.. |
.cvsignore
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fixed the 'intelligent' GCC build rules; added .cvsignore files
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2002-08-21 16:28:19 +00:00 |
about.cpp
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Moved credits into a separate file
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2004-12-22 01:07:13 +00:00 |
about.h
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Fancy about dialog
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2004-12-19 19:17:43 +00:00 |
browser.cpp
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Ensure that the file list in the browser is always sorted
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2004-12-18 02:33:37 +00:00 |
browser.h
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Changed the FilesystemNode implementation to make it easier to use (client code doesn't have to worry about the memory managment anymore, it's all 'automatic' now). May have introduced a mem leak or two, please check :-)
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2004-11-20 21:35:49 +00:00 |
chooser.cpp
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
chooser.h
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renamed (Const)Iterator to (const_)iterator; changed size() to return an uint
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2004-02-05 00:19:57 +00:00 |
console.cpp
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clean up slide code
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2004-12-12 21:23:21 +00:00 |
console.h
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clean up slide code
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2004-12-12 21:23:21 +00:00 |
consolefont.cpp
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Use custom font for the console -> more information visible, helps when using e.g. the 'actors' command
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2004-08-15 14:39:35 +00:00 |
credits.h
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Wrote a perl script which generates AUTHORS, credits.h, and credits.inc from a single source
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2004-12-22 01:46:40 +00:00 |
dialog.cpp
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
dialog.h
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Revamped the font code: now it's very easy to switch between the 'original' SCUMM font and any new font... or to have multiple different fonts (like, one for 320x240 and and one for 640x480); furthermore, font rendering can now be done w/o using NewGui
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2004-03-13 13:03:25 +00:00 |
EditTextWidget.cpp
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Rename remaining OSystem methods to match our coding guidelines
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2004-09-28 20:19:37 +00:00 |
EditTextWidget.h
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renamed (Const)Iterator to (const_)iterator; changed size() to return an uint
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2004-02-05 00:19:57 +00:00 |
launcher.cpp
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Pass subdirectories to gamedetector functions
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2004-12-09 15:06:49 +00:00 |
launcher.h
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Patch #896096 (Restoring last selected game selection) with some personal modifications
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2004-10-01 21:12:18 +00:00 |
ListWidget.cpp
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Fix bug reported by salty-horse. When list is so short so it fits
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2004-10-06 22:19:49 +00:00 |
ListWidget.h
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Patch #896096 (Restoring last selected game selection) with some personal modifications
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2004-10-01 21:12:18 +00:00 |
message.cpp
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Rename remaining OSystem methods to match our coding guidelines
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2004-09-28 20:19:37 +00:00 |
message.h
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Fix for bug #1007093 (GUI: removing game configuration from Launcher buggy); moral: either document how things work, or at least provide well named constants for certain return values... using the cheap way out here, i.e. method (b) :-)
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2004-08-11 21:49:58 +00:00 |
module.mk
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Removing walkthrough stuff again (talked to aquadran about this, he had no objections)
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2004-11-20 23:49:11 +00:00 |
newgui.cpp
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Clean up OSystem::Event
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2004-12-05 17:42:20 +00:00 |
newgui.h
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Make use of the new graphic primitives
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2004-11-25 23:35:02 +00:00 |
object.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
options.cpp
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Moved MidiDriver creation code into the MidiDriver class (as static methods), same for some other MIDI related stuff
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2004-12-02 00:33:42 +00:00 |
options.h
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Add global extrapath to GUI and to default directories list.
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2004-11-15 04:41:51 +00:00 |
PopUpWidget.cpp
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Rename remaining OSystem methods to match our coding guidelines
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2004-09-28 20:19:37 +00:00 |
PopUpWidget.h
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Renamed template class 'List' to 'Array', since that is really what it is (a resizable array, not a linked list)
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2004-04-09 15:10:23 +00:00 |
ScrollBarWidget.cpp
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renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
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2004-02-28 12:58:13 +00:00 |
ScrollBarWidget.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
TabWidget.cpp
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renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
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2004-02-28 12:58:13 +00:00 |
TabWidget.h
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Renamed template class 'List' to 'Array', since that is really what it is (a resizable array, not a linked list)
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2004-04-09 15:10:23 +00:00 |
widget.cpp
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Revamped the font code: now it's very easy to switch between the 'original' SCUMM font and any new font... or to have multiple different fonts (like, one for 320x240 and and one for 640x480); furthermore, font rendering can now be done w/o using NewGui
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2004-03-13 13:03:25 +00:00 |
widget.h
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Moved Surface/Font code into new 'graphics' module
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2004-03-21 21:20:25 +00:00 |