..
modules
NEVERHOOD: Fix crash in scene 1105 (teddy bear panel)
2013-06-02 10:54:37 +02:00
background.cpp
NEVERHOOD: Remove DirtyBackground which became obsolete after the renderqueue stuff
2013-05-08 20:47:31 +02:00
background.h
NEVERHOOD: Remove DirtyBackground which became obsolete after the renderqueue stuff
2013-05-08 20:47:31 +02:00
blbarchive.cpp
NEVERHOOD: Fix some logic bugs and minor changes
2013-05-08 20:47:43 +02:00
blbarchive.h
NEVERHOOD: Work on the resource system:
2013-05-08 20:47:07 +02:00
detection.cpp
NEVERHOOD: Add detection for Russian version. Requires more work
2013-05-17 08:52:45 +03:00
diskplayerscene.cpp
NEVERHOOD: Clean up DiskplayerScene
2013-05-08 20:47:39 +02:00
diskplayerscene.h
NEVERHOOD: Clean up DiskplayerScene
2013-05-08 20:47:39 +02:00
entity.cpp
NEVERHOOD: Clean up DiskplayerScene
2013-05-08 20:47:39 +02:00
entity.h
NEVERHOOD: Made multi-line function-line macros safer
2013-05-31 19:30:36 +02:00
gamemodule.cpp
NEVERHOOD: Move module files to own subdirectory
2013-05-08 20:49:19 +02:00
gamemodule.h
NEVERHOOD: Add Screen::saveParams and Screen::restoreParams, called when etnering/leaving the menu
2013-05-08 20:47:42 +02:00
gamevars.cpp
NEVERHOOD: Implement restart functionality (from both main menu and game logic)
2013-05-08 20:47:42 +02:00
gamevars.h
NEVERHOOD: Implement restart functionality (from both main menu and game logic)
2013-05-08 20:47:42 +02:00
graphics.cpp
NEVERHOOD: Add Y-flipping to unpackSpriteNormal
2013-05-08 20:47:43 +02:00
graphics.h
NEVERHOOD: Clean up DiskplayerScene
2013-05-08 20:47:39 +02:00
klaymen.cpp
NEVERHOOD: Implement game-internal savegame overwrite query screen
2013-05-08 20:47:42 +02:00
klaymen.h
NEVERHOOD: Implement game-internal savegame overwrite query screen
2013-05-08 20:47:42 +02:00
menumodule.cpp
NEVERHOOD: Fix issues in the save/load screens
2013-05-08 21:01:54 +02:00
menumodule.h
NEVERHOOD: Work on the save/load/delete menus
2013-05-08 20:47:43 +02:00
messages.h
NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
2013-05-08 20:47:41 +02:00
microtiles.cpp
NEVERHOOD: Silence two compiler warnings about set but unused variables.
2013-05-28 02:07:02 +01:00
microtiles.h
NEVERHOOD: Fix some logic bugs and minor changes
2013-05-08 20:47:43 +02:00
module.cpp
NEVERHOOD: Move module files to own subdirectory
2013-05-08 20:49:19 +02:00
module.h
NEVERHOOD: Minor renaming and cleanup
2013-05-08 20:47:40 +02:00
module.mk
NEVERHOOD: Update old form of module.mk
2013-05-15 22:21:11 +03:00
mouse.cpp
NEVERHOOD: Rename stuff in Sprite:
2013-05-08 20:47:33 +02:00
mouse.h
NEVERHOOD: Add making of video to the main menu
2013-05-08 20:47:33 +02:00
navigationscene.cpp
NEVERHOOD: Fix invalid memory access in navigation scenes
2013-05-27 06:48:23 +02:00
navigationscene.h
NEVERHOOD: Fix invalid memory access in navigation scenes
2013-05-27 06:48:23 +02:00
neverhood.cpp
NEVERHOOD: Don't show mouse cursor on game startup
2013-05-28 02:43:49 +03:00
neverhood.h
NEVERHOOD: Add game-internal savegame delete menu
2013-05-08 20:47:43 +02:00
palette.cpp
NEVERHOOD: Remove TODOs concerning the original engine's debug code
2013-05-08 20:47:31 +02:00
palette.h
NEVERHOOD: Remove TODOs concerning the original engine's debug code
2013-05-08 20:47:31 +02:00
resource.cpp
NEVERHOOD: Fix deletes in SpriteResource::unload() and ResourceMan::purgeResources()
2013-05-08 21:02:00 +02:00
resource.h
NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
2013-05-08 20:47:41 +02:00
resourceman.cpp
NEVERHOOD: Fix deletes in SpriteResource::unload() and ResourceMan::purgeResources()
2013-05-08 21:02:00 +02:00
resourceman.h
NEVERHOOD: Implement resource cache purging and purge it after each scene
2013-05-08 20:47:39 +02:00
saveload.cpp
NEVERHOOD: Add game-internal savegame delete menu
2013-05-08 20:47:43 +02:00
scene.cpp
NEVERHOOD: Fix member var initializations
2013-05-08 21:02:00 +02:00
scene.h
NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
2013-05-08 20:47:41 +02:00
screen.cpp
NEVERHOOD: Fix member var initializations
2013-05-08 21:02:00 +02:00
screen.h
NEVERHOOD: Add Screen::saveParams and Screen::restoreParams, called when etnering/leaving the menu
2013-05-08 20:47:42 +02:00
smackerplayer.cpp
NEVERHOOD: Fix some logic bugs and minor changes
2013-05-08 20:47:43 +02:00
smackerplayer.h
NEVERHOOD: Improve frame-exact seeking for Scene2802
2013-05-08 20:47:38 +02:00
smackerscene.cpp
NEVERHOOD: Fix some logic bugs and minor changes
2013-05-08 20:47:43 +02:00
smackerscene.h
NEVERHOOD: Minor renaming and cleanup
2013-05-08 20:47:40 +02:00
sound.cpp
NEVERHOOD: Fix member var initializations
2013-05-08 21:02:00 +02:00
sound.h
NEVERHOOD: Fix some logic bugs and minor changes
2013-05-08 20:47:43 +02:00
sprite.cpp
NEVERHOOD: Change graphic resource draw method to get a Surface instead of separate pixels/pitch
2013-05-08 20:47:40 +02:00
sprite.h
NEVERHOOD: Made multi-line function-line macros safer
2013-05-31 19:30:36 +02:00
staticdata.cpp
NEVERHOOD: Don't load a DataResource if the same data is already loaded; this fixes a nasty bug in several scenes which use message lists from a DataResource
2013-05-08 20:47:40 +02:00
staticdata.h
NEVERHOOD: Rename SceneInfo2700 to TrackInfo
2013-05-08 20:47:40 +02:00
todo.txt
NEVERHOOD: Update todo.txt
2013-05-08 20:47:43 +02:00