scummvm/scumm
2004-08-10 23:51:52 +00:00
..
imuse_digi Init _compInput (prevents bad free) 2004-08-07 18:17:09 +00:00
insane Better method, shouldn't be used in PC FT demo. 2004-08-09 03:21:51 +00:00
smush Load SMUSH files and NUT fonts from mac container files, too (done that by adding a new high level method openFile to class ScummEngine) 2004-07-26 23:15:01 +00:00
.cvsignore
actor.cpp Fix for bug #908434 (COMI: Using the ventriloquism book on Blondebeard acts weird) 2004-08-05 20:14:43 +00:00
actor.h Add patch from madm00se for: 2004-07-28 11:56:14 +00:00
akos.cpp Patch #1003866 (SCUMM: New text rendering code (fixes various bugs)) 2004-08-08 22:10:38 +00:00
akos.h
base-costume.cpp Rename var 2004-06-29 11:02:15 +00:00
base-costume.h Patch #1003866 (SCUMM: New text rendering code (fixes various bugs)) 2004-08-08 22:10:38 +00:00
bomp.cpp Patch #1003866 (SCUMM: New text rendering code (fixes various bugs)) 2004-08-08 22:10:38 +00:00
bomp.h That check should of been for HE 7.0 games. 2004-06-27 23:54:53 +00:00
boxes.cpp Update comment 2004-07-14 10:48:33 +00:00
boxes.h
camera.cpp Remove unused code, VAR_SCROLL_SCRIPT is never set for scumm 1/2. 2004-07-22 04:37:20 +00:00
charset.cpp Fix by erik for bug #1006098 (FBDEMO: Subtitle regression in intro) 2004-08-10 21:54:29 +00:00
charset.h Patch #1003866 (SCUMM: New text rendering code (fixes various bugs)) 2004-08-08 22:10:38 +00:00
costume.cpp Remove old unused and unneeded function. 2004-08-10 02:17:34 +00:00
costume.h Remove old unused and unneeded function. 2004-08-10 02:17:34 +00:00
cursor.cpp Small TODO comment 2004-06-27 13:32:50 +00:00
debugger.cpp Fixed variable access in the debugger 2004-08-08 22:44:15 +00:00
debugger.h
dialogs.cpp Use for HE 7.0 games too. 2004-07-20 11:50:44 +00:00
dialogs.h Add support for version key in The Dig 2004-07-20 11:30:15 +00:00
gfx.cpp Perform proper clipping (this fixes some graphic regressions in The Dig) 2004-08-10 23:51:52 +00:00
gfx.h Patch #1003866 (SCUMM: New text rendering code (fixes various bugs)) 2004-08-08 22:10:38 +00:00
help.cpp
help.h
imuse_internal.h
imuse_player.cpp Ignore imuse control code in HE games 2004-06-02 13:32:16 +00:00
imuse.cpp
imuse.h
instrument.cpp
instrument.h
intern.h Match disasm., applies to The Dig too. 2004-07-04 12:06:17 +00:00
midiparser_eup.cpp
midiparser_ro.cpp
module.mk Phase #1 of HE v7.0+ cursors. Basically it's Win32 resource extractor 2004-06-24 02:36:17 +00:00
music.h
nut_renderer.cpp Patch #1003866 (SCUMM: New text rendering code (fixes various bugs)) 2004-08-08 22:10:38 +00:00
nut_renderer.h Patch #1003866 (SCUMM: New text rendering code (fixes various bugs)) 2004-08-08 22:10:38 +00:00
object.cpp Fix mouse cursors hotspot in HE games. 2004-06-24 12:32:19 +00:00
object.h Add some missing code 2004-06-21 02:33:23 +00:00
palette.cpp Ooops, adjust for start value. 2004-07-26 14:11:27 +00:00
player_mod.cpp
player_mod.h
player_v1.cpp
player_v1.h
player_v2.cpp
player_v2.h
player_v2a.cpp
player_v2a.h
player_v3a.cpp
player_v3a.h
resource_v2.cpp Increase debug level 2004-06-02 01:54:59 +00:00
resource_v3.cpp Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open() 2004-06-27 21:52:25 +00:00
resource_v4.cpp
resource_v7he.cpp Plug memory leak 2004-07-13 10:45:47 +00:00
resource_v7he.h Use existing ScummVM functionality for packed structs 2004-06-27 13:15:23 +00:00
resource.cpp Removing annoying debug messages 2004-08-08 13:23:31 +00:00
resource.h Add symbolic names for the array types, which makes the code easier to read/understand (note that array types != res types) 2004-08-01 01:54:37 +00:00
saveload.cpp Limit to old saved game only. 2004-08-10 02:19:16 +00:00
saveload.h Add patch #999887 - Possible fix for bug #998276 2004-08-09 01:07:48 +00:00
script_v2.cpp Cleanup 2004-07-26 13:53:24 +00:00
script_v5.cpp Not needed, invalid in Loom[ega] 2004-07-27 12:37:03 +00:00
script_v6.cpp Update comment 2004-08-08 11:43:54 +00:00
script_v6he.cpp Correction from disasm. 2004-08-05 11:03:22 +00:00
script_v7he.cpp Add symbolic names for the array types, which makes the code easier to read/understand (note that array types != res types) 2004-08-01 01:54:37 +00:00
script_v8.cpp COMI/DIG always redraws verbs too 2004-08-06 06:19:14 +00:00
script.cpp Disable this workaround for COMI, as it causes a regression there. Actually, maybe we should just remove this again completely; we can 'work around' it by allowing more obj name resources, ultimately... 2004-08-05 21:25:58 +00:00
script.h
scumm-md5.h
scumm.cpp Patch #1003866 (SCUMM: New text rendering code (fixes various bugs)) 2004-08-08 22:10:38 +00:00
scumm.h COMI/DIG always redraws verbs too 2004-08-06 06:19:14 +00:00
sound.cpp Add patch #999887 - Possible fix for bug #998276 2004-08-09 01:07:48 +00:00
sound.h Add patch #999887 - Possible fix for bug #998276 2004-08-09 01:07:48 +00:00
string.cpp Fix bug #780922 - SAM: Conroy doesn't stop singing when escaping cutscene 2004-08-09 00:58:21 +00:00
usage_bits.cpp
usage_bits.h
vars.cpp Rename VAR 2004-07-24 11:15:59 +00:00
verbs.cpp Correct verb order 2004-08-10 06:13:25 +00:00
verbs.h