scummvm/engines/fullpipe
2017-01-05 17:12:01 +01:00
..
scenes FULLPIPE: Simplify demo check in the engine 2016-12-11 18:36:08 +01:00
anihandler.cpp FULLPIPE: Rename is GabeObject 2016-09-05 00:11:07 +02:00
anihandler.h FULLPIPE: Renamed rest of the AniHandler class methods 2016-08-14 21:40:29 +02:00
behavior.cpp FULLPIPE: Rename is GabeObject 2016-09-05 00:11:07 +02:00
behavior.h FULLPIPE: Renames in Behavior code 2016-07-22 22:33:34 +03:00
configure.engine FULLPIPE: Enable engine by default 2016-12-04 20:34:55 +01:00
console.cpp ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd. 2014-05-27 02:04:08 +02:00
console.h FULLPIPE: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
constants.h FULLPIPE: Implemented support for German demo 2016-12-10 17:15:49 +01:00
detection.cpp FULLPIPE: Decrease header dependency 2016-12-26 19:13:28 +01:00
floaters.cpp FULLPIPE: Fix floaters direction 2016-09-04 18:28:19 +02:00
floaters.h FULLPIPE: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
fullpipe.cpp FULLPIPE: Decrease header dependency 2016-12-26 19:13:28 +01:00
fullpipe.h FULLPIPE: Decrease header dependency 2016-12-26 19:13:28 +01:00
gameloader.cpp FULLPIPE: Change _gameName into a Common::String 2016-12-20 01:55:51 +02:00
gameloader.h FULLPIPE: Change _gameName into a Common::String 2016-12-20 01:55:51 +02:00
gfx.cpp FULLPIPE: Fix leaks in surface and bitmap usage. 2016-12-31 00:55:33 +09:00
gfx.h FULLPIPE: Fix leaks in surface and bitmap usage. 2016-12-31 00:55:33 +09:00
init.cpp FULLPIPE: Implement Russian demo differences 2016-12-11 18:36:08 +01:00
input.cpp FULLPIPE: Silence GCC signed/unsigned warning. 2017-01-05 17:12:01 +01:00
input.h FULLPIPE: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
interaction.cpp FULLPIPE: Fix animation lock-up 2016-10-12 09:06:01 +02:00
interaction.h FULLPIPE: Added debugging to interaction code 2016-10-04 19:48:12 +02:00
inventory.cpp FULLPIPE: Fix inventory not being cleared on game load 2016-09-20 19:34:48 +02:00
inventory.h FULLPIPE: Further work on saving 2016-09-18 00:16:29 +02:00
lift.cpp FULLPIPE: Mass fix incorrect inhibitor flag 2016-09-17 20:43:57 +02:00
messagehandlers.cpp FULLPIPE: Change _objCommandName and _queueName to Common::String 2016-12-20 02:17:58 +02:00
messages.cpp FULLPIPE: Change _objCommandName and _queueName to Common::String 2016-12-20 02:17:58 +02:00
messages.h FULLPIPE: Change _objCommandName and _queueName to Common::String 2016-12-20 02:17:58 +02:00
modal.cpp FULLPIPE: Decrease header dependency 2016-12-26 19:13:28 +01:00
modal.h FULLPIPE: Implement Russian demo differences 2016-12-11 18:36:08 +01:00
module.mk FULLPIPE: Initial support for Russian Demo. The demo starts 2016-12-11 15:58:11 +01:00
motion.cpp FULLPIPE: Revert memory leak fixing as that introduced tons of regressions 2016-12-13 18:15:41 +01:00
motion.h FULLPIPE: Revert memory leak fixing as that introduced tons of regressions 2016-12-13 18:15:41 +01:00
ngiarchive.cpp FULLPIPE: Split all debug output by channels 2016-07-28 00:37:32 +03:00
ngiarchive.h FULLPIPE: Completed Background loading 2013-09-06 14:48:15 +03:00
objectnames.h FULLPIPE: Implement Russian demo differences 2016-12-11 18:36:08 +01:00
objects.h FULLPIPE: Added on-demand debug output to PicAniInfos 2016-10-05 09:13:28 +02:00
scene.cpp Merge pull request #883 from bluegr/fullpipe_mem 2017-01-05 08:28:32 +01:00
scene.h FULLPIPE: Silence GCC warnings (mostly signed/unsigned ones) 2016-11-28 06:42:47 +01:00
scenes.cpp FULLPIPE: Simplify demo check in the engine 2016-12-11 18:36:08 +01:00
scenes.h FULLPIPE: Initial support for Russian Demo. The demo starts 2016-12-11 15:58:11 +01:00
sound.cpp FULLPIPE: Remove unused variable 2016-12-20 02:06:58 +02:00
sound.h FULLPIPE: Remove unused variable 2016-12-20 02:06:58 +02:00
stateloader.cpp FULLPIPE: Delete temporary memory streams used with MfcArchive 2016-12-20 02:13:18 +02:00
statesaver.cpp FULLPIPE: Revert memory leak fixing as that introduced tons of regressions 2016-12-13 18:15:41 +01:00
statics.cpp FULLPIPE: Fix leaks in surface and bitmap usage. 2016-12-31 00:55:33 +09:00
statics.h FULLPIPE: Added more debug output to scene09. Clarified pixel data type. 2016-09-21 21:22:22 +02:00
utils.cpp FULLPIPE: Fix another warning 2016-12-04 16:36:13 +01:00
utils.h FULLPIPE: Made object sorting stable. This removes flicker in many scenes 2016-09-23 18:28:01 +02:00