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modules
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NEVERHOOD: Move some more cheat code to the cheat console command
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2013-06-12 11:35:48 +03:00 |
background.cpp
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NEVERHOOD: Add a console command to display the current surfaces
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2013-06-09 17:13:23 +03:00 |
background.h
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NEVERHOOD: Remove DirtyBackground which became obsolete after the renderqueue stuff
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2013-05-08 20:47:31 +02:00 |
blbarchive.cpp
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NEVERHOOD: Fix some logic bugs and minor changes
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2013-05-08 20:47:43 +02:00 |
blbarchive.h
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NEVERHOOD: Work on the resource system:
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2013-05-08 20:47:07 +02:00 |
console.cpp
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NEVERHOOD: Hook the dump vars debug code into a command, "dumpvars"
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2013-06-12 11:35:48 +03:00 |
console.h
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NEVERHOOD: Hook the dump vars debug code into a command, "dumpvars"
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2013-06-12 11:35:48 +03:00 |
detection.cpp
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NEVERHOOD: Add detection for Russian version. Requires more work
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2013-05-17 08:52:45 +03:00 |
diskplayerscene.cpp
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NEVERHOOD: Try to fix the Smacker issues inside of SmackerPlayer only (instead the numerous classes using it)
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2013-06-11 11:33:05 +02:00 |
diskplayerscene.h
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NEVERHOOD: Fix crash when viewing videos in the video viewer
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2013-06-10 03:42:44 +03:00 |
entity.cpp
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NEVERHOOD: Clean up DiskplayerScene
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2013-05-08 20:47:39 +02:00 |
entity.h
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NEVERHOOD: Made multi-line function-line macros safer
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2013-05-31 19:30:36 +02:00 |
gamemodule.cpp
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NEVERHOOD: Stop all sounds before restoring / restarting
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2013-06-12 11:35:47 +03:00 |
gamemodule.h
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NEVERHOOD: Add a debug console, together with a command to change rooms
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2013-06-09 16:07:45 +03:00 |
gamevars.cpp
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NEVERHOOD: Hook the dump vars debug code into a command, "dumpvars"
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2013-06-12 11:35:48 +03:00 |
gamevars.h
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NEVERHOOD: Hook the dump vars debug code into a command, "dumpvars"
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2013-06-12 11:35:48 +03:00 |
graphics.cpp
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NEVERHOOD: Add a console command to display the current surfaces
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2013-06-09 17:13:23 +03:00 |
graphics.h
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NEVERHOOD: Add a console command to display the current surfaces
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2013-06-09 17:13:23 +03:00 |
klaymen.cpp
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NEVERHOOD: Remove or silence by default some more debug output
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2013-06-12 11:35:47 +03:00 |
klaymen.h
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NEVERHOOD: Implement game-internal savegame overwrite query screen
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2013-05-08 20:47:42 +02:00 |
menumodule.cpp
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NEVERHOOD: Add a console command to display the current surfaces
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2013-06-09 17:13:23 +03:00 |
menumodule.h
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NEVERHOOD: Work on the save/load/delete menus
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2013-05-08 20:47:43 +02:00 |
messages.h
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NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
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2013-05-08 20:47:41 +02:00 |
microtiles.cpp
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NEVERHOOD: Silence two compiler warnings about set but unused variables.
