scummvm/scumm
Torbjörn Andersson 5813724a33 Fixed text-positioning regressions in the Full Throttle intro and in The
Dig's "Spacetime Six" movie.

Also rewrote drawStringCentered() to be more like drawStringAbsolute(). It
makes sense to me, but let me know if it causes any new regressions.

svn-id: r8415
2003-06-09 12:24:05 +00:00
..
smush Fixed text-positioning regressions in the Full Throttle intro and in The 2003-06-09 12:24:05 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp follow our coding conventions 2003-06-07 00:49:36 +00:00
actor.h Enabled walk sounds in Indy3EGA/ZakEGA; cleanup (bug #747068) 2003-06-01 18:20:38 +00:00
akos.cpp follow our coding conventions 2003-06-07 00:49:36 +00:00
akos.h cleanup / added comments / code unification 2003-06-01 13:09:30 +00:00
base-costume.cpp Fxi win32 compile 2003-05-29 10:43:57 +00:00
base-costume.h converted from struc to class and added a function to update _numStrips, needed since we don't reinstantiate BCR all the time anymore 2003-06-05 02:46:08 +00:00
bomp.cpp follow our coding conventions 2003-06-07 00:49:36 +00:00
bomp.h cleanup / added comments / code unification 2003-06-01 13:09:30 +00:00
boxes.cpp reimplemented createBoxMatrix; this is much cleaner and easier to understand than the original code (IMHO); in a few cases it gives slightly different results (because the old code didn't always find the shortest path), but that shouldn't cause any problems 2003-06-08 17:59:09 +00:00
boxes.h ScummPoint -> ScummVM::Point 2003-05-15 21:57:38 +00:00
bundle.cpp fixed bug #739560: COMI: crash at start of part III 2003-05-31 00:18:22 +00:00
bundle.h fixed bug #739560: COMI: crash at start of part III 2003-05-31 00:18:22 +00:00
camera.cpp replaced GF_AFTER with _version 2003-06-07 00:13:26 +00:00
charset.cpp Fixed recent regression (too many blast texts) in The Dig's end credits and 2003-06-08 15:17:14 +00:00
charset.h Patch #747021: DIG&CMI 2 byte charset support (very heavily modified by me; still needs more cleanup but already works well enough) 2003-06-04 14:37:43 +00:00
costume.cpp some changes for v1 costumes 2003-06-07 10:44:54 +00:00
costume.h more costume cleanup. soone we should be able to merger AKOS codec1 and the old costume code 2003-05-30 21:37:58 +00:00
debugger.cpp follow our coding conventions 2003-06-07 00:49:36 +00:00
debugger.h added box matrix debug command 2003-05-31 14:32:35 +00:00
dialogs.cpp added quit event 2003-06-08 12:11:14 +00:00
dialogs.h added some meat to the global options dialog (no prefs are stored yet, though) 2003-03-25 15:32:36 +00:00
gfx.cpp allow quit during smush playback; cleanup 2003-06-09 01:32:36 +00:00
gfx.h fixed almost object drawing for v1 games, (ugly hack for drawBitmap) 2003-06-06 05:27:45 +00:00
imuse_digi.cpp follow our coding conventions 2003-06-07 00:49:36 +00:00
imuse_digi.h updated copyrights headers 2003-03-06 21:46:56 +00:00
imuse_internal.h Some last SysEx cleanup. 2003-06-01 04:05:13 +00:00
imuse_player.cpp Hack to fix odd usage of the ParameterFader 2003-06-01 19:16:34 +00:00
imuse.cpp Fixed MT-32 welcome message 2003-06-01 04:15:10 +00:00
imuse.h Added XMIDI support to IMuse. IMuse now plays music from Humongous games. 2003-05-23 18:35:53 +00:00
instrument.cpp fix gcc compile 2003-06-01 10:53:21 +00:00
instrument.h Added command line options for 2003-05-17 03:06:16 +00:00
intern.h more camera spliting 2003-05-29 23:44:24 +00:00
module.mk moved bomp stuff into own files; removed some of our 6 (!) bomp decoders 2003-05-30 19:00:33 +00:00
nut_renderer.cpp follow our coding conventions 2003-06-07 00:49:36 +00:00
nut_renderer.h make SmushFont inherit from NutRenderer (TODO: drawChar stuff should be unified, too) 2003-06-07 00:33:46 +00:00
object.cpp replaced GF_AFTER with _version 2003-06-07 00:13:26 +00:00
object.h const as const can! 2003-05-28 20:01:47 +00:00
player_v2.cpp This should be the right check for header_len. 2003-06-07 09:48:10 +00:00
player_v2.h Added a fix for music_timer in V3 games. 2003-06-06 21:56:37 +00:00
resource_v2.cpp replaced GF_AFTER with _version 2003-06-07 00:13:26 +00:00
resource_v3.cpp don't use _gameDataPath directly; minor cleanup 2003-05-24 22:13:01 +00:00
resource_v4.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
resource.cpp replaced GF_AFTER with _version 2003-06-07 00:13:26 +00:00
resource.h const as const can! 2003-05-28 20:01:47 +00:00
saveload.cpp replaced GF_AFTER with _version 2003-06-07 00:13:26 +00:00
saveload.h Patch #743228: Storing mouse cursor info in savegames; Also, increased NUM_SCRIPT_SLOT to 80 (done at the same time so I only have to up the save game version once) 2003-05-28 18:13:30 +00:00
script_v2.cpp init costumes for v1 games 2003-06-07 04:24:57 +00:00
script_v5.cpp Fix for bug #654286: ZAK256: Ending credits are illegible 2003-06-07 18:26:51 +00:00
script_v6.cpp follow our coding conventions 2003-06-07 00:49:36 +00:00
script_v8.cpp don't incorrectly treat SO_PRINT_WRAP like SO_PRINT_MUMBLE; rather just ignore it 2003-06-09 00:46:32 +00:00
script.cpp follow our coding conventions 2003-06-07 00:49:36 +00:00
scumm.h Fixed recent regression (too many blast texts) in The Dig's end credits and 2003-06-08 15:17:14 +00:00
scummvm.cpp allow quit during smush playback; cleanup 2003-06-09 01:32:36 +00:00
sound.cpp follow our coding conventions 2003-06-07 00:49:36 +00:00
sound.h many pedantic warning fixes (and some actual potential buglets fixed, too) 2003-05-21 18:09:49 +00:00
string.cpp better (proper? hm...) code to deal with turning of subtitles in V7/V8 games 2003-06-09 00:51:09 +00:00
usage_bits.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
usage_bits.h updated copyrights headers 2003-03-06 21:46:56 +00:00
vars.cpp from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence preposition 2003-05-22 14:10:20 +00:00
verbs.cpp replaced GF_AFTER with _version 2003-06-07 00:13:26 +00:00
verbs.h some more ScummVM::Rect 2003-05-15 22:36:43 +00:00