scummvm/engines/scumm
Ben Castricum 392d8b44ff SCUMM: MI2 kill tune 107 on start of next, Fixes bug #1410 / Scabb Island
Fix the "MI2: Two soundtracks playing at once" bug from the forum.  It's
triggered when the player is moving faster then the scripts expect causing
the "stop tune 117" command be executed before the start of the tune.
Effectily creating a hanging tune 107.
This patch kills the tune when this sitation is detected.
2017-07-30 22:10:54 +02:00
..
he SCUMM HE: Silence GCC indentation warning 2016-12-06 21:01:06 +01:00
imuse SCUMM: MI2 kill tune 107 on start of next, Fixes bug #1410 / Scabb Island 2017-07-30 22:10:54 +02:00
imuse_digi
insane SCUMM: Fix crash on exit in FT demo 2016-10-09 15:26:48 +02:00
players SCUMM: Fix more initialization 2016-11-19 17:33:45 +01:00
smush SCUMM: Fix some class initializations 2016-11-19 17:30:16 +01:00
actor_he.h
actor.cpp SCUMM: MM V0: Fix actors skipping between certain walk-boxes 2017-02-21 06:17:32 +11:00
actor.h SCUMM: Maniac V0: Implement 'simulator' for CPU lag (as the original engine occasionally ran at less than 60Hz). Fix call to 'getClosestPtOnBox', whcih was being passed X * V12_X_MULTIPLIER and Y * V12_Y_MULTIPLIER, but the box coordinates, where not 2016-07-19 20:39:58 +10:00
akos.cpp
akos.h
base-costume.cpp
base-costume.h
bomp.cpp
bomp.h
boxes.cpp SCUMM: Maniac V0: Implement 'simulator' for CPU lag (as the original engine occasionally ran at less than 60Hz). Fix call to 'getClosestPtOnBox', whcih was being passed X * V12_X_MULTIPLIER and Y * V12_Y_MULTIPLIER, but the box coordinates, where not 2016-07-19 20:39:58 +10:00
boxes.h
camera.cpp
cdda.cpp
cdda.h JANITORIAL: Make GPL headers uniform 2016-09-03 12:46:38 +02:00
charset-fontdata.cpp
charset.cpp
charset.h
configure.engine
costume.cpp SCUMM: Fix bug #6817 (V1 Actors drawn 1 line too high) 2016-12-27 10:21:23 +11:00
costume.h
cursor.cpp
debugger.cpp SCUMM: Add actor/object names to debug output 2016-07-02 12:22:50 +03:00
debugger.h
detection_tables.h SCUMM: Move detection entries for Steam versions to end of list 2016-10-01 01:55:02 +01:00
detection.cpp ALL: Fix usage of 'etc.' 2016-11-29 20:14:41 +01:00
detection.h
dialogs.cpp SCUMM: Fix dialog initialization 2016-11-27 14:02:52 +01:00
dialogs.h
file_nes.cpp
file_nes.h
file.cpp SCUMM: Set initial EOS state in Scumm::File class 2016-11-27 14:02:52 +01:00
file.h
gfx_towns.cpp SCUMM: Properly inint FM-TOWNS gfx code 2016-11-27 14:02:52 +01:00
gfx.cpp SCUMM: Maniac V0: Implement 'simulator' for CPU lag (as the original engine occasionally ran at less than 60Hz). Fix call to 'getClosestPtOnBox', whcih was being passed X * V12_X_MULTIPLIER and Y * V12_Y_MULTIPLIER, but the box coordinates, where not 2016-07-19 20:39:58 +10:00
gfx.h SCUMM: Maniac V0: Clear the text area of the screen on fade out 2016-07-17 16:40:49 +10:00
gfxARM.s
help.cpp ALL: game state => saved game 2016-11-29 20:15:20 +01:00
help.h
input.cpp
midiparser_ro.cpp
module.mk HE: Add Moonbase Net dummy 2016-08-30 23:26:29 +02:00
music.h
nut_renderer.cpp
nut_renderer.h
object.cpp SCUMM: Ignore SetOwnerOf call in specific case, fixes bug #6802 2016-08-30 09:06:43 +02:00
object.h
palette.cpp
POTFILES
proc3ARM.s
resource_v2.cpp JANITORIAL: Remove trailing spaces 2016-10-09 14:59:58 +02:00
resource_v3.cpp
resource_v4.cpp
resource.cpp
resource.h
room.cpp
saveload.cpp SCUMM: reset ShakePos on loading, fixes one part of bug #7141 2016-07-01 08:25:28 +02:00
saveload.h SCUMM: Maniac V0: Implement original walkbox queue, Cleanup actor walk code 2016-07-19 18:54:14 +10:00
script_v0.cpp JANITORIAL: Remove trailing spaces 2016-10-09 14:59:58 +02:00
script_v2.cpp Merge pull request #902 from segrax/Fix_4556 2017-02-21 23:33:17 +01:00
script_v3.cpp
script_v4.cpp
script_v5.cpp
script_v6.cpp SCUMM: Correct the raft position for PUTTZOO, fixes bug #6097 2016-08-30 09:07:30 +02:00
script_v8.cpp
script.cpp
script.h
scumm_v0.h SCUMM: Maniac V0: Implement 'simulator' for CPU lag (as the original engine occasionally ran at less than 60Hz). Fix call to 'getClosestPtOnBox', whcih was being passed X * V12_X_MULTIPLIER and Y * V12_Y_MULTIPLIER, but the box coordinates, where not 2016-07-19 20:39:58 +10:00
scumm_v2.h
scumm_v3.h
scumm_v4.h
scumm_v5.h
scumm_v6.h
scumm_v7.h
scumm_v8.h
scumm-md5.h SCUMM: Add dutch airport demo 2016-08-09 10:08:55 +02:00
scumm.cpp ALL: game state => saved game 2016-11-29 20:15:20 +01:00
scumm.h SCUMM HE: Hid noisy Moonbase AI warnings under debug channel 2016-11-20 23:38:33 +01:00
sound.cpp JANITORIAL: Typos 2016-10-31 09:56:43 +01:00
sound.h
string.cpp
usage_bits.cpp
usage_bits.h
util.cpp
util.h
vars.cpp
verbs.cpp JANITORIAL: Remove trailing spaces 2016-10-09 14:59:58 +02:00
verbs.h