.. |
he
|
SCUMM: Fix parts of bug #3087898 (SCUMM: Code analysis warnings)
|
2010-10-18 16:00:07 +00:00 |
imuse
|
SCUMM: minor cleanup
|
2010-09-18 11:26:10 +00:00 |
imuse_digi
|
AUDIO: Rename Mixer::playInputStream to playStream
|
2010-04-12 09:14:17 +00:00 |
insane
|
SCUMM: Fix parts of bug #3087898 (SCUMM: Code analysis warnings)
|
2010-10-18 16:00:07 +00:00 |
smush
|
AUDIO: Rename Mixer::playInputStream to playStream
|
2010-04-12 09:14:17 +00:00 |
actor.cpp
|
SCUMM/FM-TOWNS: disable new graphics code in DS port
|
2010-10-05 19:04:52 +00:00 |
actor.h
|
Add patch #2853844 - MM C64: walksounds.
|
2009-11-26 00:45:06 +00:00 |
akos.cpp
|
Fix for bug #2995282 "FT: Cavefish Hideout Chase (Failure Cutscene) Crash".
|
2010-05-09 20:17:30 +00:00 |
akos.h
|
Fix the color of Poodles Galore's finger nails in Spy Fox 3.
|
2009-06-04 11:03:45 +00:00 |
base-costume.cpp
|
SCUMM: Rename _bitDepth to _bytesPerPixel
|
2009-09-25 09:13:33 +00:00 |
base-costume.h
|
Add patch from Tobias, for initial costume support in PCE version of Loom, with minor changes.
|
2009-10-25 14:20:47 +00:00 |
bomp.cpp
|
Fix for bug #2995282 "FT: Cavefish Hideout Chase (Failure Cutscene) Crash".
|
2010-05-09 20:17:30 +00:00 |
bomp.h
|
Fix for bug #2995282 "FT: Cavefish Hideout Chase (Failure Cutscene) Crash".
|
2010-05-09 20:17:30 +00:00 |
boxes.cpp
|
Add patch #2856940 - MM C64: corner walkboxes fixed.
|
2009-10-27 12:08:19 +00:00 |
boxes.h
|
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
|
2007-05-30 21:56:52 +00:00 |
camera.cpp
|
Remove excess spaces.
|
2009-09-11 10:13:54 +00:00 |
charset-fontdata.cpp
|
Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to get
|
2008-11-14 14:03:08 +00:00 |
charset.cpp
|
SCUMM/FM-TOWNS: more improvements to japanese font drawing
|
2010-10-17 23:52:33 +00:00 |
charset.h
|
SCUMM/FM-TOWNS: more improvements to japanese font drawing
|
2010-10-17 13:08:00 +00:00 |
costume.cpp
|
Some style fixes.
|
2010-03-16 14:34:25 +00:00 |
costume.h
|
Add patch #2970176 - V0: MM Verb + Anim Fix.
|
2010-03-16 08:59:48 +00:00 |
cursor.cpp
|
LOOM PC-Engine: fix mouse cursor
|
2010-10-10 14:22:10 +00:00 |
debugger.cpp
|
SCUMM: Fix parts of bug #3087898 (SCUMM: Code analysis warnings)
|
2010-10-18 16:00:07 +00:00 |
debugger.h
|
Patch #2895458: "SCUMM: Add support for SEGA-CD MI Passcodes"
|
2009-12-23 21:12:15 +00:00 |
detection_tables.h
|
SCUMM/FM-TOWNS: fix palette and other graphics issues
|
2010-10-01 19:24:52 +00:00 |
detection.cpp
|
SCUMM: Fix bug #3049323
|
2010-08-25 07:40:13 +00:00 |
detection.h
|
Add support for GUI options to SCUMM engine
|
2009-06-06 17:59:54 +00:00 |
dialogs.cpp
|
SCUMM: Fix for bug #3064655 "Restart with F8 key not working properly".
|
2010-09-13 23:35:55 +00:00 |
dialogs.h
|
SCUMM: Fix for bug #3064655 "Restart with F8 key not working properly".
|
2010-09-13 23:35:55 +00:00 |
file_nes.cpp
|
Fix bug in NES bundle reader which prevented reenterability
|
2010-05-09 20:52:20 +00:00 |
file_nes.h
|
Add support for Italian MM NES
|
2009-08-10 19:31:08 +00:00 |
file.cpp
|
Patch #2968610: Zak C64 German: crash due to padding bytes
|
2010-05-09 18:05:00 +00:00 |
file.h
|
Make ScummFile::eos() consistent with Stream::eos().
