scummvm/engines
2007-03-09 00:29:38 +00:00
..
agi Replaced uses of fprintf() with warning() or error() 2007-03-08 17:23:19 +00:00
agos Change the volume of music channel of mixer, when adjusting music volume too. 2007-02-27 11:47:28 +00:00
cine Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me 2007-02-20 18:50:17 +00:00
gob Fixed the crash in the interlude before the last level in the Gobliiins CD-version 2007-03-07 19:57:24 +00:00
kyra Fixed const issue (casting const to non-const) 2007-03-08 20:44:43 +00:00
lure Added support for Blacksmith's hammering animation and added Morkus' animation handler 2007-03-06 08:24:52 +00:00
parallaction deleted useless code 2007-03-08 20:07:27 +00:00
queen Since the amiga version handle music very differently than the PC version, the existing Music and MusicPlayer classes have been merged to a single MidiMusic class, simplifying code a bit. 2007-03-08 22:15:20 +00:00
saga Fix looping for enchanced soundtracks. 2007-02-25 14:34:21 +00:00
scumm Revised LogicHErace::op_1140 (the two multiplications by constants still baffle me, but at least it makes some sense now, and corrects the worst bugs in that func) 2007-03-09 00:29:38 +00:00
sky Close sky.dnr directly after reading it into memory. No need to keep it open 2007-02-26 23:08:52 +00:00
sword1 Removed obsolete code 2007-03-03 00:17:26 +00:00
sword2 Get rid of the last two usages of File::incRef/decRef 2007-03-01 17:22:30 +00:00
touche Removed the localized titles in Touche game descriptions, that didn't work really well and this wasn't really consistent with other engines. Also added fallback detection so that an unknown game can be started (as my original code did before switching to AdvDetector). 2007-03-08 21:34:35 +00:00
engine.cpp reduced dependency from windows-specific header files 2007-03-09 00:13:07 +00:00
engine.h Added OSystem::getTimerManager and OSystem::getMixer methods (wip) 2006-10-21 12:03:43 +00:00
engines.mk Initial import of Parallaction engine 2007-01-14 21:29:12 +00:00
module.mk Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00