..
agi
AGI: Rewrote predictive code matcher
2011-01-06 21:11:24 +00:00
agos
VIDEO: Make VideoDecoder::decodeNextFrame() return a const Surface pointer
2010-12-16 01:35:13 +00:00
cine
CINE: Fix for Operation Stealth assertion when caught by rat in Scene 8 Rats' Maze.
2011-01-11 16:50:26 +00:00
cruise
JANITORIAL: Suppress some useless includes
2011-01-02 14:06:42 +00:00
draci
DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine
2010-12-07 18:54:21 +00:00
drascula
DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine
2010-12-07 18:54:21 +00:00
gob
GOB: Change the NOCD workaround for Urban Runner a bit
2011-01-23 11:00:57 +00:00
groovie
GROOVIE: Fix a memory leak reported by cppcheck.
2011-01-07 17:44:20 +00:00
hugo
HUGO: Fix on more GCC warning
2011-01-23 00:29:08 +00:00
kyra
KYRA FM-TOWNS: improved cd audio music fading
2010-12-25 22:10:51 +00:00
lastexpress
LASTEXPRESS: Add macro for end of entities logic functions
2011-01-20 04:57:06 +00:00
lure
DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine
2010-12-07 18:54:21 +00:00
m4
M4: Removed redundant colour index recalculation in palette manager
2011-01-03 11:36:39 +00:00
made
DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine
2010-12-07 18:54:21 +00:00
mohawk
MOHAWK: Implement Riven's stopSound() and fadeAmbientSounds() opcodes
2011-01-23 07:02:49 +00:00
parallaction
PARALLACTION: Minor Whitespace fixup in walk.cpp
2011-01-21 20:08:11 +00:00
queen
DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine
2010-12-07 18:54:21 +00:00
saga
SAGA: Include scummsys.h to force rebuild after reconfigure
2011-01-08 03:14:31 +00:00
sci
SCI/Robot:Don't ifdef out ::playAudio, since it is only used for debugging
2011-01-22 21:58:33 +00:00
scumm
SCUMM: Prefer "Could not" over "Couldn't" in some error messages.
2011-01-16 20:24:58 +00:00
sky
DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine
2010-12-07 18:54:21 +00:00
sword1
VIDEO: Make VideoDecoder::getPalette() return a const byte pointer
2010-12-16 01:41:11 +00:00
sword2
VIDEO: Make VideoDecoder::getPalette() return a const byte pointer
2010-12-16 01:41:11 +00:00
sword25
SWORD25: getSoundTime() is not used. Remove it.
2011-01-19 07:40:30 +00:00
teenagent
COMMON: Split common/stream.h into several headers
2010-11-19 17:03:07 +00:00
testbed
COMMON: Split common/stream.h into several headers
2010-11-19 17:03:07 +00:00
tinsel
JANITORIAL: Suppress some useless includes
2011-01-02 14:06:42 +00:00
toon
TOON: Fix Further Memory Leaks in Savegame Loading.
2011-01-22 05:21:51 +00:00
touche
TOUCHE: Fixed Uninitialised Read in first call to ToucheEngine::res_loadBackdrop().
2011-01-21 19:25:24 +00:00
tucker
SOUND: Get rid of unused forward declarations in mixer.h.
2011-01-10 22:20:51 +00:00
advancedDetector.cpp
COMMON: Rename and tweak MD5 functions
2010-11-07 17:16:59 +00:00
advancedDetector.h
DETECTOR: Get rid of ADGF_KEEPMATCH
2010-11-07 17:15:27 +00:00
dialogs.cpp
GUI: Rename gui/GuiManager.* to gui/gui-manager.*
2010-11-16 10:19:01 +00:00
dialogs.h
Replace SCUMM F5 dialog by GMM & add help button to GMM
2010-05-26 19:54:50 +00:00
engine.cpp
GUI: Rename gui/GuiManager.* to gui/gui-manager.*
2010-11-16 10:19:01 +00:00
engine.h
ENGINE: Rename resetTotalPlayTime to setTotalPlayTime.
2010-10-27 22:52:02 +00:00
engines.mk
CONFIGURE: Plug in Last Express engine
2010-10-18 19:18:06 +00:00
game.cpp
GUI: Implemented Languages as GUI options.
2010-06-15 10:57:28 +00:00
game.h
ENGINES: Do not include engines/savestate.h from engines/game.h
2010-11-07 17:15:46 +00:00
metaengine.h
PLUGINS: switched plugin manager to inheritance rather than #defines
2010-12-23 13:38:37 +00:00
module.mk
savestate.cpp
ENGINE: Add a setPlayTime to SaveStateDescriptor taking an ms value.
2010-10-29 16:41:30 +00:00
savestate.h
ENGINE: Add a setPlayTime to SaveStateDescriptor taking an ms value.
2010-10-29 16:41:30 +00:00
util.h