|
2009-07-20 20:55:28 +00:00 |
gfx_towns.cpp
|
SCUMM/FM-TOWNS: disable new graphics code in DS port
|
2010-10-05 19:04:52 +00:00 |
gfx.cpp
|
SCUMM/FM-TOWNS: more improvements to japanese font drawing
|
2010-10-17 13:08:00 +00:00 |
gfx.h
|
SCUMM/FM-TOWNS: disable new graphics code in DS port
|
2010-10-05 19:04:52 +00:00 |
gfxARM.s
|
Some more header modifications ("Graphic Adventure Engine" and the legal property paragraph)
|
2010-01-23 22:50:24 +00:00 |
help.cpp
|
SCUMM: Patch #3059327
|
2010-09-04 18:03:35 +00:00 |
help.h
|
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
|
2007-05-30 21:56:52 +00:00 |
input.cpp
|
Replace SCUMM F5 dialog by GMM & add help button to GMM
|
2010-05-26 19:54:50 +00:00 |
midiparser_ro.cpp
|
Made the Loom Roland music fix a bit more specific. Only one song in EGA Loom
|
2008-01-03 19:43:43 +00:00 |
module.mk
|
SCUMM/FM-TOWNS: fix palette and other graphics issues
|
2010-10-01 19:24:52 +00:00 |
music.h
|
Add patch #2839048 - MM C64 sound/music player, with minor changes.
|
2009-11-26 00:31:19 +00:00 |
nut_renderer.cpp
|
Changed all delete [] usages to delete[].
|
2008-05-07 14:31:45 +00:00 |
nut_renderer.h
|
Allow static and dynamic plugins to be used at the same time
|
2008-05-06 03:00:26 +00:00 |
object.cpp
|
SCUMM: Fix parts of bug #3087898 (SCUMM: Code analysis warnings)
|
2010-10-18 16:00:07 +00:00 |
object.h
|
Removed trailing spaces.
|
2008-01-27 19:47:41 +00:00 |
palette.cpp
|
SCUMM: Fix parts of bug #3087898 (SCUMM: Code analysis warnings)
|
2010-10-18 16:00:07 +00:00 |
player_mod.cpp
|
AUDIO: Rename Mixer::playInputStream to playStream
|
2010-04-12 09:14:17 +00:00 |
player_mod.h
|
cleanup
|
2010-03-10 21:03:50 +00:00 |
player_nes.cpp
|
SCUMM: Add posibility to disable NES APU which is CPU demanding
|
2010-08-03 11:25:20 +00:00 |
player_nes.h
|
cleanup
|
2010-03-10 21:03:50 +00:00 |
player_pce.cpp
|
Fix warning
|
2010-04-27 20:18:10 +00:00 |
player_pce.h
|
Patch #2973290: Semicolon cleanup
|
2010-03-22 20:28:08 +00:00 |
player_sid.cpp
|
SCUMM: Fix warning. On WinCE HIBYTE and LOBYTE are already defined.
|
2010-08-17 11:02:27 +00:00 |
player_sid.h
|
Patch #2973290: Semicolon cleanup
|
2010-03-22 20:28:08 +00:00 |
player_towns.cpp
|
LOOM PC-Engine: fix regression
|
2010-10-10 10:26:49 +00:00 |
player_towns.h
|
SCUMM/FM-TOWNS: cleanup sfx code
|
2010-10-09 01:36:38 +00:00 |
player_v1.cpp
|
Replace mutex_up/mutex_down methods by Common::StackLock
|
2010-03-10 21:05:48 +00:00 |
player_v1.h
|
Add patch #2839048 - MM C64 sound/music player, with minor changes.
|
2009-11-26 00:31:19 +00:00 |
player_v2.cpp
|
AUDIO: Rename Mixer::playInputStream to playStream
|
2010-04-12 09:14:17 +00:00 |
player_v2.h
|
Replace mutex_up/mutex_down methods by Common::StackLock
|
2010-03-10 21:05:48 +00:00 |
player_v2a.cpp
|
Fix for bug #2824840: ZAK: Crash when using the yellow crystal (Amiga version)
|
2010-04-28 20:18:56 +00:00 |
player_v2a.h
|
Add patch #2839048 - MM C64 sound/music player, with minor changes.
|
2009-11-26 00:31:19 +00:00 |
player_v2cms.cpp
|
SOUND: Move CMS emulator to sound/softsynth.
|
2010-09-17 20:02:03 +00:00 |
player_v3a.cpp
|
Add patch #2839048 - MM C64 sound/music player, with minor changes.
|
2009-11-26 00:31:19 +00:00 |
player_v3a.h
|
Add patch #2839048 - MM C64 sound/music player, with minor changes.
|
2009-11-26 00:31:19 +00:00 |
player_v4a.cpp
|
AUDIO: Rename Mixer::playInputStream to playStream
|
2010-04-12 09:14:17 +00:00 |
player_v4a.h
|
Strip trailing spaces/tabs.
|
2010-01-25 01:39:44 +00:00 |
proc3ARM.s
|
SCUMM: Fix stride of palette data in ARM optimised costime renderer
|
2010-02-26 16:17:12 +00:00 |
resource_v2.cpp
|
Removed last traces of clearIOFailed. Yay :)
|
2009-07-29 21:39:00 +00:00 |
resource_v3.cpp
|
Removed last traces of clearIOFailed. Yay :)
|
2009-07-29 21:39:00 +00:00 |
resource_v4.cpp
|
The layout of global object data is different in the PCE version of Loom.
