.. |
disassembly
|
Committed recent disassembly efforts
|
2006-08-27 11:57:30 +00:00 |
animseq.cpp
|
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
|
2006-03-29 15:59:37 +00:00 |
animseq.h
|
Changed __lure_res_h__ to LURE_RES_H etc for consistency.
|
2006-07-23 15:32:14 +00:00 |
debug-input.cpp
|
|
|
debug-input.h
|
Changed __lure_res_h__ to LURE_RES_H etc for consistency.
|
2006-07-23 15:32:14 +00:00 |
debug-methods.cpp
|
Makes lure compile with msvc8 again.
|
2006-09-10 13:09:04 +00:00 |
debug-methods.h
|
Changed __lure_res_h__ to LURE_RES_H etc for consistency.
|
2006-07-23 15:32:14 +00:00 |
debugger.cpp
|
Added sub-option to hotspot command to allow the activation or deactivation of hotspots
|
2007-02-16 04:50:42 +00:00 |
debugger.h
|
Added 'room' command to show room information
|
2007-02-09 10:59:15 +00:00 |
decode.cpp
|
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
|
2006-03-29 15:59:37 +00:00 |
decode.h
|
Changed __lure_res_h__ to LURE_RES_H etc for consistency.
|
2006-07-23 15:32:14 +00:00 |
disk.cpp
|
Fixed error message that still referred to disk0.vga
|
2006-09-05 12:17:14 +00:00 |
disk.h
|
Changed __lure_res_h__ to LURE_RES_H etc for consistency.
|
2006-07-23 15:32:14 +00:00 |
events.cpp
|
Added methods for push/pop cursors
|
2006-10-02 12:47:29 +00:00 |
events.h
|
Added methods for push/pop cursors
|
2006-10-02 12:47:29 +00:00 |
game.cpp
|
Removed use of static support data record for player to simplify save process
|
2007-02-09 10:54:55 +00:00 |
game.h
|
Removed use of static support data record for player to simplify save process
|
2007-02-09 10:54:55 +00:00 |
hotspots.cpp
|
Added support for Blacksmith's hammering animation and added Morkus' animation handler
|
2007-03-06 08:24:52 +00:00 |
hotspots.h
|
Added support for Blacksmith's hammering animation and added Morkus' animation handler
|
2007-03-06 08:24:52 +00:00 |
intro.cpp
|
|
|
intro.h
|
Changed __lure_res_h__ to LURE_RES_H etc for consistency.
|
2006-07-23 15:32:14 +00:00 |
lure.cpp
|
Improved (I hope) the 'Unknown MD5' messages in our detectors a little bit
|
2007-02-18 18:07:32 +00:00 |
lure.h
|
Added functionality to allow saving/loading the game state
|
2006-10-02 12:48:56 +00:00 |
luredefs.h
|
Added support for Blacksmith's hammering animation and added Morkus' animation handler
|
2007-03-06 08:24:52 +00:00 |
memory.cpp
|
Made the Memory::dealloc take a void * to make it easier to free any memory block type
|
2006-08-27 11:44:39 +00:00 |
memory.h
|
Made the Memory::dealloc take a void * to make it easier to free any memory block type
|
2006-08-27 11:44:39 +00:00 |
menu.cpp
|
Used Fingolfin's workaround for a bogus (?) warning produced by some versions
|
2007-02-01 20:16:32 +00:00 |
menu.h
|
Transferred all previously hard-coded English in-game text to a resource
|
2006-09-07 11:21:20 +00:00 |
module.mk
|
Replaced old debugging files with new ScummVM based one
|
2006-07-08 08:25:27 +00:00 |
palette.cpp
|
|
|
palette.h
|
Changed __lure_res_h__ to LURE_RES_H etc for consistency.
|
2006-07-23 15:32:14 +00:00 |
res_struct.cpp
|
Added saving of the random actions set state, and implemented NPC opcode 29, which allows for an NPC to be given a custom talk record
|
2007-02-26 02:50:23 +00:00 |
res_struct.h
|
Added saving of the random actions set state, and implemented NPC opcode 29, which allows for an NPC to be given a custom talk record
|
2007-02-26 02:50:23 +00:00 |
res.cpp
|
Added saving of the random actions set state, and implemented NPC opcode 29, which allows for an NPC to be given a custom talk record
|
2007-02-26 02:50:23 +00:00 |
res.h
|
Added proper support for the random actions your sidekick can do in each room
|
2007-02-22 06:29:09 +00:00 |
room.cpp
|
Added line to ensure the current room number field variable is kept up to date
|
2007-02-17 03:42:43 +00:00 |
room.h
|
Added functionality to allow saving/loading the game state
|
2006-10-02 12:48:56 +00:00 |
screen.cpp
|
|
|
screen.h
|
Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
|
2006-09-23 00:42:35 +00:00 |
scripts.cpp
|
Added some asserts to setSupportData method to ensure the passed variables are valid
|
2007-02-17 03:41:41 +00:00 |
scripts.h
|
Added script methods needed for leaving the dungeon
|
2007-01-31 02:24:55 +00:00 |
strings.cpp
|
Revised previously committed guard to comply to ScummVM coding standard
|
2007-02-16 03:49:34 +00:00 |
strings.h
|
Fixed signature of GetString method - it is a destination character passed, not the current action. Also added a new method to return a decoded string with the correct definite article prefix (a/an/the)
|
2006-08-07 13:13:20 +00:00 |
surface.cpp
|
Added proper support for showing a hotspot or character's name in dialogs where the message contains a placeholder mark for it
|
2007-02-14 02:37:53 +00:00 |
surface.h
|
Added proper support for showing a hotspot or character's name in dialogs where the message contains a placeholder mark for it
|
2007-02-14 02:37:53 +00:00 |
system.cpp
|
Whitespace changes.
|
2006-05-11 07:59:50 +00:00 |
system.h
|
Changed __lure_res_h__ to LURE_RES_H etc for consistency.
|
2006-07-23 15:32:14 +00:00 |