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2013-05-28 02:07:02 +01:00 |
microtiles.h
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NEVERHOOD: Fix some logic bugs and minor changes
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2013-05-08 20:47:43 +02:00 |
module.cpp
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NEVERHOOD: Move module files to own subdirectory
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2013-05-08 20:49:19 +02:00 |
module.h
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NEVERHOOD: Add a console command to display the current surfaces
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2013-06-09 17:13:23 +03:00 |
module.mk
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NEVERHOOD: Add a debug console, together with a command to change rooms
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2013-06-09 16:07:45 +03:00 |
mouse.cpp
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NEVERHOOD: Rename stuff in Sprite:
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2013-05-08 20:47:33 +02:00 |
mouse.h
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NEVERHOOD: Add making of video to the main menu
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2013-05-08 20:47:33 +02:00 |
navigationscene.cpp
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NEVERHOOD: Try to fix the Smacker issues inside of SmackerPlayer only (instead the numerous classes using it)
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2013-06-11 11:33:05 +02:00 |
navigationscene.h
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NEVERHOOD: Try to fix the Smacker issues inside of SmackerPlayer only (instead the numerous classes using it)
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2013-06-11 11:33:05 +02:00 |
neverhood.cpp
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NEVERHOOD: Add a debug console, together with a command to change rooms
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2013-06-09 16:07:45 +03:00 |
neverhood.h
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NEVERHOOD: Add a debug console, together with a command to change rooms
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2013-06-09 16:07:45 +03:00 |
palette.cpp
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NEVERHOOD: Remove TODOs concerning the original engine's debug code
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2013-05-08 20:47:31 +02:00 |
palette.h
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NEVERHOOD: Remove TODOs concerning the original engine's debug code
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2013-05-08 20:47:31 +02:00 |
resource.cpp
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NEVERHOOD: Fix deletes in SpriteResource::unload() and ResourceMan::purgeResources()
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2013-05-08 21:02:00 +02:00 |
resource.h
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NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
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2013-05-08 20:47:41 +02:00 |
resourceman.cpp
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NEVERHOOD: Fix deletes in SpriteResource::unload() and ResourceMan::purgeResources()
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2013-05-08 21:02:00 +02:00 |
resourceman.h
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NEVERHOOD: Implement resource cache purging and purge it after each scene
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2013-05-08 20:47:39 +02:00 |
saveload.cpp
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NEVERHOOD: Add game-internal savegame delete menu
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2013-05-08 20:47:43 +02:00 |
scene.cpp
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NEVERHOOD: Add a console command to display the current surfaces
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2013-06-09 17:13:23 +03:00 |
scene.h
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NEVERHOOD: Add a console command to display the current surfaces
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2013-06-09 17:13:23 +03:00 |
screen.cpp
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NEVERHOOD: Fix member var initializations
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2013-05-08 21:02:00 +02:00 |
screen.h
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NEVERHOOD: Add Screen::saveParams and Screen::restoreParams, called when etnering/leaving the menu
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2013-05-08 20:47:42 +02:00 |
smackerplayer.cpp
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NEVERHOOD: Try to fix the Smacker issues inside of SmackerPlayer only (instead the numerous classes using it)
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2013-06-11 11:33:05 +02:00 |
smackerplayer.h
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NEVERHOOD: Try to fix the Smacker issues inside of SmackerPlayer only (instead the numerous classes using it)
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2013-06-11 11:33:05 +02:00 |
smackerscene.cpp
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NEVERHOOD: Fix some logic bugs and minor changes
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2013-05-08 20:47:43 +02:00 |
smackerscene.h
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NEVERHOOD: Minor renaming and cleanup
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2013-05-08 20:47:40 +02:00 |
sound.cpp
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NEVERHOOD: Stop all sounds before restoring / restarting
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2013-06-12 11:35:47 +03:00 |
sound.h
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NEVERHOOD: Stop all sounds before restoring / restarting
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2013-06-12 11:35:47 +03:00 |
sprite.cpp
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NEVERHOOD: Add a console command to display the current surfaces
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2013-06-09 17:13:23 +03:00 |
sprite.h
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NEVERHOOD: Made multi-line function-line macros safer
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2013-05-31 19:30:36 +02:00 |
staticdata.cpp
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NEVERHOOD: Don't load a DataResource if the same data is already loaded; this fixes a nasty bug in several scenes which use message lists from a DataResource
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2013-05-08 20:47:40 +02:00 |
staticdata.h
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NEVERHOOD: Rename SceneInfo2700 to TrackInfo
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2013-05-08 20:47:40 +02:00 |
todo.txt
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NEVERHOOD: Update todo.txt
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2013-05-08 20:47:43 +02:00 |