.. |
actor.cpp
|
Got rid of an 'unused variable' warning
|
2006-11-27 00:49:59 +00:00 |
actor.h
|
Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency.
|
2006-07-23 15:16:50 +00:00 |
animation.cpp
|
More whitespace changes.
|
2006-07-14 13:33:58 +00:00 |
animation.h
|
Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency.
|
2007-02-19 17:30:43 +00:00 |
console.cpp
|
Overhaul of the debugger code
|
2006-09-16 16:58:27 +00:00 |
console.h
|
Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency.
|
2007-02-19 17:30:43 +00:00 |
detection_tables.h
|
SAGA: Moved displayinfo stuff into its own header file
|
2007-04-27 23:11:12 +00:00 |
detection.cpp
|
SAGA: Moved displayinfo stuff into its own header file
|
2007-04-27 23:11:12 +00:00 |
displayinfo.h
|
More IHNM options panel improvements: added text and working widgets for read speed, music and sound, matched the font and the coordinates of the options panel and the widgets with the ones of the original interpreter
|
2007-05-02 23:27:25 +00:00 |
events.cpp
|
More whitespace changes.
|
2006-07-14 13:33:58 +00:00 |
events.h
|
|
|
font_map.cpp
|
|
|
font.cpp
|
Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call)
|
2006-03-08 11:37:25 +00:00 |
font.h
|
Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency.
|
2006-07-23 15:16:50 +00:00 |
gfx.cpp
|
More whitespace changes.
|
2006-07-14 13:33:58 +00:00 |
gfx.h
|
Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency.
|
2007-02-19 17:30:43 +00:00 |
ihnm_introproc.cpp
|
|
|
image.cpp
|
Cleanup. It seems unnecessary to have a "break" right after an unconditional
|
2006-06-20 18:55:25 +00:00 |
input.cpp
|
added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it.
|
2007-04-01 17:36:13 +00:00 |
interface.cpp
|
More IHNM options panel improvements: added text and working widgets for read speed, music and sound, matched the font and the coordinates of the options panel and the widgets with the ones of the original interpreter
|
2007-05-02 23:27:25 +00:00 |
interface.h
|
SAGA: Moved displayinfo stuff into its own header file
|
2007-04-27 23:11:12 +00:00 |
isomap.cpp
|
extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
|
2006-05-13 10:30:38 +00:00 |
isomap.h
|
Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency.
|
2007-02-19 17:30:43 +00:00 |
ite_introproc.cpp
|
extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
|
2006-05-13 10:30:38 +00:00 |
itedata.cpp
|
extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
|
2006-05-13 10:30:38 +00:00 |
itedata.h
|
|
|
list.h
|
Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency.
|
2006-07-23 15:16:50 +00:00 |
module.mk
|
Renamed some game.cpp files to detection.cpp
|
2007-04-27 20:26:54 +00:00 |
music.cpp
|
oops, openStreamFile of course uses milliseconds, not frames, for the playback offsets/durations
|
2007-04-14 18:44:15 +00:00 |
music.h
|
Replaced the use of DigitalTrackInfo objects (which were being leaked, BTW) with a call to openStreamFile (code completely *untested*, so it might not work properly yet). Note the new FIXME comment regarding the playback duration
|
2007-04-14 17:35:28 +00:00 |
objectmap.cpp
|
Workaround for bug #1259608: "ITE: Riff ignores command in Ferret merchant
|
2006-11-09 13:19:23 +00:00 |
objectmap.h
|
Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency.
|
2007-02-19 17:30:43 +00:00 |
palanim.cpp
|
|
|
palanim.h
|
|
|
puzzle.cpp
|
cleanup
|
2006-10-21 12:44:10 +00:00 |
puzzle.h
|
Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency.
|
2007-02-19 17:30:43 +00:00 |
render.cpp
|
Backend modularization: Create timer manager, savefile manager and audio mixer in the backends for increased flexibility
|
2006-10-22 15:42:29 +00:00 |
render.h
|
Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency.
|
2007-02-19 17:30:43 +00:00 |
rscfile.cpp
|
Reduce dependency from common/advancedDetector.h
|
2007-01-21 20:24:38 +00:00 |
rscfile.h
|
More const madness.
|
2006-10-08 07:48:19 +00:00 |
saga.cpp
|
More meaningful error message
|
2007-04-21 21:23:26 +00:00 |
saga.h
|
SAGA: Moved displayinfo stuff into its own header file
|
2007-04-27 23:11:12 +00:00 |
sagaresnames.h
|
Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency.
|
2007-02-19 17:30:43 +00:00 |
saveload.cpp
|
Added finalize() method to Common::OutSaveFile (which by default just flushes the stream), changed engines to call that before deleting OutSaveFile instances (instead of just flushing)
|
2007-02-17 18:55:51 +00:00 |
scene.cpp
|
Renamed decodeILBM to decodePBM, removed a TODO
|
2007-05-01 21:40:56 +00:00 |
scene.h
|
SAGA: Moved displayinfo stuff into its own header file
|
2007-04-27 23:11:12 +00:00 |
script.cpp
|
SAGA: Modified a workaround made for ITE to work in ITE only
|
2007-05-02 21:39:56 +00:00 |
script.h
|
extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
|
2006-05-13 10:30:38 +00:00 |
sfuncs.cpp
|
extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
|
2006-05-13 10:30:38 +00:00 |
sndres.cpp
|
extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
|
2006-05-13 10:30:38 +00:00 |
sndres.h
|
Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency.
|
2007-02-19 17:30:43 +00:00 |
sound.cpp
|
* Reimplemented Mixer::pauseAll to simply invoke pause on all channels
|
2007-02-03 19:05:53 +00:00 |
sound.h
|
Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency.
|
2007-02-19 17:30:43 +00:00 |
sprite.cpp
|
extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
|
2006-05-13 10:30:38 +00:00 |
sprite.h
|
Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency.
|
2006-07-23 15:16:50 +00:00 |
sthread.cpp
|
extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
|
2006-05-13 10:30:38 +00:00 |
stream.h
|
Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency.
|
2006-07-23 15:16:50 +00:00 |
xref.txt
|
|
|