scummvm/engines
Johannes Schickel 64585b40eb KYRA: Get rid of Screen_LoL::generateLevelOverlay.
This function is actually exactly the same as Screen_v2::generateOverlay,
after I fixed the implementation of the latter last commit.

svn-id: r51704
2010-08-03 16:22:12 +00:00
..
agi AGI: Fix valgrind warning 2010-07-26 14:22:16 +00:00
agos AGOS: Make the "m" hotkey respect the mute setting. 2010-07-21 20:12:57 +00:00
cine CINE: Get rid of some unnecessary g_cine refs 2010-07-16 21:56:50 +00:00
cruise Remove PalmOS port 2010-07-17 18:41:38 +00:00
draci BUILD: Remove redundant MODULE_DIRS modification 2010-07-29 13:01:39 +00:00
drascula Changed abs() to ABS() in a few places. 2010-07-14 17:02:14 +00:00
gob GOB: Respect mute option on startup (bug #3032781) 2010-07-27 17:14:33 +00:00
groovie Silenced false positive warning in MSVC 2010-07-25 13:32:15 +00:00
kyra KYRA: Get rid of Screen_LoL::generateLevelOverlay. 2010-08-03 16:22:12 +00:00
lure LURE: Make LURE respect the mute settings. 2010-07-21 20:12:35 +00:00
m4 M4: Added further code fragments to enable player to move again 2010-07-29 11:41:51 +00:00
made MADE: fixed bug 3029750 caused by caching from commit 46102. 2010-07-22 11:20:16 +00:00
mohawk Add detection for 'Little Monster at School' and the bunch of demos that came on the CD (on the demo server now too). 2010-07-09 22:10:22 +00:00
parallaction DEBUGGER: Simplify how our console debugger works / is used 2010-07-17 18:38:42 +00:00
queen QUEEN: fix for bug 3036170. File name test supports upper case for transferring from Windows to other systems (e.g. PSP) 2010-08-01 07:02:05 +00:00
saga DEBUGGER: Simplify how our console debugger works / is used 2010-07-17 18:38:42 +00:00
sci SCI: kMemory issue in pq3 only for multilingual 2010-08-03 16:03:22 +00:00
scumm SCUMM: Add posibility to disable NES APU which is CPU demanding 2010-08-03 11:25:20 +00:00
sky DEBUGGER: Simplify how our console debugger works / is used 2010-07-17 18:38:42 +00:00
sword1 GRAPHICS: Renamed skipThumbnailHeader to skipThumbnail. 2010-08-02 22:28:30 +00:00
sword2 SWORD2: Improve sync between local and global "mute" settings 2010-07-23 19:52:58 +00:00
teenagent TEENAGENT: Sort the object files alphabetically. 2010-07-27 10:40:14 +00:00
tinsel DEBUGGER: Simplify how our console debugger works / is used 2010-07-17 18:38:42 +00:00
touche AUDIO: get rid of MDT_PREFER_MIDI since it should be sufficient to either select MDT_PREFER_MT32 or MDT_PREFER_GM 2010-06-25 20:51:57 +00:00
tucker AdvancedDetector: Add new parameter directoryGlobs. 2010-06-15 10:59:23 +00:00
advancedDetector.cpp AdvancedDetector: Fix ADGF_ADDENGISH implementation 2010-08-02 08:36:33 +00:00
advancedDetector.h AdvancedDetector: Introduce new flag GF_ADDENGLISH 2010-08-01 21:17:00 +00:00
dialogs.cpp GUI: Implement tooltips. FR #2821513. 2010-06-15 10:52:35 +00:00
dialogs.h Replace SCUMM F5 dialog by GMM & add help button to GMM 2010-05-26 19:54:50 +00:00
engine.cpp DEBUGGER: Simplify how our console debugger works / is used 2010-07-17 18:38:42 +00:00
engine.h Move initGraphics and initCommonGFX from to new header. 2010-05-04 11:58:12 +00:00
engines.mk Revert of accidental commit to engines.mk 2010-03-21 10:53:13 +00:00
game.cpp GUI: Implemented Languages as GUI options. 2010-06-15 10:57:28 +00:00
game.h GUI: Implemented Languages as GUI options. 2010-06-15 10:57:28 +00:00
metaengine.h Patch #2973290: Semicolon cleanup 2010-03-22 20:28:08 +00:00
module.mk ENGINES: Move SaveStateDescriptor etc. to engine/savestate.* 2010-03-18 15:09:48 +00:00
savestate.cpp Switch SaveStateDescriptor::getBool to use Common::parseBool 2010-04-06 09:27:27 +00:00
savestate.h ENGINES: Move SaveStateDescriptor etc. to engine/savestate.* 2010-03-18 15:09:48 +00:00
util.h Move initGraphics and initCommonGFX from to new header. 2010-05-04 11:58:12 +00:00