scummvm/engines/neverhood
2013-05-08 21:02:00 +02:00
..
modules NEVERHOOD: Move module files to own subdirectory 2013-05-08 20:49:19 +02:00
background.cpp NEVERHOOD: Remove DirtyBackground which became obsolete after the renderqueue stuff 2013-05-08 20:47:31 +02:00
background.h NEVERHOOD: Remove DirtyBackground which became obsolete after the renderqueue stuff 2013-05-08 20:47:31 +02:00
blbarchive.cpp NEVERHOOD: Fix some logic bugs and minor changes 2013-05-08 20:47:43 +02:00
blbarchive.h NEVERHOOD: Work on the resource system: 2013-05-08 20:47:07 +02:00
detection.cpp NEVERHOOD: Move module files to own subdirectory 2013-05-08 20:49:19 +02:00
diskplayerscene.cpp NEVERHOOD: Clean up DiskplayerScene 2013-05-08 20:47:39 +02:00
diskplayerscene.h NEVERHOOD: Clean up DiskplayerScene 2013-05-08 20:47:39 +02:00
entity.cpp NEVERHOOD: Clean up DiskplayerScene 2013-05-08 20:47:39 +02:00
entity.h NEVERHOOD: Fix Klaymen "grow" animation after drinking the potion 2013-05-08 20:47:38 +02:00
gamemodule.cpp NEVERHOOD: Move module files to own subdirectory 2013-05-08 20:49:19 +02:00
gamemodule.h NEVERHOOD: Add Screen::saveParams and Screen::restoreParams, called when etnering/leaving the menu 2013-05-08 20:47:42 +02:00
gamevars.cpp NEVERHOOD: Implement restart functionality (from both main menu and game logic) 2013-05-08 20:47:42 +02:00
gamevars.h NEVERHOOD: Implement restart functionality (from both main menu and game logic) 2013-05-08 20:47:42 +02:00
graphics.cpp NEVERHOOD: Add Y-flipping to unpackSpriteNormal 2013-05-08 20:47:43 +02:00
graphics.h NEVERHOOD: Clean up DiskplayerScene 2013-05-08 20:47:39 +02:00
klaymen.cpp NEVERHOOD: Implement game-internal savegame overwrite query screen 2013-05-08 20:47:42 +02:00
klaymen.h NEVERHOOD: Implement game-internal savegame overwrite query screen 2013-05-08 20:47:42 +02:00
menumodule.cpp NEVERHOOD: Fix issues in the save/load screens 2013-05-08 21:01:54 +02:00
menumodule.h NEVERHOOD: Work on the save/load/delete menus 2013-05-08 20:47:43 +02:00
messages.h NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero) 2013-05-08 20:47:41 +02:00
microtiles.cpp NEVERHOOD: Fix some logic bugs and minor changes 2013-05-08 20:47:43 +02:00
microtiles.h NEVERHOOD: Fix some logic bugs and minor changes 2013-05-08 20:47:43 +02:00
module.cpp NEVERHOOD: Move module files to own subdirectory 2013-05-08 20:49:19 +02:00
module.h NEVERHOOD: Minor renaming and cleanup 2013-05-08 20:47:40 +02:00
module.mk NEVERHOOD: Move module files to own subdirectory 2013-05-08 20:49:19 +02:00
mouse.cpp NEVERHOOD: Rename stuff in Sprite: 2013-05-08 20:47:33 +02:00
mouse.h NEVERHOOD: Add making of video to the main menu 2013-05-08 20:47:33 +02:00
navigationscene.cpp NEVERHOOD: Merge CollisionMan into Scene class 2013-05-08 20:47:39 +02:00
navigationscene.h NEVERHOOD: Enable/fixup navigation scene sound update code in several modules 2013-05-08 20:44:39 +02:00
neverhood.cpp NEVERHOOD: Support game loading from launcher/command line 2013-05-08 20:47:43 +02:00
neverhood.h NEVERHOOD: Add game-internal savegame delete menu 2013-05-08 20:47:43 +02:00
palette.cpp NEVERHOOD: Remove TODOs concerning the original engine's debug code 2013-05-08 20:47:31 +02:00
palette.h NEVERHOOD: Remove TODOs concerning the original engine's debug code 2013-05-08 20:47:31 +02:00
resource.cpp NEVERHOOD: Fix deletes in SpriteResource::unload() and ResourceMan::purgeResources() 2013-05-08 21:02:00 +02:00
resource.h NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero) 2013-05-08 20:47:41 +02:00
resourceman.cpp NEVERHOOD: Fix deletes in SpriteResource::unload() and ResourceMan::purgeResources() 2013-05-08 21:02:00 +02:00
resourceman.h NEVERHOOD: Implement resource cache purging and purge it after each scene 2013-05-08 20:47:39 +02:00
saveload.cpp NEVERHOOD: Add game-internal savegame delete menu 2013-05-08 20:47:43 +02:00
scene.cpp NEVERHOOD: Fix member var initializations 2013-05-08 21:02:00 +02:00
scene.h NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero) 2013-05-08 20:47:41 +02:00
screen.cpp NEVERHOOD: Fix member var initializations 2013-05-08 21:02:00 +02:00
screen.h NEVERHOOD: Add Screen::saveParams and Screen::restoreParams, called when etnering/leaving the menu 2013-05-08 20:47:42 +02:00
smackerplayer.cpp NEVERHOOD: Fix some logic bugs and minor changes 2013-05-08 20:47:43 +02:00
smackerplayer.h NEVERHOOD: Improve frame-exact seeking for Scene2802 2013-05-08 20:47:38 +02:00
smackerscene.cpp NEVERHOOD: Fix some logic bugs and minor changes 2013-05-08 20:47:43 +02:00
smackerscene.h NEVERHOOD: Minor renaming and cleanup 2013-05-08 20:47:40 +02:00
sound.cpp NEVERHOOD: Fix member var initializations 2013-05-08 21:02:00 +02:00
sound.h NEVERHOOD: Fix some logic bugs and minor changes 2013-05-08 20:47:43 +02:00
sprite.cpp NEVERHOOD: Change graphic resource draw method to get a Surface instead of separate pixels/pitch 2013-05-08 20:47:40 +02:00
sprite.h NEVERHOOD: Add new method StaticSprite::loadSprite and use it instead of setting stuff "manually" 2013-05-08 20:47:34 +02:00
staticdata.cpp NEVERHOOD: Don't load a DataResource if the same data is already loaded; this fixes a nasty bug in several scenes which use message lists from a DataResource 2013-05-08 20:47:40 +02:00
staticdata.h NEVERHOOD: Rename SceneInfo2700 to TrackInfo 2013-05-08 20:47:40 +02:00
todo.txt NEVERHOOD: Update todo.txt 2013-05-08 20:47:43 +02:00