Paul Gilbert
c4260e7d8f
Added support for Blacksmith's hammering animation and added Morkus' animation handler
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svn-id: r26003
2007-03-06 08:24:52 +00:00
Paul Gilbert
41574458fc
Added animation handler for standard characters that can be talked to
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svn-id: r25888
2007-02-26 22:56:02 +00:00
Paul Gilbert
4f8c66b4cc
Added saving of the random actions set state, and implemented NPC opcode 29, which allows for an NPC to be given a custom talk record
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svn-id: r25875
2007-02-26 02:50:23 +00:00
Paul Gilbert
0c899f82ab
Syntax fixes to conform to ScummVM coding standards
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svn-id: r25781
2007-02-22 08:17:41 +00:00
Paul Gilbert
7ac767a2ba
Added proper support for the random actions your sidekick can do in each room
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svn-id: r25780
2007-02-22 06:29:09 +00:00
Max Horn
348b72e107
Improved (I hope) the 'Unknown MD5' messages in our detectors a little bit
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svn-id: r25695
2007-02-18 18:07:32 +00:00
Paul Gilbert
6e0c500bc1
Added line to ensure the current room number field variable is kept up to date
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svn-id: r25648
2007-02-17 03:42:43 +00:00
Paul Gilbert
c4cbf9dc92
Added some asserts to setSupportData method to ensure the passed variables are valid
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svn-id: r25647
2007-02-17 03:41:41 +00:00
Paul Gilbert
409657cc15
Added animation handler for Catriona (woman in Smithy)
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svn-id: r25638
2007-02-16 23:17:00 +00:00
Paul Gilbert
5bd19f022a
Added sub-option to hotspot command to allow the activation or deactivation of hotspots
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svn-id: r25622
2007-02-16 04:50:42 +00:00
Paul Gilbert
75c74574e8
Bugfix to pathfinder that resulted in some characters bouncing between two rooms
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svn-id: r25621
2007-02-16 04:49:15 +00:00
Paul Gilbert
97bb233663
Revised previously committed guard to comply to ScummVM coding standard
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svn-id: r25620
2007-02-16 03:49:34 +00:00
Max Horn
62bd2a1544
Make use of md5_file_string
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svn-id: r25593
2007-02-14 21:59:57 +00:00
Paul Gilbert
31c0cb7f13
Added proper support for showing a hotspot or character's name in dialogs where the message contains a placeholder mark for it
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svn-id: r25582
2007-02-14 02:37:53 +00:00
Paul Gilbert
2ef15f51a7
Added guard to prevent crashing if a hospot or character name is needed and was not provided
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svn-id: r25581
2007-02-14 02:35:48 +00:00
Paul Gilbert
64fb3fad3f
Bugfix to clipping so player's feet aren't visible in the corner of the screen as the chute is exited
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svn-id: r25455
2007-02-10 03:45:06 +00:00
Max Horn
81ec51b8f7
Turned two comments into doxygen comments
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svn-id: r25451
2007-02-09 17:47:55 +00:00
Max Horn
a49c22290f
fix warning
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svn-id: r25450
2007-02-09 17:17:08 +00:00
Paul Gilbert
3dfd1cbda8
Removed redundant line used during testing
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svn-id: r25443
2007-02-09 11:03:58 +00:00
Paul Gilbert
a5047b599a
Added 'room' command to show room information
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svn-id: r25442
2007-02-09 10:59:15 +00:00
Paul Gilbert
87b3f2c6d8
Added new flag for blocked characters and extra checking of dynamic support records versus static schedule entry records
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svn-id: r25441
2007-02-09 10:58:06 +00:00
Paul Gilbert
6391e49ee5
Improved character blocked/bumped handling
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svn-id: r25440
2007-02-09 10:56:31 +00:00
Paul Gilbert
b79883f3af
Removed use of static support data record for player to simplify save process
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svn-id: r25439
2007-02-09 10:54:55 +00:00
Paul Gilbert
7f41b6914b
Removed use of static support data record for player to simplify save process
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svn-id: r25438
2007-02-09 10:54:07 +00:00
Paul Gilbert
f7958231be
Bugfix to fix crash when Ratpouch chooses an in-room random destination
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svn-id: r25333
2007-02-02 08:35:17 +00:00
Torbjörn Andersson
0a18259d78
Used Fingolfin's workaround for a bogus (?) warning produced by some versions
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of GCC. (Not the one he's using, though, which is why I'm doing this instead.)
