scummvm/engines/scumm
2006-10-14 13:11:22 +00:00
..
he Removed 'smushMode' param from processInput and processKeyboard in favor of a new member _smushActive of ScummEngine_v7 2006-10-07 17:42:32 +00:00
imuse Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00
imuse_digi Moved all INSANE and SMUSH related code into ScummEngine_v7 (resp. ScummEngine_v6 in a few cases) 2006-10-07 13:57:06 +00:00
insane Fix potentioal bug when all subsequent SMUSH scenes were considered INSANE 2006-10-13 09:16:09 +00:00
smush Reenable INSANE warning. No check is required. 2006-10-14 12:31:08 +00:00
actor.cpp Removed CHECK_HEAP 2006-09-23 11:29:32 +00:00
actor.h Fix bug #1496523 - MM: Weird Ed appears backwards at door 2006-07-24 12:49:58 +00:00
akos.cpp Change masking condition for codec1_genericDecode(), proc3() and proc3_ami() so 2006-10-04 05:11:58 +00:00
akos.h
base-costume.cpp Fix Commodore 64 versions 2006-05-29 12:45:11 +00:00
base-costume.h Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
bomp.cpp Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap (i.e. _gdi is a pointer now) 2006-09-17 20:22:47 +00:00
bomp.h
boxes.cpp typo 2006-10-04 20:20:50 +00:00
boxes.h
camera.cpp Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap (i.e. _gdi is a pointer now) 2006-09-17 20:22:47 +00:00
charset.cpp renamed ScummEngine::restoreBG to restoreBackground; renamed and moved Gdi::copyVirtScreenBuffers to ScummEngine_v70he::restoreBackgroundHE 2006-09-17 23:35:09 +00:00
charset.h
costume.cpp Change masking condition for codec1_genericDecode(), proc3() and proc3_ami() so 2006-10-04 05:11:58 +00:00
costume.h
cursor.cpp Split setBuiltinCursor into a V0-V2 and a V3-V5 part 2006-09-18 21:31:59 +00:00
debugger.cpp Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now) 2006-09-17 20:36:48 +00:00
debugger.h Overhaul of the debugger code 2006-09-16 16:58:27 +00:00
dialogs.cpp Activate _dimsInactive for ValueDisplayDialog, makes the text speed/volume change etc. mini-dialogs behave a little bit less weird (TODO: Disable cursor change) 2006-08-04 17:59:53 +00:00
dialogs.h Changed GUI code to do 'lazy'/'just-in-time' reflowing, so that client code doesn't have to forward EVENT_SCREEN_CHANGED to us (this may initially cause some regressions, please report any induced crashes or oddities you observe to me) 2006-08-04 15:48:37 +00:00
file.cpp Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
file.h
gfx.cpp Removed CHECK_HEAP 2006-09-23 11:29:32 +00:00
gfx.h Cleaned up Gdi::roomChanged 2006-09-18 22:22:35 +00:00
help.cpp Cleanup. It seems unnecessary to have a "break" right after an unconditional 2006-06-20 18:55:25 +00:00
help.h
input.cpp Initial commit of the wince-gcc re-port 2006-10-08 18:15:18 +00:00
intern.h now SmushPlayer is class created once same as SmushMixer while scumm engine creation. this allow finish play smush audio track finished to the end instead immediately stopped as it was happen before 2006-10-10 12:16:21 +00:00
midiparser_eup.cpp
midiparser_ro.cpp
module.mk * Renamed config.mak to config.mk 2006-06-24 08:48:11 +00:00
music.h
nut_renderer.cpp
nut_renderer.h
object.cpp Removed CHECK_HEAP 2006-09-23 11:29:32 +00:00
object.h Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
palette.cpp Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages 2006-09-16 13:38:43 +00:00
player_mod.cpp
player_mod.h
player_nes.cpp Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00
player_nes.h
player_v1.cpp Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00
player_v1.h
player_v2.cpp Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00
player_v2.h Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
player_v2a.cpp Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00
player_v2a.h
player_v3a.cpp Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00
player_v3a.h
plugin.cpp Add Dutch versions of freddi4 and freddicove for Macintosh 2006-10-03 12:15:01 +00:00
plugin.h
resource_v2.cpp Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now) 2006-09-17 20:36:48 +00:00
resource_v3.cpp Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now) 2006-09-17 20:36:48 +00:00
resource_v4.cpp Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now) 2006-09-17 20:36:48 +00:00
resource.cpp Removed CHECK_HEAP 2006-09-23 11:29:32 +00:00
resource.h
room.cpp Removed CHECK_HEAP 2006-09-23 11:29:32 +00:00
saveload.cpp Removed CHECK_HEAP 2006-09-23 11:29:32 +00:00
saveload.h Add patch for bug #1452272 - COMI: Verb strings aren't wrapped 2006-05-31 10:48:40 +00:00
script_c64.cpp renamed ScummEngine::restoreBG to restoreBackground; renamed and moved Gdi::copyVirtScreenBuffers to ScummEngine_v70he::restoreBackgroundHE 2006-09-17 23:35:09 +00:00
script_v2.cpp o2_animateActor is essentially identical to o5_animateActor -- removed in favor of the latter 2006-10-04 20:22:14 +00:00
script_v5.cpp WORKAROUND bug #859513 (ZAK: "Oxygene-bug" on Mars) 2006-10-04 20:22:47 +00:00
script_v6.cpp now SmushPlayer is class created once same as SmushMixer while scumm engine creation. this allow finish play smush audio track finished to the end instead immediately stopped as it was happen before 2006-10-10 12:16:21 +00:00
script_v8.cpp now SmushPlayer is class created once same as SmushMixer while scumm engine creation. this allow finish play smush audio track finished to the end instead immediately stopped as it was happen before 2006-10-10 12:16:21 +00:00
script.cpp Workaround for bug #1555938 ("MI2: Inventory object cloning"), as suggested by 2006-10-02 21:38:39 +00:00
script.h Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00
scumm-md5.h Add Dutch versions of freddi4 and freddicove for Macintosh 2006-10-03 12:15:01 +00:00
scumm.cpp Fixed bug #1573366 ("SMUSH: unpausing the game causes cursor to show"). 2006-10-14 13:11:22 +00:00
scumm.h Removed _lastKeyHit, instead pass the key code as a parameter to processKeyboard() 2006-10-07 17:49:05 +00:00
sound.cpp Removed CHECK_HEAP 2006-09-23 11:29:32 +00:00
sound.h Added player for the Kyra 3 VQA cutscenes, based on my earlier prototype. It 2006-05-18 21:46:07 +00:00
string.cpp renamed ScummEngine::restoreBG to restoreBackground; renamed and moved Gdi::copyVirtScreenBuffers to ScummEngine_v70he::restoreBackgroundHE 2006-09-17 23:35:09 +00:00
thumbnail.cpp No need for packing SaveInfoSection and ThumbnailHeader anymore. 2006-07-23 02:20:49 +00:00
usage_bits.cpp
usage_bits.h
util.cpp Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages 2006-09-16 13:38:43 +00:00
util.h Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages 2006-09-16 13:38:43 +00:00
vars.cpp Rename VAR_MOUSEPRESENT to VAR_INPUTMODE and set the default input type to mouse mode. Fighting uses mouse mode by default in FOA now, just like the original game. 2006-08-20 00:43:34 +00:00
verbs.cpp Fix comment 2006-09-21 12:18:36 +00:00
verbs.h