scummvm/gui
2004-12-22 01:46:40 +00:00
..
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
about.cpp Moved credits into a separate file 2004-12-22 01:07:13 +00:00
about.h Fancy about dialog 2004-12-19 19:17:43 +00:00
browser.cpp Ensure that the file list in the browser is always sorted 2004-12-18 02:33:37 +00:00
browser.h Changed the FilesystemNode implementation to make it easier to use (client code doesn't have to worry about the memory managment anymore, it's all 'automatic' now). May have introduced a mem leak or two, please check :-) 2004-11-20 21:35:49 +00:00
chooser.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
chooser.h renamed (Const)Iterator to (const_)iterator; changed size() to return an uint 2004-02-05 00:19:57 +00:00
console.cpp clean up slide code 2004-12-12 21:23:21 +00:00
console.h clean up slide code 2004-12-12 21:23:21 +00:00
consolefont.cpp Use custom font for the console -> more information visible, helps when using e.g. the 'actors' command 2004-08-15 14:39:35 +00:00
credits.h Wrote a perl script which generates AUTHORS, credits.h, and credits.inc from a single source 2004-12-22 01:46:40 +00:00
dialog.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
dialog.h Revamped the font code: now it's very easy to switch between the 'original' SCUMM font and any new font... or to have multiple different fonts (like, one for 320x240 and and one for 640x480); furthermore, font rendering can now be done w/o using NewGui 2004-03-13 13:03:25 +00:00
EditTextWidget.cpp Rename remaining OSystem methods to match our coding guidelines 2004-09-28 20:19:37 +00:00
EditTextWidget.h renamed (Const)Iterator to (const_)iterator; changed size() to return an uint 2004-02-05 00:19:57 +00:00
launcher.cpp Pass subdirectories to gamedetector functions 2004-12-09 15:06:49 +00:00
launcher.h Patch #896096 (Restoring last selected game selection) with some personal modifications 2004-10-01 21:12:18 +00:00
ListWidget.cpp Fix bug reported by salty-horse. When list is so short so it fits 2004-10-06 22:19:49 +00:00
ListWidget.h Patch #896096 (Restoring last selected game selection) with some personal modifications 2004-10-01 21:12:18 +00:00
message.cpp Rename remaining OSystem methods to match our coding guidelines 2004-09-28 20:19:37 +00:00
message.h Fix for bug #1007093 (GUI: removing game configuration from Launcher buggy); moral: either document how things work, or at least provide well named constants for certain return values... using the cheap way out here, i.e. method (b) :-) 2004-08-11 21:49:58 +00:00
module.mk Removing walkthrough stuff again (talked to aquadran about this, he had no objections) 2004-11-20 23:49:11 +00:00
newgui.cpp Clean up OSystem::Event 2004-12-05 17:42:20 +00:00
newgui.h Make use of the new graphic primitives 2004-11-25 23:35:02 +00:00
object.h updated copyright notice 2004-01-06 12:45:34 +00:00
options.cpp Moved MidiDriver creation code into the MidiDriver class (as static methods), same for some other MIDI related stuff 2004-12-02 00:33:42 +00:00
options.h Add global extrapath to GUI and to default directories list. 2004-11-15 04:41:51 +00:00
PopUpWidget.cpp Rename remaining OSystem methods to match our coding guidelines 2004-09-28 20:19:37 +00:00
PopUpWidget.h Renamed template class 'List' to 'Array', since that is really what it is (a resizable array, not a linked list) 2004-04-09 15:10:23 +00:00
ScrollBarWidget.cpp renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
ScrollBarWidget.h updated copyright notice 2004-01-06 12:45:34 +00:00
TabWidget.cpp renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
TabWidget.h Renamed template class 'List' to 'Array', since that is really what it is (a resizable array, not a linked list) 2004-04-09 15:10:23 +00:00
widget.cpp Revamped the font code: now it's very easy to switch between the 'original' SCUMM font and any new font... or to have multiple different fonts (like, one for 320x240 and and one for 640x480); furthermore, font rendering can now be done w/o using NewGui 2004-03-13 13:03:25 +00:00
widget.h Moved Surface/Font code into new 'graphics' module 2004-03-21 21:20:25 +00:00