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he
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Removed 'smushMode' param from processInput and processKeyboard in favor of a new member _smushActive of ScummEngine_v7
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2006-10-07 17:42:32 +00:00 |
imuse
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Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
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2006-09-23 00:42:35 +00:00 |
imuse_digi
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Moved all INSANE and SMUSH related code into ScummEngine_v7 (resp. ScummEngine_v6 in a few cases)
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2006-10-07 13:57:06 +00:00 |
insane
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Fix potentioal bug when all subsequent SMUSH scenes were considered INSANE
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2006-10-13 09:16:09 +00:00 |
smush
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Reenable INSANE warning. No check is required.
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2006-10-14 12:31:08 +00:00 |
actor.cpp
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Removed CHECK_HEAP
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2006-09-23 11:29:32 +00:00 |
actor.h
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Fix bug #1496523 - MM: Weird Ed appears backwards at door
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2006-07-24 12:49:58 +00:00 |
akos.cpp
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Change masking condition for codec1_genericDecode(), proc3() and proc3_ami() so
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2006-10-04 05:11:58 +00:00 |
akos.h
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base-costume.cpp
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Fix Commodore 64 versions
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2006-05-29 12:45:11 +00:00 |
base-costume.h
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Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
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2006-07-23 16:13:26 +00:00 |
bomp.cpp
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Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap (i.e. _gdi is a pointer now)
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2006-09-17 20:22:47 +00:00 |
bomp.h
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boxes.cpp
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typo
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2006-10-04 20:20:50 +00:00 |
boxes.h
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camera.cpp
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Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap (i.e. _gdi is a pointer now)
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2006-09-17 20:22:47 +00:00 |
charset.cpp
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renamed ScummEngine::restoreBG to restoreBackground; renamed and moved Gdi::copyVirtScreenBuffers to ScummEngine_v70he::restoreBackgroundHE
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2006-09-17 23:35:09 +00:00 |
charset.h
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costume.cpp
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Change masking condition for codec1_genericDecode(), proc3() and proc3_ami() so
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2006-10-04 05:11:58 +00:00 |
costume.h
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cursor.cpp
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Split setBuiltinCursor into a V0-V2 and a V3-V5 part
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2006-09-18 21:31:59 +00:00 |
debugger.cpp
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Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
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2006-09-17 20:36:48 +00:00 |
debugger.h
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Overhaul of the debugger code
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2006-09-16 16:58:27 +00:00 |
dialogs.cpp
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Activate _dimsInactive for ValueDisplayDialog, makes the text speed/volume change etc. mini-dialogs behave a little bit less weird (TODO: Disable cursor change)
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2006-08-04 17:59:53 +00:00 |
dialogs.h
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Changed GUI code to do 'lazy'/'just-in-time' reflowing, so that client code doesn't have to forward EVENT_SCREEN_CHANGED to us (this may initially cause some regressions, please report any induced crashes or oddities you observe to me)
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2006-08-04 15:48:37 +00:00 |
file.cpp
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Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
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2006-07-23 16:13:26 +00:00 |
file.h
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gfx.cpp
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Removed CHECK_HEAP
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2006-09-23 11:29:32 +00:00 |
gfx.h
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Cleaned up Gdi::roomChanged
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2006-09-18 22:22:35 +00:00 |
help.cpp
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Cleanup. It seems unnecessary to have a "break" right after an unconditional
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2006-06-20 18:55:25 +00:00 |
help.h
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input.cpp
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Initial commit of the wince-gcc re-port
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2006-10-08 18:15:18 +00:00 |
intern.h
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now SmushPlayer is class created once same as SmushMixer while scumm engine creation. this allow finish play smush audio track finished to the end instead immediately stopped as it was happen before
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2006-10-10 12:16:21 +00:00 |
midiparser_eup.cpp
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midiparser_ro.cpp
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module.mk
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* Renamed config.mak to config.mk
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2006-06-24 08:48:11 +00:00 |
music.h
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nut_renderer.cpp
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nut_renderer.h
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object.cpp
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Removed CHECK_HEAP
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2006-09-23 11:29:32 +00:00 |
object.h
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Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
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2006-07-23 16:13:26 +00:00 |
palette.cpp
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Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages
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2006-09-16 13:38:43 +00:00 |
player_mod.cpp
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player_mod.h
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player_nes.cpp
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Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
