, so that client code doesn't have to forward EVENT_SCREEN_CHANGED to us (this may initially cause some regressions, please report any induced crashes or oddities you observe to me) 2006-08-04 15:48:37 +00:00
EditTextWidget.cpp Changed GUI code to do 'lazy'/'just-in-time' reflowing, so that client code doesn't have to forward EVENT_SCREEN_CHANGED to us (this may initially cause some regressions, please report any induced crashes or oddities you observe to me) 2006-08-04 15:48:37 +00:00
EditTextWidget.h Renamed handleScreenChanged() -> reflowLayout() in the GUI code 2006-08-04 13:55:53 +00:00
eval.cpp Get rid of CharStar_BaseNode and consorts -- using a simple String is more efficient, now that it has optimizations for small strings. Also made various related changes, turning char pointers into String objects in several spots 2006-09-30 18:57:36 +00:00
eval.h Get rid of CharStar_BaseNode and consorts -- using a simple String is more efficient, now that it has optimizations for small strings. Also made various related changes, turning char pointers into String objects in several spots 2006-09-30 18:57:36 +00:00
Key.cpp
Key.h Use full path in #include guard, to avoid name clashes; also, to declare constants, enum is preferred over #define (causes less hard-to-debug errors) 2006-06-03 15:01:37 +00:00
KeysDialog.cpp More whitespace changes. 2006-07-14 13:33:58 +00:00
KeysDialog.h
launcher.cpp Add a somewhat hackish, uber-sekrit mass-add-game-feature (shift-click 'Add...' button to use at your own risk) 2006-10-02 22:28:02 +00:00
launcher.h Add a somewhat hackish, uber-sekrit mass-add-game-feature (shift-click 'Add...' button to use at your own risk) 2006-10-02 22:28:02 +00:00
ListWidget.cpp The ListWidget constructor already did most of what reflowLayout() does, except 2006-08-12 17:24:49 +00:00
ListWidget.h Renamed handleScreenChanged() -> reflowLayout() in the GUI code 2006-08-04 13:55:53 +00:00
message.cpp More cleanup. We shouldn't need these widget size parameters either. 2006-05-31 12:27:05 +00:00
message.h
module.mk - Added dialog for selecting the theme to use 2006-10-08 18:22:28 +00:00
newgui.cpp Final fix for wrong cursor palettes in SCUMM games after using the GUI. 2006-10-08 20:37:39 +00:00
newgui.h Final fix for wrong cursor palettes in SCUMM games after using the GUI. 2006-10-08 20:37:39 +00:00
object.h Renamed handleScreenChanged() -> reflowLayout() in the GUI code 2006-08-04 13:55:53 +00:00
options.cpp Displaying the theme name instead of the theme config file name in the 'Misc' section of the Options dialog. 2006-10-08 20:08:00 +00:00
options.h - Added dialog for selecting the theme to use 2006-10-08 18:22:28 +00:00
PopUpWidget.cpp Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00
PopUpWidget.h Renamed handleScreenChanged() -> reflowLayout() in the GUI code 2006-08-04 13:55:53 +00:00
ScrollBarWidget.cpp Fix various typenames to comply to the ScummVM coding guidelines 2006-06-05 12:22:51 +00:00
ScrollBarWidget.h
TabWidget.cpp Renamed handleScreenChanged() -> reflowLayout() in the GUI code 2006-08-04 13:55:53 +00:00
TabWidget.h Renamed handleScreenChanged() -> reflowLayout() in the GUI code 2006-08-04 13:55:53 +00:00
theme-config.cpp - Added dialog for selecting the theme to use 2006-10-08 18:22:28 +00:00
theme.cpp - added auto detection of the Theme style to use 2006-10-08 12:00:19 +00:00
theme.h Make modern and classic theme config files use the same version number. 2006-10-08 21:03:19 +00:00
themebrowser.cpp Adding a 'name' field to the theme config which is used for nice theme names in the theme browser. 2006-10-08 19:51:20 +00:00
themebrowser.h - Added dialog for selecting the theme to use 2006-10-08 18:22:28 +00:00
ThemeClassic.cpp Cleanup. 2006-10-08 21:25:06 +00:00
ThemeNew.cpp Using the correct factor for the slider background now. 2006-10-10 20:35:58 +00:00
widget.cpp Since the slider's handleMouseMoved() clips the new value, there's no need to 2006-06-28 04:52:48 +00:00
widget.h Renamed handleScreenChanged() -> reflowLayout() in the GUI code 2006-08-04 13:55:53 +00:00