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smush
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added vc7 files and fixed warnings. vc6 is no longer supported by me
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2003-07-19 14:26:25 +00:00 |
.cvsignore
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fixed the 'intelligent' GCC build rules; added .cvsignore files
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2002-08-21 16:28:19 +00:00 |
actor.cpp
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moved some functions out of scummvm.cpp into more appropriate files; rearranged stuff inside scummvm.cpp to be grouped a bit more logical
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2003-07-19 18:18:01 +00:00 |
actor.h
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removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix)
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2003-07-02 13:47:03 +00:00 |
akos.cpp
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Moved out akos_compare (no reason for it to be member of class Scumm)
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2003-06-26 22:50:01 +00:00 |
akos.h
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made scale table const again; some cleanup in setupBompScale
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2003-06-19 16:03:12 +00:00 |
base-costume.cpp
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C64 costumes work now enough to be recognizable
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2003-07-13 10:35:05 +00:00 |
base-costume.h
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move V1_ignorePakCols to CostumeRenderer (it makes absolutely no sense to keep it in BaseCostumeRenderer), and renamed it to c64_ignorePakCols to avoid confusion (V1 in the context of costumes means the original costume format, as opposed to AKOS; and *not* the scumm version); added FIXME to cost_decodeData (have my doubts about it being correct)
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2003-07-08 10:49:13 +00:00 |
bomp.cpp
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the _bompBitsTable really tells the number of 1 bits in a given byte
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2003-06-19 17:50:18 +00:00 |
bomp.h
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cleanup / added comments / code unification
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2003-06-01 13:09:30 +00:00 |
boxes.cpp
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moved some functions out of scummvm.cpp into more appropriate files; rearranged stuff inside scummvm.cpp to be grouped a bit more logical
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2003-07-19 18:18:01 +00:00 |
boxes.h
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removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix)
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2003-07-02 13:47:03 +00:00 |
bundle.cpp
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added vc7 files and fixed warnings. vc6 is no longer supported by me
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2003-07-19 14:26:25 +00:00 |
bundle.h
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cleanup
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2003-06-27 00:10:17 +00:00 |
camera.cpp
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only move charset mask upon scrolling if tex is displayed in the game graphics, but not for games which have a seperate text display area (partial fix for bug #766109)
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2003-07-07 22:17:20 +00:00 |
charset.cpp
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moved some functions out of scummvm.cpp into more appropriate files; rearranged stuff inside scummvm.cpp to be grouped a bit more logical
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2003-07-19 18:18:01 +00:00 |
charset.h
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correct shadow color in Zak256
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2003-06-26 21:41:53 +00:00 |
costume.cpp
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moved up code for v1 setActorPalette func
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2003-07-19 20:10:40 +00:00 |
costume.h
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again some code transformation (no functionality change; the V1 specific modifications now mostly have to be done in one spot, and it's now pretty obvious how things evolved towards AKOS
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2003-07-08 16:31:01 +00:00 |
debugger.cpp
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fix argument check
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2003-07-14 12:48:46 +00:00 |
debugger.h
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added box matrix debug command
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2003-05-31 14:32:35 +00:00 |
dialogs.cpp
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factored out some duplicate code into a new method translateTextAndPlaySpeech; removed some completely useless code (why compute 'pointer' when we then throw away the result?)
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2003-07-15 21:30:53 +00:00 |
dialogs.h
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fix for bug #766119: help screen: '.' is listed incorrectly
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2003-07-07 22:33:07 +00:00 |
gfx.cpp
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typo
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2003-07-20 01:00:16 +00:00 |
gfx.h
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added initial form of v1 costume codec (NOT WORKING, i think)
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2003-06-19 10:45:21 +00:00 |
help.cpp
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Add Indy3 FM Towns support, patch #773434
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2003-07-18 05:49:21 +00:00 |
help.h
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Patch #768260: Help Dialog Update (with some tweaks by me to make the dialog a little smaller -> looks much better, IMO)
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2003-07-15 00:20:04 +00:00 |
imuse_digi.cpp
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debug/warning/error all automatically output a newline
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2003-07-13 16:22:17 +00:00 |
imuse_digi.h
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lots of mixer cleanup / refactoring / reengineering
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2003-06-21 23:29:34 +00:00 |
imuse_internal.h
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Some last SysEx cleanup.
