.. |
smush
|
increased SmushMixer stream size to 500K, this seems to help in Fullthrottle. Apparently, audio data is streamed faster than it's played, and in at least one case there's ~500KB being stream in quick successions (many packets, each 16KB), which is why 100K are not sufficient
|
2003-07-06 01:41:34 +00:00 |
.cvsignore
|
fixed the 'intelligent' GCC build rules; added .cvsignore files
|
2002-08-21 16:28:19 +00:00 |
actor.cpp
|
fix for bug #766532: MI2: look at coffin to Mojo
|
2003-07-07 22:11:03 +00:00 |
actor.h
|
removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix)
|
2003-07-02 13:47:03 +00:00 |
akos.cpp
|
Moved out akos_compare (no reason for it to be member of class Scumm)
|
2003-06-26 22:50:01 +00:00 |
akos.h
|
made scale table const again; some cleanup in setupBompScale
|
2003-06-19 16:03:12 +00:00 |
base-costume.cpp
|
costume code cleanup & some more C64 tweaks
|
2003-07-08 12:28:57 +00:00 |
base-costume.h
|
move V1_ignorePakCols to CostumeRenderer (it makes absolutely no sense to keep it in BaseCostumeRenderer), and renamed it to c64_ignorePakCols to avoid confusion (V1 in the context of costumes means the original costume format, as opposed to AKOS; and *not* the scumm version); added FIXME to cost_decodeData (have my doubts about it being correct)
|
2003-07-08 10:49:13 +00:00 |
bomp.cpp
|
the _bompBitsTable really tells the number of 1 bits in a given byte
|
2003-06-19 17:50:18 +00:00 |
bomp.h
|
cleanup / added comments / code unification
|
2003-06-01 13:09:30 +00:00 |
boxes.cpp
|
removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix)
|
2003-07-02 13:47:03 +00:00 |
boxes.h
|
removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix)
|
2003-07-02 13:47:03 +00:00 |
bundle.cpp
|
cleanup
|
2003-06-27 00:10:17 +00:00 |
bundle.h
|
cleanup
|
2003-06-27 00:10:17 +00:00 |
camera.cpp
|
only move charset mask upon scrolling if tex is displayed in the game graphics, but not for games which have a seperate text display area (partial fix for bug #766109)
|
2003-07-07 22:17:20 +00:00 |
charset.cpp
|
correct shadow color in Zak256
|
2003-06-26 21:41:53 +00:00 |
charset.h
|
correct shadow color in Zak256
|
2003-06-26 21:41:53 +00:00 |
costume.cpp
|
_dataOffsets has the correct value now (based on comparisions of repeated offsets in the offsets tables, and matching them up between V1 and V2)
|
2003-07-08 16:47:15 +00:00 |
costume.h
|
again some code transformation (no functionality change; the V1 specific modifications now mostly have to be done in one spot, and it's now pretty obvious how things evolved towards AKOS
|
2003-07-08 16:31:01 +00:00 |
debugger.cpp
|
const correctness
|
2003-07-03 22:06:13 +00:00 |
debugger.h
|
added box matrix debug command
|
2003-05-31 14:32:35 +00:00 |
dialogs.cpp
|
fix for bug #766119: help screen: '.' is listed incorrectly
|
2003-07-07 22:33:07 +00:00 |
dialogs.h
|
fix for bug #766119: help screen: '.' is listed incorrectly
|
2003-07-07 22:33:07 +00:00 |
gfx.cpp
|
correct palette on amiga version of mi, from Hibernatus
|
2003-07-06 10:01:23 +00:00 |
gfx.h
|
added initial form of v1 costume codec (NOT WORKING, i think)
|
2003-06-19 10:45:21 +00:00 |
help.cpp
|
fix for bug #766119: help screen: '.' is listed incorrectly
|
2003-07-07 22:33:07 +00:00 |
help.h
|
fix for bug #766119: help screen: '.' is listed incorrectly
|
2003-07-07 22:33:07 +00:00 |
imuse_digi.cpp
|
more cleanup
|
2003-07-02 11:04:48 +00:00 |
imuse_digi.h
|
lots of mixer cleanup / refactoring / reengineering
|
2003-06-21 23:29:34 +00:00 |
imuse_internal.h
|
Some last SysEx cleanup.
|
2003-06-01 04:05:13 +00:00 |
imuse_player.cpp
|
sync implementation with interface
|
2003-06-27 19:31:36 +00:00 |
imuse.cpp
|
Fix for bug [761637] FOA: Music problems in endgame/credits.
