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imuse_digi
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Init _compInput (prevents bad free)
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2004-08-07 18:17:09 +00:00 |
insane
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Better method, shouldn't be used in PC FT demo.
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2004-08-09 03:21:51 +00:00 |
smush
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Load SMUSH files and NUT fonts from mac container files, too (done that by adding a new high level method openFile to class ScummEngine)
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2004-07-26 23:15:01 +00:00 |
.cvsignore
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actor.cpp
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Fix for bug #908434 (COMI: Using the ventriloquism book on Blondebeard acts weird)
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2004-08-05 20:14:43 +00:00 |
actor.h
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Add patch from madm00se for:
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2004-07-28 11:56:14 +00:00 |
akos.cpp
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Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))
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2004-08-08 22:10:38 +00:00 |
akos.h
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base-costume.cpp
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Rename var
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2004-06-29 11:02:15 +00:00 |
base-costume.h
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Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))
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2004-08-08 22:10:38 +00:00 |
bomp.cpp
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Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))
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2004-08-08 22:10:38 +00:00 |
bomp.h
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That check should of been for HE 7.0 games.
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2004-06-27 23:54:53 +00:00 |
boxes.cpp
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Update comment
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2004-07-14 10:48:33 +00:00 |
boxes.h
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camera.cpp
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Remove unused code, VAR_SCROLL_SCRIPT is never set for scumm 1/2.
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2004-07-22 04:37:20 +00:00 |
charset.cpp
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Fix by erik for bug #1006098 (FBDEMO: Subtitle regression in intro)
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2004-08-10 21:54:29 +00:00 |
charset.h
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Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))
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2004-08-08 22:10:38 +00:00 |
costume.cpp
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Remove old unused and unneeded function.
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2004-08-10 02:17:34 +00:00 |
costume.h
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Remove old unused and unneeded function.
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2004-08-10 02:17:34 +00:00 |
cursor.cpp
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Small TODO comment
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2004-06-27 13:32:50 +00:00 |
debugger.cpp
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Fixed variable access in the debugger
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2004-08-08 22:44:15 +00:00 |
debugger.h
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dialogs.cpp
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Use for HE 7.0 games too.
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2004-07-20 11:50:44 +00:00 |
dialogs.h
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Add support for version key in The Dig
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2004-07-20 11:30:15 +00:00 |
gfx.cpp
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Perform proper clipping (this fixes some graphic regressions in The Dig)
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2004-08-10 23:51:52 +00:00 |
gfx.h
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Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))
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2004-08-08 22:10:38 +00:00 |
help.cpp
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help.h
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imuse_internal.h
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imuse_player.cpp
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Ignore imuse control code in HE games
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2004-06-02 13:32:16 +00:00 |
imuse.cpp
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imuse.h
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instrument.cpp
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instrument.h
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intern.h
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Match disasm., applies to The Dig too.
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2004-07-04 12:06:17 +00:00 |
midiparser_eup.cpp
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midiparser_ro.cpp
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module.mk
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Phase #1 of HE v7.0+ cursors. Basically it's Win32 resource extractor
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2004-06-24 02:36:17 +00:00 |
music.h
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nut_renderer.cpp
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Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))
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2004-08-08 22:10:38 +00:00 |
nut_renderer.h
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Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))
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2004-08-08 22:10:38 +00:00 |
object.cpp
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Fix mouse cursors hotspot in HE games.
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2004-06-24 12:32:19 +00:00 |
object.h
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Add some missing code
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2004-06-21 02:33:23 +00:00 |
palette.cpp
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Ooops, adjust for start value.
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2004-07-26 14:11:27 +00:00 |
player_mod.cpp
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player_mod.h
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player_v1.cpp
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player_v1.h
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player_v2.cpp
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player_v2.h
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player_v2a.cpp
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player_v2a.h
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player_v3a.cpp
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player_v3a.h
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resource_v2.cpp
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Increase debug level
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2004-06-02 01:54:59 +00:00 |
resource_v3.cpp
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Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open()
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2004-06-27 21:52:25 +00:00 |
resource_v4.cpp
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resource_v7he.cpp
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Plug memory leak
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2004-07-13 10:45:47 +00:00 |
resource_v7he.h
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Use existing ScummVM functionality for packed structs
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2004-06-27 13:15:23 +00:00 |
resource.cpp
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Removing annoying debug messages
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2004-08-08 13:23:31 +00:00 |
resource.h
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Add symbolic names for the array types, which makes the code easier to read/understand (note that array types != res types)
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2004-08-01 01:54:37 +00:00 |
saveload.cpp
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Limit to old saved game only.
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2004-08-10 02:19:16 +00:00 |
saveload.h
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Add patch #999887 - Possible fix for bug #998276
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2004-08-09 01:07:48 +00:00 |
script_v2.cpp
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Cleanup
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2004-07-26 13:53:24 +00:00 |
script_v5.cpp
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Not needed, invalid in Loom[ega]
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2004-07-27 12:37:03 +00:00 |
script_v6.cpp
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Update comment
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2004-08-08 11:43:54 +00:00 |
script_v6he.cpp
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Correction from disasm.
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2004-08-05 11:03:22 +00:00 |
script_v7he.cpp
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Add symbolic names for the array types, which makes the code easier to read/understand (note that array types != res types)
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2004-08-01 01:54:37 +00:00 |
script_v8.cpp
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COMI/DIG always redraws verbs too
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2004-08-06 06:19:14 +00:00 |
script.cpp
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Disable this workaround for COMI, as it causes a regression there. Actually, maybe we should just remove this again completely; we can 'work around' it by allowing more obj name resources, ultimately...
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2004-08-05 21:25:58 +00:00 |
script.h
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scumm-md5.h
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scumm.cpp
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Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))
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2004-08-08 22:10:38 +00:00 |
scumm.h
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COMI/DIG always redraws verbs too
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2004-08-06 06:19:14 +00:00 |
sound.cpp
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Add patch #999887 - Possible fix for bug #998276
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2004-08-09 01:07:48 +00:00 |
sound.h
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Add patch #999887 - Possible fix for bug #998276
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2004-08-09 01:07:48 +00:00 |
string.cpp
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Fix bug #780922 - SAM: Conroy doesn't stop singing when escaping cutscene
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2004-08-09 00:58:21 +00:00 |
usage_bits.cpp
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usage_bits.h
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vars.cpp
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Rename VAR
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2004-07-24 11:15:59 +00:00 |
verbs.cpp
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Correct verb order
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2004-08-10 06:13:25 +00:00 |
verbs.h
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