scummvm/engines
Sven Hesse 411d41d3d0 GOB: Change the NOCD workaround for Urban Runner a bit
Seems like the game does close the CD1.ITK too, so we just
open all ITKs right at the start, lest it might blow up when
it wants to close the top ITK and that's actually CD4.

svn-id: r55461
2011-01-23 11:00:57 +00:00
..
agi AGI: Rewrote predictive code matcher 2011-01-06 21:11:24 +00:00
agos VIDEO: Make VideoDecoder::decodeNextFrame() return a const Surface pointer 2010-12-16 01:35:13 +00:00
cine CINE: Fix for Operation Stealth assertion when caught by rat in Scene 8 Rats' Maze. 2011-01-11 16:50:26 +00:00
cruise JANITORIAL: Suppress some useless includes 2011-01-02 14:06:42 +00:00
draci DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
drascula DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
gob GOB: Change the NOCD workaround for Urban Runner a bit 2011-01-23 11:00:57 +00:00
groovie GROOVIE: Fix a memory leak reported by cppcheck. 2011-01-07 17:44:20 +00:00
hugo HUGO: Fix on more GCC warning 2011-01-23 00:29:08 +00:00
kyra KYRA FM-TOWNS: improved cd audio music fading 2010-12-25 22:10:51 +00:00
lastexpress LASTEXPRESS: Add macro for end of entities logic functions 2011-01-20 04:57:06 +00:00
lure DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
m4 M4: Removed redundant colour index recalculation in palette manager 2011-01-03 11:36:39 +00:00
made DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
mohawk MOHAWK: Implement Riven's stopSound() and fadeAmbientSounds() opcodes 2011-01-23 07:02:49 +00:00
parallaction PARALLACTION: Minor Whitespace fixup in walk.cpp 2011-01-21 20:08:11 +00:00
queen DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
saga SAGA: Include scummsys.h to force rebuild after reconfigure 2011-01-08 03:14:31 +00:00
sci SCI/Robot:Don't ifdef out ::playAudio, since it is only used for debugging 2011-01-22 21:58:33 +00:00
scumm SCUMM: Prefer "Could not" over "Couldn't" in some error messages. 2011-01-16 20:24:58 +00:00
sky DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
sword1 VIDEO: Make VideoDecoder::getPalette() return a const byte pointer 2010-12-16 01:41:11 +00:00
sword2 VIDEO: Make VideoDecoder::getPalette() return a const byte pointer 2010-12-16 01:41:11 +00:00
sword25 SWORD25: getSoundTime() is not used. Remove it. 2011-01-19 07:40:30 +00:00
teenagent COMMON: Split common/stream.h into several headers 2010-11-19 17:03:07 +00:00
testbed COMMON: Split common/stream.h into several headers 2010-11-19 17:03:07 +00:00
tinsel JANITORIAL: Suppress some useless includes 2011-01-02 14:06:42 +00:00
toon TOON: Fix Further Memory Leaks in Savegame Loading. 2011-01-22 05:21:51 +00:00
touche TOUCHE: Fixed Uninitialised Read in first call to ToucheEngine::res_loadBackdrop(). 2011-01-21 19:25:24 +00:00
tucker SOUND: Get rid of unused forward declarations in mixer.h. 2011-01-10 22:20:51 +00:00
advancedDetector.cpp COMMON: Rename and tweak MD5 functions 2010-11-07 17:16:59 +00:00
advancedDetector.h DETECTOR: Get rid of ADGF_KEEPMATCH 2010-11-07 17:15:27 +00:00
dialogs.cpp GUI: Rename gui/GuiManager.* to gui/gui-manager.* 2010-11-16 10:19:01 +00:00
dialogs.h Replace SCUMM F5 dialog by GMM & add help button to GMM 2010-05-26 19:54:50 +00:00
engine.cpp GUI: Rename gui/GuiManager.* to gui/gui-manager.* 2010-11-16 10:19:01 +00:00
engine.h ENGINE: Rename resetTotalPlayTime to setTotalPlayTime. 2010-10-27 22:52:02 +00:00
engines.mk CONFIGURE: Plug in Last Express engine 2010-10-18 19:18:06 +00:00
game.cpp GUI: Implemented Languages as GUI options. 2010-06-15 10:57:28 +00:00
game.h ENGINES: Do not include engines/savestate.h from engines/game.h 2010-11-07 17:15:46 +00:00
metaengine.h PLUGINS: switched plugin manager to inheritance rather than #defines 2010-12-23 13:38:37 +00:00
module.mk
savestate.cpp ENGINE: Add a setPlayTime to SaveStateDescriptor taking an ms value. 2010-10-29 16:41:30 +00:00
savestate.h ENGINE: Add a setPlayTime to SaveStateDescriptor taking an ms value. 2010-10-29 16:41:30 +00:00
util.h