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2003-06-01 04:05:13 +00:00 |
imuse_player.cpp
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sync implementation with interface
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2003-06-27 19:31:36 +00:00 |
imuse.cpp
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replaced SCUMMVM_VERSION/SCUMMVM_CVS by gScummVMVersion/gScummVMBuildDate/gScummVMFullVersion; made engine.o depend on all other .o files, so that the build date in it is always up-to-date
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2003-07-15 02:16:33 +00:00 |
imuse.h
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updated code to use type MutexRef; added class StackLock (from sdl backend, now in util.*)
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2003-07-05 15:19:11 +00:00 |
instrument.cpp
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const
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2003-07-03 23:44:28 +00:00 |
instrument.h
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fixed two leaks
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2003-07-04 13:16:48 +00:00 |
intern.h
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Fix recursive calls of object scripts. In V2 for each object two script
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2003-07-18 18:55:04 +00:00 |
module.mk
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Patch #745843: Help Dialog; in addition, I moved the 'About' dialog button from the options dialog to the main save/load dialog and enlarged & rearranged that dialog
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2003-06-14 21:18:14 +00:00 |
nut_renderer.cpp
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follow our coding conventions
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2003-06-07 00:49:36 +00:00 |
nut_renderer.h
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fixed warning regarding overloaded virtual methods
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2003-07-04 11:19:25 +00:00 |
object.cpp
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this FIXME is obsoleted by my recent fix for getMaskFromBox
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2003-06-30 22:22:04 +00:00 |
object.h
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const as const can!
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2003-05-28 20:01:47 +00:00 |
player_v2.cpp
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cleanup
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2003-06-27 00:10:17 +00:00 |
player_v2.h
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updated code to use type MutexRef; added class StackLock (from sdl backend, now in util.*)
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2003-07-05 15:19:11 +00:00 |
resource_v2.cpp
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replaced GF_AFTER with _version
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2003-06-07 00:13:26 +00:00 |
resource_v3.cpp
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Add Indy3 FM Towns support, patch #773434
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2003-07-18 05:49:21 +00:00 |
resource_v4.cpp
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
resource.cpp
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moved some functions out of scummvm.cpp into more appropriate files; rearranged stuff inside scummvm.cpp to be grouped a bit more logical
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2003-07-19 18:18:01 +00:00 |
resource.h
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added ResourceIterator, replacing two of the old findResource/findResourceSmall function - contraty to those, this approach is thread safe
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2003-06-26 00:47:39 +00:00 |
saveload.cpp
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Fix for Bug [766851] ALL: MIDI fragment repeats after close ups
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2003-07-15 10:16:45 +00:00 |
saveload.h
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moved GameId declaration to common/engine.h (more logical); moved scumm specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies)
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2003-06-15 01:42:19 +00:00 |
script_v2.cpp
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updated opcode "Actor Set Color" in o2_ActorSet func, it's based on dissassembly, why it was "i = 3" ?
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2003-07-19 16:10:15 +00:00 |
script_v5.cpp
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Add Indy3 FM Towns support, patch #773434
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2003-07-18 05:49:21 +00:00 |
script_v6.cpp
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oops, this was a serious bug: message referred to buf_output (and was used by buf_output[300],) even after buf_output was out of scope
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2003-07-15 21:33:57 +00:00 |
script_v8.cpp
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some comments
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2003-07-16 20:50:26 +00:00 |
script.cpp
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Add Indy3 FM Towns support, patch #773434
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2003-07-18 05:49:21 +00:00 |
scumm.h
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merged checkKeyHit/convertKeysToClicks/getKeyInput into processKbd - their separation served no purpose but made it much harder to understand the code. Also, this opens up possibilities to cleanup the code
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2003-07-20 00:02:24 +00:00 |
scummvm.cpp
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Revert my bad code
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2003-07-20 16:02:17 +00:00 |
sound.cpp
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Small update to Amogs sfx support for indy3/loom, patch #771355
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2003-07-19 16:07:33 +00:00 |
sound.h
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fix for bug #769744 (COMI: Trying to append to a nonexistant stream)
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2003-07-14 21:37:45 +00:00 |
string.cpp
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moved some functions out of scummvm.cpp into more appropriate files; rearranged stuff inside scummvm.cpp to be grouped a bit more logical
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2003-07-19 18:18:01 +00:00 |
usage_bits.cpp
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
usage_bits.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
vars.cpp
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runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT
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2003-06-14 12:23:30 +00:00 |
verbs.cpp
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factored out some duplicate code into a new method translateTextAndPlaySpeech; removed some completely useless code (why compute 'pointer' when we then throw away the result?)
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2003-07-15 21:30:53 +00:00 |
verbs.h
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some more ScummVM::Rect
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2003-05-15 22:36:43 +00:00 |