|
2003-07-07 05:45:55 +00:00 |
imuse.h
|
updated code to use type MutexRef; added class StackLock (from sdl backend, now in util.*)
|
2003-07-05 15:19:11 +00:00 |
instrument.cpp
|
const
|
2003-07-03 23:44:28 +00:00 |
instrument.h
|
fixed two leaks
|
2003-07-04 13:16:48 +00:00 |
intern.h
|
Add a few more actor debugger subcommands, and correct V2 coordinate translation for
|
2003-07-01 04:20:41 +00:00 |
module.mk
|
Patch #745843: Help Dialog; in addition, I moved the 'About' dialog button from the options dialog to the main save/load dialog and enlarged & rearranged that dialog
|
2003-06-14 21:18:14 +00:00 |
nut_renderer.cpp
|
follow our coding conventions
|
2003-06-07 00:49:36 +00:00 |
nut_renderer.h
|
fixed warning regarding overloaded virtual methods
|
2003-07-04 11:19:25 +00:00 |
object.cpp
|
this FIXME is obsoleted by my recent fix for getMaskFromBox
|
2003-06-30 22:22:04 +00:00 |
object.h
|
const as const can!
|
2003-05-28 20:01:47 +00:00 |
player_v2.cpp
|
cleanup
|
2003-06-27 00:10:17 +00:00 |
player_v2.h
|
updated code to use type MutexRef; added class StackLock (from sdl backend, now in util.*)
|
2003-07-05 15:19:11 +00:00 |
resource_v2.cpp
|
replaced GF_AFTER with _version
|
2003-06-07 00:13:26 +00:00 |
resource_v3.cpp
|
don't use _gameDataPath directly; minor cleanup
|
2003-05-24 22:13:01 +00:00 |
resource_v4.cpp
|
updated copyrights headers
|
2003-03-06 21:46:56 +00:00 |
resource.cpp
|
add support for MRAW/dmu files in 3DO humongous games, has the overlapping music problem again so will probably have to play music via digital imuse at some point
|
2003-07-06 15:02:13 +00:00 |
resource.h
|
added ResourceIterator, replacing two of the old findResource/findResourceSmall function - contraty to those, this approach is thread safe
|
2003-06-26 00:47:39 +00:00 |
saveload.cpp
|
Cleanup.
|
2003-06-17 15:32:45 +00:00 |
saveload.h
|
moved GameId declaration to common/engine.h (more logical); moved scumm specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies)
|
2003-06-15 01:42:19 +00:00 |
script_v2.cpp
|
fix o2_loadRoomWithEgo regression (this bug was uncovered by my previous adjustXYToBeInBox improvment)
|
2003-07-02 14:21:13 +00:00 |
script_v5.cpp
|
More fixes from Hibernatus
|
2003-07-06 06:36:26 +00:00 |
script_v6.cpp
|
implemented missing puttputt actor opcode 218. this opcode is strange (based of disassembly)
|
2003-07-06 23:19:03 +00:00 |
script_v8.cpp
|
Comitted the partial (but seemintly good enough) actorHit implementation
|
2003-06-16 15:11:24 +00:00 |
script.cpp
|
added some very limited support for Mac Loom (text is now properly centered around x:160 instead of x:0); added (commented out) copyprot bypass (but since I am not sure if there was ever a Mac Loom w/o codes, am not sure if this ever should be enabled); added comment regarding the Mac Loom sound format
|
2003-07-04 12:34:09 +00:00 |
scumm.h
|
added GID_PUTTPUTT game id for puttputt games to prevent use samnmax hacks
|
2003-07-06 16:51:22 +00:00 |
scummvm.cpp
|
Use the correct size (I hope) for decoding _C64MaskChar (whatever that is).
|
2003-07-08 06:28:25 +00:00 |
sound.cpp
|
add support for MRAW/dmu files in 3DO humongous games, has the overlapping music problem again so will probably have to play music via digital imuse at some point
|
2003-07-06 15:02:13 +00:00 |
sound.h
|
partially implemented the Audio CD query opcode in Zak256 (see bug #762589); cleanup
|
2003-06-30 23:18:20 +00:00 |
string.cpp
|
_talkChannel can legally be 0, too
|
2003-07-02 00:38:17 +00:00 |
usage_bits.cpp
|
updated copyrights headers
|
2003-03-06 21:46:56 +00:00 |
usage_bits.h
|
updated copyrights headers
|
2003-03-06 21:46:56 +00:00 |
vars.cpp
|
runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT
|
2003-06-14 12:23:30 +00:00 |
verbs.cpp
|
added getOBIMFromObject and getObjectImage methods; changed code to use those
|
2003-06-26 01:46:41 +00:00 |
verbs.h
|
some more ScummVM::Rect
|
2003-05-15 22:36:43 +00:00 |