.. |
smush
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renamed ContChunk -> MemoryChunk; avoid code duplication by introducing BaseChunk
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2003-05-25 11:39:08 +00:00 |
.cvsignore
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fixed the 'intelligent' GCC build rules; added .cvsignore files
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2002-08-21 16:28:19 +00:00 |
actor.cpp
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moved Actor SaveLoadEntry definition to actor.cpp; made findPathTowards/findPathTowardsOld members of Actor; cleanup
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2003-05-26 02:26:13 +00:00 |
actor.h
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moved Actor SaveLoadEntry definition to actor.cpp; made findPathTowards/findPathTowardsOld members of Actor; cleanup
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2003-05-26 02:26:13 +00:00 |
akos.cpp
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replaced many unsafe uses of derefActorSafe by derefActor; replaced derefActorSafe/assert pairs by derefActor (gives better error message); replaced various derefActorSafe/if(a!=0) pairs by derefActor (in cases where the deref should never fail, ever, except due to a bug in ScummVM)
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2003-05-23 13:24:41 +00:00 |
akos.h
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modified akos / 'old' costume (charset) masking code to a) match each other; also, the costume.cpp code looks again checks _zbuf != 0 even for non-SMALL_HEADER games, as it used to 1 year ago ;-) (note: this change is kinda experimental; might fix some bugs, might introduce some regressions)
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2003-05-12 17:50:09 +00:00 |
base-costume.h
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fixed actor positions in Indy3EGA
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2003-04-23 08:26:54 +00:00 |
boxes.cpp
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moved Actor SaveLoadEntry definition to actor.cpp; made findPathTowards/findPathTowardsOld members of Actor; cleanup
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2003-05-26 02:26:13 +00:00 |
boxes.h
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ScummPoint -> ScummVM::Point
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2003-05-15 21:57:38 +00:00 |
bundle.cpp
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many pedantic warning fixes (and some actual potential buglets fixed, too)
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2003-05-21 18:09:49 +00:00 |
bundle.h
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many pedantic warning fixes (and some actual potential buglets fixed, too)
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2003-05-21 18:09:49 +00:00 |
charset.cpp
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hook language command switch to V2 font / prepositions
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2003-05-25 20:38:44 +00:00 |
charset.h
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constness fixes
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2003-05-21 16:28:02 +00:00 |
costume.cpp
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Patch #738859: Experimental costume.cpp cleanup
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2003-05-18 18:36:14 +00:00 |
costume.h
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Patch #738859: Experimental costume.cpp cleanup
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2003-05-18 18:36:14 +00:00 |
debugger.cpp
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offset can be 5 digits
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2003-05-26 01:48:53 +00:00 |
debugger.h
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many pedantic warning fixes (and some actual potential buglets fixed, too)
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2003-05-21 18:09:49 +00:00 |
dialogs.cpp
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various V8 tweaks
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2003-05-14 09:47:53 +00:00 |
dialogs.h
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added some meat to the global options dialog (no prefs are stored yet, though)
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2003-03-25 15:32:36 +00:00 |
gfx.cpp
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fixed flashlight oddities in Zak256
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2003-05-24 21:33:54 +00:00 |
gfx.h
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Make use of ScummVM::Rect
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2003-05-15 22:30:32 +00:00 |
imuse_digi.cpp
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many pedantic warning fixes (and some actual potential buglets fixed, too)
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2003-05-21 18:09:49 +00:00 |
imuse_digi.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
imuse_internal.h
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More cleanup, plus more crash-aversion fixes.
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2003-05-25 16:40:17 +00:00 |
imuse_player.cpp
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More cleanup, plus more crash-aversion fixes.
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2003-05-25 16:40:17 +00:00 |
imuse.cpp
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er oops
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2003-05-24 23:21:08 +00:00 |
imuse.h
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Added XMIDI support to IMuse. IMuse now plays music from Humongous games.
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2003-05-23 18:35:53 +00:00 |
instrument.cpp
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Added command line options for
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2003-05-17 03:06:16 +00:00 |
instrument.h
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Added command line options for
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2003-05-17 03:06:16 +00:00 |
intern.h
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fixed Zak cashcard
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2003-05-22 22:42:44 +00:00 |
module.mk
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Added new module to project files
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2003-05-22 16:23:05 +00:00 |
nut_renderer.cpp
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renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive)
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2003-05-10 21:49:59 +00:00 |
nut_renderer.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
object.cpp
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some more debug output
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2003-05-24 16:02:07 +00:00 |
object.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
resource_v2.cpp
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warning() automatically outputs a newline after the warning message; adding a newline into the format string adds another newline (which contains the single char '!')
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2003-05-18 21:14:50 +00:00 |
resource_v3.cpp
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don't use _gameDataPath directly; minor cleanup
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2003-05-24 22:13:01 +00:00 |
resource_v4.cpp
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
resource.cpp
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Corrected target loopback point for 'AD' conversion
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2003-05-25 02:02:37 +00:00 |
resource.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
saveload.cpp
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moved Actor SaveLoadEntry definition to actor.cpp; made findPathTowards/findPathTowardsOld members of Actor; cleanup
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2003-05-26 02:26:13 +00:00 |
saveload.h
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Revamped iMuse and Player classes. Player now uses MidiParser to parse its data, which will allow it to parse other MIDI formats. To receive parsed data, Player now derives from MidiDriver to act as a "fake MIDI driver".
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2003-05-23 04:19:47 +00:00 |
script_v2.cpp
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hook language command switch to V2 font / prepositions
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2003-05-25 20:38:44 +00:00 |
script_v5.cpp
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cleanup / minor tweak
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2003-05-24 16:11:47 +00:00 |
script_v6.cpp
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workaround for bug #743363
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2003-05-26 01:01:47 +00:00 |
script_v8.cpp
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cleanup
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2003-05-23 15:48:07 +00:00 |
script.cpp
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this change seems to be 'logical', but could be wrong; would be nice to check the assembly...
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2003-05-24 17:07:50 +00:00 |
scumm.h
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moved Actor SaveLoadEntry definition to actor.cpp; made findPathTowards/findPathTowardsOld members of Actor; cleanup
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2003-05-26 02:26:13 +00:00 |
scummvm.cpp
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change behaviour for loading save games from the command line so that if you load a COMI save game from disk 2, you don't have to first insert disk 1
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2003-05-24 22:42:26 +00:00 |
sound.cpp
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cleanup
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2003-05-25 00:30:48 +00:00 |
sound.h
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many pedantic warning fixes (and some actual potential buglets fixed, too)
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2003-05-21 18:09:49 +00:00 |
string.cpp
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oops
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2003-05-25 12:40:53 +00:00 |
usage_bits.cpp
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
usage_bits.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
vars.cpp
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from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence preposition
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2003-05-22 14:10:20 +00:00 |
verbs.cpp
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V2 Inventory scrolling, etc
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2003-05-22 05:44:18 +00:00 |
verbs.h
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some more ScummVM::Rect
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2003-05-15 22:36:43 +00:00 |