scummvm/scumm
2003-05-26 02:26:13 +00:00
..
smush renamed ContChunk -> MemoryChunk; avoid code duplication by introducing BaseChunk 2003-05-25 11:39:08 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp moved Actor SaveLoadEntry definition to actor.cpp; made findPathTowards/findPathTowardsOld members of Actor; cleanup 2003-05-26 02:26:13 +00:00
actor.h moved Actor SaveLoadEntry definition to actor.cpp; made findPathTowards/findPathTowardsOld members of Actor; cleanup 2003-05-26 02:26:13 +00:00
akos.cpp replaced many unsafe uses of derefActorSafe by derefActor; replaced derefActorSafe/assert pairs by derefActor (gives better error message); replaced various derefActorSafe/if(a!=0) pairs by derefActor (in cases where the deref should never fail, ever, except due to a bug in ScummVM) 2003-05-23 13:24:41 +00:00
akos.h modified akos / 'old' costume (charset) masking code to a) match each other; also, the costume.cpp code looks again checks _zbuf != 0 even for non-SMALL_HEADER games, as it used to 1 year ago ;-) (note: this change is kinda experimental; might fix some bugs, might introduce some regressions) 2003-05-12 17:50:09 +00:00
base-costume.h fixed actor positions in Indy3EGA 2003-04-23 08:26:54 +00:00
boxes.cpp moved Actor SaveLoadEntry definition to actor.cpp; made findPathTowards/findPathTowardsOld members of Actor; cleanup 2003-05-26 02:26:13 +00:00
boxes.h ScummPoint -> ScummVM::Point 2003-05-15 21:57:38 +00:00
bundle.cpp many pedantic warning fixes (and some actual potential buglets fixed, too) 2003-05-21 18:09:49 +00:00
bundle.h many pedantic warning fixes (and some actual potential buglets fixed, too) 2003-05-21 18:09:49 +00:00
charset.cpp hook language command switch to V2 font / prepositions 2003-05-25 20:38:44 +00:00
charset.h constness fixes 2003-05-21 16:28:02 +00:00
costume.cpp Patch #738859: Experimental costume.cpp cleanup 2003-05-18 18:36:14 +00:00
costume.h Patch #738859: Experimental costume.cpp cleanup 2003-05-18 18:36:14 +00:00
debugger.cpp offset can be 5 digits 2003-05-26 01:48:53 +00:00
debugger.h many pedantic warning fixes (and some actual potential buglets fixed, too) 2003-05-21 18:09:49 +00:00
dialogs.cpp various V8 tweaks 2003-05-14 09:47:53 +00:00
dialogs.h added some meat to the global options dialog (no prefs are stored yet, though) 2003-03-25 15:32:36 +00:00
gfx.cpp fixed flashlight oddities in Zak256 2003-05-24 21:33:54 +00:00
gfx.h Make use of ScummVM::Rect 2003-05-15 22:30:32 +00:00
imuse_digi.cpp many pedantic warning fixes (and some actual potential buglets fixed, too) 2003-05-21 18:09:49 +00:00
imuse_digi.h updated copyrights headers 2003-03-06 21:46:56 +00:00
imuse_internal.h More cleanup, plus more crash-aversion fixes. 2003-05-25 16:40:17 +00:00
imuse_player.cpp More cleanup, plus more crash-aversion fixes. 2003-05-25 16:40:17 +00:00
imuse.cpp er oops 2003-05-24 23:21:08 +00:00
imuse.h Added XMIDI support to IMuse. IMuse now plays music from Humongous games. 2003-05-23 18:35:53 +00:00
instrument.cpp Added command line options for 2003-05-17 03:06:16 +00:00
instrument.h Added command line options for 2003-05-17 03:06:16 +00:00
intern.h fixed Zak cashcard 2003-05-22 22:42:44 +00:00
module.mk Added new module to project files 2003-05-22 16:23:05 +00:00
nut_renderer.cpp renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive) 2003-05-10 21:49:59 +00:00
nut_renderer.h updated copyrights headers 2003-03-06 21:46:56 +00:00
object.cpp some more debug output 2003-05-24 16:02:07 +00:00
object.h updated copyrights headers 2003-03-06 21:46:56 +00:00
resource_v2.cpp warning() automatically outputs a newline after the warning message; adding a newline into the format string adds another newline (which contains the single char '!') 2003-05-18 21:14:50 +00:00
resource_v3.cpp don't use _gameDataPath directly; minor cleanup 2003-05-24 22:13:01 +00:00
resource_v4.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
resource.cpp Corrected target loopback point for 'AD' conversion 2003-05-25 02:02:37 +00:00
resource.h updated copyrights headers 2003-03-06 21:46:56 +00:00
saveload.cpp moved Actor SaveLoadEntry definition to actor.cpp; made findPathTowards/findPathTowardsOld members of Actor; cleanup 2003-05-26 02:26:13 +00:00
saveload.h Revamped iMuse and Player classes. Player now uses MidiParser to parse its data, which will allow it to parse other MIDI formats. To receive parsed data, Player now derives from MidiDriver to act as a "fake MIDI driver". 2003-05-23 04:19:47 +00:00
script_v2.cpp hook language command switch to V2 font / prepositions 2003-05-25 20:38:44 +00:00
script_v5.cpp cleanup / minor tweak 2003-05-24 16:11:47 +00:00
script_v6.cpp workaround for bug #743363 2003-05-26 01:01:47 +00:00
script_v8.cpp cleanup 2003-05-23 15:48:07 +00:00
script.cpp this change seems to be 'logical', but could be wrong; would be nice to check the assembly... 2003-05-24 17:07:50 +00:00
scumm.h moved Actor SaveLoadEntry definition to actor.cpp; made findPathTowards/findPathTowardsOld members of Actor; cleanup 2003-05-26 02:26:13 +00:00
scummvm.cpp change behaviour for loading save games from the command line so that if you load a COMI save game from disk 2, you don't have to first insert disk 1 2003-05-24 22:42:26 +00:00
sound.cpp cleanup 2003-05-25 00:30:48 +00:00
sound.h many pedantic warning fixes (and some actual potential buglets fixed, too) 2003-05-21 18:09:49 +00:00
string.cpp oops 2003-05-25 12:40:53 +00:00
usage_bits.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
usage_bits.h updated copyrights headers 2003-03-06 21:46:56 +00:00
vars.cpp from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence preposition 2003-05-22 14:10:20 +00:00
verbs.cpp V2 Inventory scrolling, etc 2003-05-22 05:44:18 +00:00
verbs.h some more ScummVM::Rect 2003-05-15 22:36:43 +00:00