..
smush
Fixed text-positioning regressions in the Full Throttle intro and in The
2003-06-09 12:24:05 +00:00
.cvsignore
fixed the 'intelligent' GCC build rules; added .cvsignore files
2002-08-21 16:28:19 +00:00
actor.cpp
follow our coding conventions
2003-06-07 00:49:36 +00:00
actor.h
Enabled walk sounds in Indy3EGA/ZakEGA; cleanup (bug #747068 )
2003-06-01 18:20:38 +00:00
akos.cpp
follow our coding conventions
2003-06-07 00:49:36 +00:00
akos.h
cleanup / added comments / code unification
2003-06-01 13:09:30 +00:00
base-costume.cpp
Fxi win32 compile
2003-05-29 10:43:57 +00:00
base-costume.h
converted from struc to class and added a function to update _numStrips, needed since we don't reinstantiate BCR all the time anymore
2003-06-05 02:46:08 +00:00
bomp.cpp
follow our coding conventions
2003-06-07 00:49:36 +00:00
bomp.h
cleanup / added comments / code unification
2003-06-01 13:09:30 +00:00
boxes.cpp
reimplemented createBoxMatrix; this is much cleaner and easier to understand than the original code (IMHO); in a few cases it gives slightly different results (because the old code didn't always find the shortest path), but that shouldn't cause any problems
2003-06-08 17:59:09 +00:00
boxes.h
ScummPoint -> ScummVM::Point
2003-05-15 21:57:38 +00:00
bundle.cpp
fixed bug #739560 : COMI: crash at start of part III
2003-05-31 00:18:22 +00:00
bundle.h
fixed bug #739560 : COMI: crash at start of part III
2003-05-31 00:18:22 +00:00
camera.cpp
replaced GF_AFTER with _version
2003-06-07 00:13:26 +00:00
charset.cpp
Fixed recent regression (too many blast texts) in The Dig's end credits and
2003-06-08 15:17:14 +00:00
charset.h
Patch #747021 : DIG&CMI 2 byte charset support (very heavily modified by me; still needs more cleanup but already works well enough)
2003-06-04 14:37:43 +00:00
costume.cpp
some changes for v1 costumes
2003-06-07 10:44:54 +00:00
costume.h
more costume cleanup. soone we should be able to merger AKOS codec1 and the old costume code
2003-05-30 21:37:58 +00:00
debugger.cpp
follow our coding conventions
2003-06-07 00:49:36 +00:00
debugger.h
added box matrix debug command
2003-05-31 14:32:35 +00:00
dialogs.cpp
added quit event
2003-06-08 12:11:14 +00:00
dialogs.h
added some meat to the global options dialog (no prefs are stored yet, though)
2003-03-25 15:32:36 +00:00
gfx.cpp
allow quit during smush playback; cleanup
2003-06-09 01:32:36 +00:00
gfx.h
fixed almost object drawing for v1 games, (ugly hack for drawBitmap)
2003-06-06 05:27:45 +00:00
imuse_digi.cpp
follow our coding conventions
2003-06-07 00:49:36 +00:00
imuse_digi.h
updated copyrights headers
2003-03-06 21:46:56 +00:00
imuse_internal.h
Some last SysEx cleanup.
2003-06-01 04:05:13 +00:00
imuse_player.cpp
Hack to fix odd usage of the ParameterFader
2003-06-01 19:16:34 +00:00
imuse.cpp
Fixed MT-32 welcome message
2003-06-01 04:15:10 +00:00
imuse.h
Added XMIDI support to IMuse. IMuse now plays music from Humongous games.
2003-05-23 18:35:53 +00:00
instrument.cpp
fix gcc compile
2003-06-01 10:53:21 +00:00
instrument.h
Added command line options for
2003-05-17 03:06:16 +00:00
intern.h
more camera spliting
2003-05-29 23:44:24 +00:00
module.mk
moved bomp stuff into own files; removed some of our 6 (!) bomp decoders
2003-05-30 19:00:33 +00:00
nut_renderer.cpp
follow our coding conventions
2003-06-07 00:49:36 +00:00
nut_renderer.h
make SmushFont inherit from NutRenderer (TODO: drawChar stuff should be unified, too)
2003-06-07 00:33:46 +00:00
object.cpp
replaced GF_AFTER with _version
2003-06-07 00:13:26 +00:00
object.h
const as const can!
2003-05-28 20:01:47 +00:00
player_v2.cpp
This should be the right check for header_len.
2003-06-07 09:48:10 +00:00
player_v2.h
Added a fix for music_timer in V3 games.
2003-06-06 21:56:37 +00:00
resource_v2.cpp
replaced GF_AFTER with _version
2003-06-07 00:13:26 +00:00
resource_v3.cpp
don't use _gameDataPath directly; minor cleanup
2003-05-24 22:13:01 +00:00
resource_v4.cpp
updated copyrights headers
2003-03-06 21:46:56 +00:00
resource.cpp
replaced GF_AFTER with _version
2003-06-07 00:13:26 +00:00
resource.h
const as const can!
2003-05-28 20:01:47 +00:00
saveload.cpp
replaced GF_AFTER with _version
2003-06-07 00:13:26 +00:00
saveload.h
Patch #743228 : Storing mouse cursor info in savegames; Also, increased NUM_SCRIPT_SLOT to 80 (done at the same time so I only have to up the save game version once)
2003-05-28 18:13:30 +00:00
script_v2.cpp
init costumes for v1 games
2003-06-07 04:24:57 +00:00
script_v5.cpp
Fix for bug #654286 : ZAK256: Ending credits are illegible
2003-06-07 18:26:51 +00:00
script_v6.cpp
follow our coding conventions
2003-06-07 00:49:36 +00:00
script_v8.cpp
don't incorrectly treat SO_PRINT_WRAP like SO_PRINT_MUMBLE; rather just ignore it
2003-06-09 00:46:32 +00:00
script.cpp
follow our coding conventions
2003-06-07 00:49:36 +00:00
scumm.h
Fixed recent regression (too many blast texts) in The Dig's end credits and
2003-06-08 15:17:14 +00:00
scummvm.cpp
allow quit during smush playback; cleanup
2003-06-09 01:32:36 +00:00
sound.cpp
follow our coding conventions
2003-06-07 00:49:36 +00:00
sound.h
many pedantic warning fixes (and some actual potential buglets fixed, too)
2003-05-21 18:09:49 +00:00
string.cpp
better (proper? hm...) code to deal with turning of subtitles in V7/V8 games
2003-06-09 00:51:09 +00:00
usage_bits.cpp
updated copyrights headers
2003-03-06 21:46:56 +00:00
usage_bits.h
updated copyrights headers
2003-03-06 21:46:56 +00:00
vars.cpp
from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence preposition
2003-05-22 14:10:20 +00:00
verbs.cpp
replaced GF_AFTER with _version
2003-06-07 00:13:26 +00:00
verbs.h
some more ScummVM::Rect
2003-05-15 22:36:43 +00:00