..
music
The stopMusic() function (which is publicly accessable from the outside) now
2006-06-17 15:54:40 +00:00
autoroute.cpp
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
autoroute.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
compact.cpp
Since our debug() adds an exclamation mark at the message end, remove
2006-04-04 22:04:51 +00:00
compact.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
control.cpp
More whitespace changes.
2006-07-14 13:33:58 +00:00
control.h
Added support for mouse wheel scrolling in save/restore dialog.
2006-03-26 06:22:41 +00:00
debug.cpp
Overhaul of the debugger code
2006-09-16 16:58:27 +00:00
debug.h
Overhaul of the debugger code
2006-09-16 16:58:27 +00:00
disk.cpp
It's wrong to assume a given file is located in gameDataPath, so do not use that to print out warnings that pretend otherwise
2006-05-01 22:27:56 +00:00
disk.h
It's wrong to assume a given file is located in gameDataPath, so do not use that to print out warnings that pretend otherwise
2006-05-01 22:27:56 +00:00
grid.cpp
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
grid.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
hufftext.cpp
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
intro.cpp
More whitespace changes.
2006-07-14 13:33:58 +00:00
intro.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
logic.cpp
Added OSystem::setFocusRectangle (first part of Nintendo DS patch)
2006-07-09 09:40:44 +00:00
logic.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
module.mk
* Renamed config.mak to config.mk
2006-06-24 08:48:11 +00:00
mouse.cpp
Match the original behaviour more closely when examining inventory items. The
2006-06-21 15:05:12 +00:00
mouse.h
Match the original behaviour more closely when examining inventory items. The
2006-06-21 15:05:12 +00:00
rnc_deco.cpp
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
rnc_deco.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
screen.cpp
Added OSystem::setFocusRectangle (first part of Nintendo DS patch)
2006-07-09 09:40:44 +00:00
screen.h
Added OSystem::setFocusRectangle (first part of Nintendo DS patch)
2006-07-09 09:40:44 +00:00
sky.cpp
* Added virtual Engine::getDebugger() method
2006-09-16 19:31:23 +00:00
sky.h
* Added virtual Engine::getDebugger() method
2006-09-16 19:31:23 +00:00
skydefs.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
sound.cpp
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
2006-07-23 16:13:26 +00:00
sound.h
Add eriktorbjorn's patch for bug #1507757 - BASS: Odd press sound at beginning
2006-06-21 11:33:40 +00:00
struc.h
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
2006-07-23 16:13:26 +00:00
text.cpp
Apply patch #1534805 ("BASS: Linc font too wide in version 303")
2006-08-16 20:01:58 +00:00
text.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00