svn-id: r25327
2007-02-01 20:16:32 +00:00
Paul Gilbert
bc9df7e5c9
Added custom load code for room #20 Notice
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svn-id: r25317
2007-02-01 04:41:36 +00:00
Paul Gilbert
a83be36a97
Expanded the chute animation to display the full sequence as the player leaves the dungeon
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svn-id: r25302
2007-01-31 02:34:55 +00:00
Paul Gilbert
33707d6e42
Added animation handler for the player exiting the sewer, and some bugfixes to allow Ratpouch to correctly open up the dungeon exit
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svn-id: r25301
2007-01-31 02:33:20 +00:00
Paul Gilbert
0bd31443f9
Added constants for the dungeon bricks and chute animation resources
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svn-id: r25300
2007-01-31 02:28:51 +00:00
Paul Gilbert
1996046121
Changed the coveredFlag to have an initial state distinct from true or false
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svn-id: r25299
2007-01-31 02:28:04 +00:00
Paul Gilbert
9d474d6258
Added check to skip drawing hotspots in layer 1 if their skip flag is set
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svn-id: r25298
2007-01-31 02:26:16 +00:00
Paul Gilbert
ee606dc143
Added script methods needed for leaving the dungeon
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svn-id: r25297
2007-01-31 02:24:55 +00:00
Eugene Sandulenko
cd8a5f3a98
First phase of detection-related plugins interface improvements. Now plugins
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return StringMap instead of fixed list of parameters. This adds great
flexibility.
Current patch should not alter any functionality, i.e. if there are regressions,
submit a report. Phase 2 will benefit from these changes and will come later.
svn-id: r25134
2007-01-20 21:27:57 +00:00
Paul Gilbert
b648aaf64b
Bugfix to prevent player freezing in place after bumping into another character
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svn-id: r24688
2006-11-12 04:42:37 +00:00
Paul Gilbert
0a5b86736c
Bugfix to prevent pathfinder failure after making a small step
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svn-id: r24687
2006-11-12 04:39:10 +00:00
Travis Howell
5c72acb536
Set ROOM_EXIT_ANIMATION constant, to fix compile for now. Not sure if value is correct
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svn-id: r24625
2006-11-05 08:22:33 +00:00
Paul Gilbert
64817e3887
Added display of the two special between room animations: falling down the chute and hiding in the barrel
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svn-id: r24623
2006-11-05 06:56:58 +00:00
Paul Gilbert
99655b59d4
Added a save/restore game dialog class
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svn-id: r24071
2006-10-02 12:49:57 +00:00
Paul Gilbert
1a96e26bf6
Added functionality to allow saving/loading the game state
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svn-id: r24070
2006-10-02 12:48:56 +00:00
Paul Gilbert
e8623fa477
Added methods for push/pop cursors
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svn-id: r24069
2006-10-02 12:47:29 +00:00
Max Horn
4c14cf6d1a
Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
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svn-id: r23974
2006-09-23 00:42:35 +00:00
Max Horn
919092e5fc
Overhaul of the debugger code
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* Moved Common::Debuggger to GUI::Debugger (mainly to satisfy linker
restrictions)
* Change the base Debugger class to *not* be a template class anymore;
instead, a thin (template based) wrapper class is used to hook up
debugger commands
* Removed duplicate Cmd_Exit and Cmd_Help methods in favor of a single
version of each in GUI::Debugger
* New Cmd_Help doesn't word wrap after 39/78 chars, but rather queries
the console to determine when to wrap
* Debugger::preEnter and postEnter aren't pure virtual anymore
svn-id: r23890
2006-09-16 16:58:27 +00:00
Max Horn
a2dc897fe5
Reduce code duplication
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svn-id: r23888
2006-09-16 15:01:14 +00:00
Chris Apers
a851fb353c
Make Lure run again on PalmOS fixing unaligned read
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svn-id: r23865
2006-09-10 16:29:06 +00:00
Johannes Schickel
8271f1f0dc
Makes lure compile with msvc8 again.
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svn-id: r23861
2006-09-10 13:09:04 +00:00
Chris Apers
8b13bce6e9
Fixed compilation
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svn-id: r23836
2006-09-09 09:09:19 +00:00
Paul Gilbert
d9b5129fb8
Transferred all previously hard-coded English in-game text to a resource
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svn-id: r23831
2006-09-07 11:21:20 +00:00
Paul Gilbert
7a0eddeedd
Fixed error message that still referred to disk0.vga
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svn-id: r23829
2006-09-05 12:17:14 +00:00
Paul Gilbert
92f2e9691e
Fixed handling of player occupied areas during room changes
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svn-id: r23826
2006-09-03 08:39:06 +00:00