scummvm/engines
2007-08-04 12:05:32 +00:00
..
agi Some Apple IIGS sound chip playing mode defines etc. 2007-08-04 12:05:32 +00:00
agos Add German Amiga version of Waxworks. 2007-08-03 07:47:34 +00:00
cine Fix bug where an object was accessed after it was deleted in cine engine 2007-07-02 22:42:35 +00:00
cruise Removing non-ASCII chars from source code 2007-07-01 12:47:07 +00:00
drascula Fixed some of the compiler warnings, and added a FIXME comment (and #if 0:ed) 2007-08-02 22:23:57 +00:00
gob Make resolution change in Lost in Time less wacky. 2007-08-03 21:09:41 +00:00
kyra Fixed some warnings 2007-07-29 17:37:08 +00:00
lure Added proper room change fading effect 2007-07-26 10:11:31 +00:00
parallaction Fixed broken implementation of Close command. 2007-08-04 09:43:28 +00:00
queen Fixed sound factory messup caused by my previous commit 2007-07-15 19:24:00 +00:00
saga Undefined character 9 is no longer printed in the IHNM demo help screen 2007-08-02 15:29:50 +00:00
scumm Fix disabling speech in FOA. 2007-08-04 05:56:38 +00:00
sky Re-added __attribute__(packed) 2007-07-01 18:18:43 +00:00
sword1 Added FIXME comments regarding use of AudioStream::openStreamFile 2007-07-15 19:26:00 +00:00
sword2 The mixer no longer allows unpausing channels that aren't paused. So don't. 2007-07-21 14:39:12 +00:00
touche workaround for original game graphic glitch #1751170 2007-08-01 20:59:59 +00:00
engine.cpp Fix for bug #1746112 (SCUMM: Crash when pressing SPACE (Pause)) 2007-07-01 20:16:24 +00:00
engine.h Split Engine::pauseEngine: It now does pauseLevel handling, while engines can provide a simpler pauseEngineIntern method; provided default implementation of the latter which simply (un)pauses the mixer 2007-06-30 22:22:25 +00:00
engines.mk added engine stubs code for Drascula game 2007-07-17 21:35:01 +00:00
module.mk Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00