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2006-09-23 00:42:35 +00:00 |
player_nes.h
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player_v1.cpp
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Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
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2006-09-23 00:42:35 +00:00 |
player_v1.h
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player_v2.cpp
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Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
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2006-09-23 00:42:35 +00:00 |
player_v2.h
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Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
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2006-07-23 16:13:26 +00:00 |
player_v2a.cpp
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Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
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2006-09-23 00:42:35 +00:00 |
player_v2a.h
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player_v3a.cpp
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Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
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2006-09-23 00:42:35 +00:00 |
player_v3a.h
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plugin.cpp
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Add Dutch versions of freddi4 and freddicove for Macintosh
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2006-10-03 12:15:01 +00:00 |
plugin.h
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resource_v2.cpp
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Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
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2006-09-17 20:36:48 +00:00 |
resource_v3.cpp
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Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
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2006-09-17 20:36:48 +00:00 |
resource_v4.cpp
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Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
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2006-09-17 20:36:48 +00:00 |
resource.cpp
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Removed CHECK_HEAP
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2006-09-23 11:29:32 +00:00 |
resource.h
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room.cpp
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Removed CHECK_HEAP
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2006-09-23 11:29:32 +00:00 |
saveload.cpp
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Removed CHECK_HEAP
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2006-09-23 11:29:32 +00:00 |
saveload.h
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Add patch for bug #1452272 - COMI: Verb strings aren't wrapped
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2006-05-31 10:48:40 +00:00 |
script_c64.cpp
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renamed ScummEngine::restoreBG to restoreBackground; renamed and moved Gdi::copyVirtScreenBuffers to ScummEngine_v70he::restoreBackgroundHE
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2006-09-17 23:35:09 +00:00 |
script_v2.cpp
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o2_animateActor is essentially identical to o5_animateActor -- removed in favor of the latter
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2006-10-04 20:22:14 +00:00 |
script_v5.cpp
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WORKAROUND bug #859513 (ZAK: "Oxygene-bug" on Mars)
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2006-10-04 20:22:47 +00:00 |
script_v6.cpp
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now SmushPlayer is class created once same as SmushMixer while scumm engine creation. this allow finish play smush audio track finished to the end instead immediately stopped as it was happen before
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2006-10-10 12:16:21 +00:00 |
script_v8.cpp
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now SmushPlayer is class created once same as SmushMixer while scumm engine creation. this allow finish play smush audio track finished to the end instead immediately stopped as it was happen before
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2006-10-10 12:16:21 +00:00 |
script.cpp
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Workaround for bug #1555938 ("MI2: Inventory object cloning"), as suggested by
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2006-10-02 21:38:39 +00:00 |
script.h
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Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
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2006-09-23 00:42:35 +00:00 |
scumm-md5.h
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Add Dutch versions of freddi4 and freddicove for Macintosh
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2006-10-03 12:15:01 +00:00 |
scumm.cpp
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Fixed bug #1573366 ("SMUSH: unpausing the game causes cursor to show").
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2006-10-14 13:11:22 +00:00 |
scumm.h
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Removed _lastKeyHit, instead pass the key code as a parameter to processKeyboard()
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2006-10-07 17:49:05 +00:00 |
sound.cpp
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Removed CHECK_HEAP
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2006-09-23 11:29:32 +00:00 |
sound.h
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Added player for the Kyra 3 VQA cutscenes, based on my earlier prototype. It
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2006-05-18 21:46:07 +00:00 |
string.cpp
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renamed ScummEngine::restoreBG to restoreBackground; renamed and moved Gdi::copyVirtScreenBuffers to ScummEngine_v70he::restoreBackgroundHE
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2006-09-17 23:35:09 +00:00 |
thumbnail.cpp
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No need for packing SaveInfoSection and ThumbnailHeader anymore.
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2006-07-23 02:20:49 +00:00 |
usage_bits.cpp
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usage_bits.h
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util.cpp
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Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages
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2006-09-16 13:38:43 +00:00 |
util.h
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Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages
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2006-09-16 13:38:43 +00:00 |
vars.cpp
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Rename VAR_MOUSEPRESENT to VAR_INPUTMODE and set the default input type to mouse mode. Fighting uses mouse mode by default in FOA now, just like the original game.
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2006-08-20 00:43:34 +00:00 |
verbs.cpp
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Fix comment
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2006-09-21 12:18:36 +00:00 |
verbs.h
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