scummvm/engines/fullpipe
2016-10-02 13:44:37 +02:00
..
scenes FULLPIPE: Fix ball collision detection in scene14 2016-10-02 13:44:37 +02:00
anihandler.cpp FULLPIPE: Rename is GabeObject 2016-09-05 00:11:07 +02:00
anihandler.h FULLPIPE: Renamed rest of the AniHandler class methods 2016-08-14 21:40:29 +02:00
behavior.cpp FULLPIPE: Rename is GabeObject 2016-09-05 00:11:07 +02:00
behavior.h FULLPIPE: Renames in Behavior code 2016-07-22 22:33:34 +03:00
configure.engine CONFIGURE: Introduced new engine dependency: highres 2016-03-05 14:25:56 +01:00
console.cpp
console.h
constants.h FULLPIPE: Remove constant duplicates 2016-09-30 22:39:07 +02:00
detection.cpp FULLPIPE: Increase number of saveslots. 2016-09-30 22:35:55 +02:00
floaters.cpp FULLPIPE: Fix floaters direction 2016-09-04 18:28:19 +02:00
floaters.h
fullpipe.cpp FULLPIPE: Center mouse cursor on startup 2016-10-02 13:23:04 +02:00
fullpipe.h FULLPIPE: Add support loading/saving from GMM 2016-09-27 19:10:07 +02:00
gameloader.cpp FULLPIPE: Move more stuff to stateloader.cpp 2016-09-20 19:34:48 +02:00
gameloader.h FULLPIPE: Add support loading/saving from GMM 2016-09-27 19:10:07 +02:00
gfx.cpp FULLPIPE: Fix alpha data type 2016-09-21 08:11:55 +02:00
gfx.h FULLPIPE: Fix alpha data type 2016-09-21 08:11:55 +02:00
init.cpp
input.cpp JANITORIAL: Fix whitespaces 2016-09-04 14:42:52 +02:00
input.h
interaction.cpp FULLPIPE: Mass fix incorrect inhibitor flag 2016-09-17 20:43:57 +02:00
interaction.h
inventory.cpp FULLPIPE: Fix inventory not being cleared on game load 2016-09-20 19:34:48 +02:00
inventory.h FULLPIPE: Further work on saving 2016-09-18 00:16:29 +02:00
lift.cpp FULLPIPE: Mass fix incorrect inhibitor flag 2016-09-17 20:43:57 +02:00
messagehandlers.cpp FULLPIPE: Rename is GabeObject 2016-09-05 00:11:07 +02:00
messages.cpp FULLPIPE: Fix errorneous message queue cleanup 2016-09-21 21:59:35 +02:00
messages.h FULLPIPE: Rename in ExCommand structure 2016-09-04 23:54:43 +02:00
modal.cpp FULLPIPE: Enable debug menu permanently after cheat code to match the original 2016-09-30 22:35:55 +02:00
modal.h
module.mk FULLPIPE: Further work on game saving 2016-09-16 22:15:24 +02:00
motion.cpp FULLPIPE: Fix MctlGraph::getNearestLink 2016-10-01 14:48:06 +02:00
motion.h FULLPIPE: Clarify MovGraphLink flags variable type 2016-10-01 23:13:54 +02:00
ngiarchive.cpp FULLPIPE: Split all debug output by channels 2016-07-28 00:37:32 +03:00
ngiarchive.h
objectnames.h
objects.h FULLPIPE: Further work on saving 2016-09-18 00:16:29 +02:00
scene.cpp FULLPIPE: Fix counter in Scene::objectList_sortByPriority 2016-09-27 22:55:12 +02:00
scene.h FULLPIPE: Revert to original bubble sort algorithm for scene objects 2016-09-27 22:55:00 +02:00
scenes.cpp FULLPIPE: Rebames in scene37 2016-10-01 23:13:54 +02:00
scenes.h FULLPIPE: Rebames in scene37 2016-10-01 23:13:54 +02:00
sound.cpp FULLPIPE: Make sound controls work and persistent 2016-09-11 23:18:25 +02:00
sound.h FULLPIPE: Free _soundItems when SoundList is deleted 2016-09-08 17:24:22 +02:00
stateloader.cpp FULLPIPE: Add support loading/saving from GMM 2016-09-27 19:10:07 +02:00
statesaver.cpp FULLPIPE: Save correct thumbnail to the savegames 2016-09-29 07:33:19 +02:00
statics.cpp FULLPIPE: Fix Movement::calcDuration 2016-09-24 17:32:20 +02:00
statics.h FULLPIPE: Added more debug output to scene09. Clarified pixel data type. 2016-09-21 21:22:22 +02:00
utils.cpp FULLPIPE: Fix game save/load 2016-09-19 19:17:02 +02:00
utils.h FULLPIPE: Made object sorting stable. This removes flicker in many scenes 2016-09-23 18:28:01 +02:00