|
2009-10-08 09:33:20 +00:00 |
resource.cpp
|
SCUMM: Fix potential bug in ScummEngine::resStrLen.
|
2010-10-18 18:55:24 +00:00 |
resource.h
|
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
|
2007-05-30 21:56:52 +00:00 |
room.cpp
|
SCUMM/FM-TOWNS: disable new graphics code in DS port
|
2010-10-05 19:04:52 +00:00 |
saveload.cpp
|
SCUMM/FM-TOWNS: disable new graphics code in DS port
|
2010-10-05 19:04:52 +00:00 |
saveload.h
|
SCUMM/FM-TOWNS: improved sfx support for indy4 and monkey2
|
2010-10-07 19:23:49 +00:00 |
script_v0.cpp
|
SCUMM: Convert some code to use Common::String
|
2010-05-05 20:43:22 +00:00 |
script_v2.cpp
|
SCUMM: More finely differentiate opcode tables between v3, v4 and v5
|
2010-08-16 19:58:01 +00:00 |
script_v3.cpp
|
SCUMM: More finely differentiate opcode tables between v3, v4 and v5
|
2010-08-16 19:58:01 +00:00 |
script_v4.cpp
|
SCUMM/FM-TOWNS: disable new graphics code in DS port
|
2010-10-05 19:04:52 +00:00 |
script_v5.cpp
|
SCUMM: Add paranoia check
|
2010-10-18 18:56:20 +00:00 |
script_v6.cpp
|
Fix bug #2960022 - PUTTPUTT 1: No Load/Save possible.
|
2010-04-04 09:36:10 +00:00 |
script_v8.cpp
|
SCUMM: Got rid of o6_invalid
|
2009-04-16 09:27:02 +00:00 |
script.cpp
|
SCUMM: Fix potential bug in ScummEngine::resStrLen.
|
2010-10-18 18:55:24 +00:00 |
script.h
|
SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it)
|
2009-04-16 09:26:37 +00:00 |
scumm_v0.h
|
SCUMM: Fix bug #3070077 - MMC64: No music when Syd plays the piano.
|
2010-09-18 14:18:48 +00:00 |
scumm_v2.h
|
SCUMM: Remove unused code, which was replaced by ScummEngine_v0::runObject in revision 42737.
|
2010-09-18 14:31:21 +00:00 |
scumm_v3.h
|
SCUMM: More finely differentiate opcode tables between v3, v4 and v5
|
2010-08-16 19:58:01 +00:00 |
scumm_v4.h
|
SCUMM: Moved o5_saveLoadGame and o5_saveLoadVars to ScummEngine_v4 (the highest SCUMM version to implement these opcodes. Actually, our code was bugged in so far as we only ever invoked o5_saveLoadGame in V3 games, never in V4 games (but this properly never mattered ;)
|
2009-04-19 01:01:54 +00:00 |
scumm_v5.h
|
SCUMM: _resultVarNumber and related methods are specific to v0-v5
|
2010-08-11 12:49:16 +00:00 |
scumm_v6.h
|
Fix bug #2821215 - DIG: Skipping planetarium animation disables F5 menu.
|
2009-07-15 02:06:26 +00:00 |
scumm_v7.h
|
fix for bug #2820389
|
2009-09-23 13:22:12 +00:00 |
scumm_v8.h
|
SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it)
|
2009-04-16 09:26:37 +00:00 |
scumm-md5.h
|
SCUMM: Correct incorrect demo entry for Backyard Football 2002.
|
2010-10-18 00:43:49 +00:00 |
scumm.cpp
|
SCUMM: Fix parts of bug #3087898 (SCUMM: Code analysis warnings)
|
2010-10-18 16:00:07 +00:00 |
scumm.h
|
SCUMM: Fix potential bug in ScummEngine::resStrLen.
|
2010-10-18 18:55:24 +00:00 |
sound.cpp
|
SCUMM/FM-TOWNS: improved sfx support for indy4 and monkey2
|
2010-10-07 19:23:49 +00:00 |
sound.h
|
SCUMM: Fix bug #3070077 - MMC64: No music when Syd plays the piano.
|
2010-09-18 14:18:48 +00:00 |
string.cpp
|
SCUMM/FM-TOWNS: more improvements to japanese font drawing
|
2010-10-17 23:52:33 +00:00 |
usage_bits.cpp
|
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
|
2007-09-19 08:40:12 +00:00 |
usage_bits.h
|
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
|
2007-05-30 21:56:52 +00:00 |
util.cpp
|
Move tag2str() to common/
|
2008-01-21 12:44:39 +00:00 |
util.h
|
Move tag2str() to common/
|
2008-01-21 12:44:39 +00:00 |
vars.cpp
|
SCUMM: Fix bug #3070077 - MMC64: No music when Syd plays the piano.
|
2010-09-18 14:18:48 +00:00 |
verbs.cpp
|
SCUMM/FM-TOWNS: disable new graphics code in DS port
|
2010-10-05 19:04:52 +00:00 |
verbs.h
|
Fix spelling, cleanup
|
2010-06-15 12:33:20 +00:00 |