Commit Graph

1570 Commits

Author SHA1 Message Date
Eugene Sandulenko
4ddf68ac9a FULLPIPE: Fix ball collision detection in scene14 2016-10-02 13:44:37 +02:00
Eugene Sandulenko
4acb6c886c FULLPIPE: Center mouse cursor on startup 2016-10-02 13:23:04 +02:00
Eugene Sandulenko
90ec4f6ac5 FULLPIPE: Fix crash on reenter to scene37 2016-10-02 13:01:39 +02:00
Eugene Sandulenko
e2325f022b FULLPIPE: Fix tube logic on scene37 2016-10-02 13:01:39 +02:00
Eugene Sandulenko
e16725a763 FULLPIPE: Rebames in scene37 2016-10-01 23:13:54 +02:00
Eugene Sandulenko
7da5d48d5e FULLPIPE: Clarify MovGraphLink flags variable type 2016-10-01 23:13:54 +02:00
Eugene Sandulenko
a4758dac41 FULLPIPE: Fix logic in scene25. Now Dude can return back 2016-10-01 21:27:02 +02:00
Eugene Sandulenko
70f9cc5215 FULLPIPE: Further selection to cursor handling in scene25 2016-10-01 21:26:58 +02:00
Eugene Sandulenko
50753f292a FULLPIPE: Fix cursor handling in scene25 2016-10-01 20:45:00 +02:00
Retro-Junk
b624e4e7b7 FULLPIPE: Scene14: Fix ball game 2016-10-01 20:28:54 +02:00
Retro-Junk
5e814b6d36 FULLPIPE: Scene26: Fix pool level validation 2016-10-01 20:28:45 +02:00
Retro-Junk
60326023b5 FULLPIPE: Scene26: Fix valves interaction 2016-10-01 15:00:29 +02:00
Retro-Junk
e61cb2285f FULLPIPE: Fix MctlGraph::getNearestLink 2016-10-01 14:48:06 +02:00
Retro-Junk
342c9cdc36 FULLPIPE: Scene28: Fix flies priority 2016-10-01 14:47:44 +02:00
Retro-Junk
f0425d4e94 FULLPIPE: Fix bounding box calculation in ReactPolygonal::getBBox 2016-10-01 00:50:35 +02:00
Eugene Sandulenko
5d1ea5db91 FULLPIPE: Fix scene persistence between scenes 2016-10-01 00:24:31 +02:00
Eugene Sandulenko
7c412fb9bf FULLPIPE: Fix Soldiers/girls show up sequence in scene16 2016-10-01 00:24:31 +02:00
Eugene Sandulenko
74becd01ad FULLPIPE: Remove constant duplicates 2016-09-30 22:39:07 +02:00
Eugene Sandulenko
ec7ab8a3a2 FULLPIPE: Increase number of saveslots.
Original save/load menu supports only 8 saves.
2016-09-30 22:35:55 +02:00
Eugene Sandulenko
c294f9ae8d FULLPIPE: Fix whirlgig rotation on scene13 2016-09-30 22:35:55 +02:00
Eugene Sandulenko
424d2380b5 FULLPIPE: Enable debug menu permanently after cheat code to match the original 2016-09-30 22:35:55 +02:00
Eugene Sandulenko
b1c10e147c FULLPIPE: Fix cursor color on Inflater in scene10 2016-09-30 22:35:55 +02:00
Eugene Sandulenko
c48dfb7071 FULLPIPE: Fix crash in scene07 when drawer is handed to the Cornersitter 2016-09-29 12:53:00 +02:00
Eugene Sandulenko
ea1ec78be4 FULLPIPE: Save correct thumbnail to the savegames 2016-09-29 07:33:19 +02:00
Eugene Sandulenko
6aa4efda50 FULLPIPE: Do not save on every room entering 2016-09-29 07:33:18 +02:00
Retro-Junk
8ad7d51029 FULLPIPE: Scene06: Fix unpickable ball 2016-09-28 08:21:18 +02:00
Retro-Junk
bceeee08d0 FULLPIPE: Fix counter in Scene::objectList_sortByPriority 2016-09-27 22:55:12 +02:00
Retro-Junk
5de239e3c6 FULLPIPE: Revert to original bubble sort algorithm for scene objects 2016-09-27 22:55:00 +02:00
Eugene Sandulenko
a687ae3daf FULLPIPE: Add support loading/saving from GMM 2016-09-27 19:10:07 +02:00
Eugene Sandulenko
b783f0b528 FULLPIPE: Mark that the engine has simple save names 2016-09-27 18:32:52 +02:00
Eugene Sandulenko
37f4b36f7f FULLPIPE: Add support for loading from launcher 2016-09-27 18:29:05 +02:00
Eugene Sandulenko
dea4b64839 FULLPIPE: Assign unique number to objects in the scene, so they stay stable 2016-09-26 20:41:17 +02:00
Eugene Sandulenko
804c6ab713 FULLPIPE: Remove redundant debug output 2016-09-25 20:05:55 +02:00
Eugene Sandulenko
d367f0fb7c FULLPIPE: Fix loading saves 2016-09-25 20:03:50 +02:00
Eugene Sandulenko
cc0ad208aa FULLPIPE: Added more debug output to saveload code 2016-09-25 19:39:07 +02:00
Retro-Junk
4a07489af2 FULLPIPE: Fix invalid motion when turning 2016-09-24 17:33:34 +02:00
Retro-Junk
edf9828a11 FULLPIPE: Fix MessageQueue instantination in MctlGraph::makeQueue 2016-09-24 17:33:18 +02:00
Retro-Junk
fb66de5bb9 FULLPIPE: Fix Movement::calcDuration 2016-09-24 17:32:20 +02:00
Eugene Sandulenko
93ec723da1 FULLPIPE: Revert errorneous change 2016-09-23 18:28:01 +02:00
Eugene Sandulenko
c9d01a0cfd FULLPIPE: Made object sorting stable. This removes flicker in many scenes 2016-09-23 18:28:01 +02:00
Eugene Sandulenko
a46ac56015 FULLPIPE: Added more debug info to saveload code 2016-09-23 18:28:01 +02:00
Eugene Sandulenko
5bcb60995b FULLPIPE: Remove debug leftover 2016-09-22 18:22:53 +02:00
Eugene Sandulenko
b32f167345 FULLPIPE: Fix Kozyawkas not hanging in the air when jar is lifter in scene04 2016-09-22 18:18:59 +02:00
Eugene Sandulenko
19780a8e05 FULLPIPE: Added more debug output to scene04 2016-09-22 18:18:59 +02:00
Eugene Sandulenko
adb2ef6df7 FULLPIPE: Fix crash when savepath is not writeable 2016-09-21 21:59:35 +02:00
Eugene Sandulenko
dd4f58e9d4 FULLPIPE: Fix errorneous message queue cleanup 2016-09-21 21:59:35 +02:00
Eugene Sandulenko
d373ddfd3f FULLPIPE: Fix crash on scene09 reentry 2016-09-21 21:22:22 +02:00
Eugene Sandulenko
6286306ace FULLPIPE: Fix scene09 difficulty. Now cords collision gets properly ignored 2016-09-21 21:22:22 +02:00
Eugene Sandulenko
726b54d15c FULLPIPE: Added more debug output to scene09. Clarified pixel data type. 2016-09-21 21:22:22 +02:00
Eugene Sandulenko
1810aaf313 FULLPIPE: Added more debug to scene09 2016-09-21 21:22:22 +02:00