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smush
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fixed regression caused by me
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2003-07-20 19:50:32 +00:00 |
.cvsignore
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actor.cpp
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init walkdata (fix for bug #770306); move Actor::Actor constructor from header to source file
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2003-07-27 23:45:43 +00:00 |
actor.h
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init walkdata (fix for bug #770306); move Actor::Actor constructor from header to source file
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2003-07-27 23:45:43 +00:00 |
akos.cpp
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cleanup: encapsulate some more members of class Actor, and rename newDirection -> targetFacing (since it corresponds to the future value of 'facing'; the distinction between 'facing' and 'direction' is extremly fuzzy)
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2003-07-24 17:44:00 +00:00 |
akos.h
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made scale table const again; some cleanup in setupBompScale
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2003-06-19 16:03:12 +00:00 |
base-costume.cpp
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C64 costumes work now enough to be recognizable
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2003-07-13 10:35:05 +00:00 |
base-costume.h
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move V1_ignorePakCols to CostumeRenderer (it makes absolutely no sense to keep it in BaseCostumeRenderer), and renamed it to c64_ignorePakCols to avoid confusion (V1 in the context of costumes means the original costume format, as opposed to AKOS; and *not* the scumm version); added FIXME to cost_decodeData (have my doubts about it being correct)
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2003-07-08 10:49:13 +00:00 |
bomp.cpp
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the _bompBitsTable really tells the number of 1 bits in a given byte
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2003-06-19 17:50:18 +00:00 |
bomp.h
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cleanup / added comments / code unification
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2003-06-01 13:09:30 +00:00 |
boxes.cpp
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Changed "SCALLING" to "SCALING".
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2003-07-22 20:53:01 +00:00 |
boxes.h
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removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix)
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2003-07-02 13:47:03 +00:00 |
bundle.cpp
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added vc7 files and fixed warnings. vc6 is no longer supported by me
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2003-07-19 14:26:25 +00:00 |
bundle.h
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cleanup
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2003-06-27 00:10:17 +00:00 |
camera.cpp
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only move charset mask upon scrolling if tex is displayed in the game graphics, but not for games which have a seperate text display area (partial fix for bug #766109)
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2003-07-07 22:17:20 +00:00 |
charset.cpp
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moved some functions out of scummvm.cpp into more appropriate files; rearranged stuff inside scummvm.cpp to be grouped a bit more logical
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2003-07-19 18:18:01 +00:00 |
charset.h
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correct shadow color in Zak256
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2003-06-26 21:41:53 +00:00 |
costume.cpp
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cleanup: encapsulate some more members of class Actor, and rename newDirection -> targetFacing (since it corresponds to the future value of 'facing'; the distinction between 'facing' and 'direction' is extremly fuzzy)
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2003-07-24 17:44:00 +00:00 |
costume.h
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again some code transformation (no functionality change; the V1 specific modifications now mostly have to be done in one spot, and it's now pretty obvious how things evolved towards AKOS
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2003-07-08 16:31:01 +00:00 |
debugger.cpp
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cleanup: encapsulate some more members of class Actor, and rename newDirection -> targetFacing (since it corresponds to the future value of 'facing'; the distinction between 'facing' and 'direction' is extremly fuzzy)
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2003-07-24 17:44:00 +00:00 |
debugger.h
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added box matrix debug command
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2003-05-31 14:32:35 +00:00 |
dialogs.cpp
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Patch #715991: Quit Confirmation Dialog (feature request #642721) with some tweaks by me
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2003-07-28 01:36:16 +00:00 |
dialogs.h
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Patch #715991: Quit Confirmation Dialog (feature request #642721) with some tweaks by me
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2003-07-28 01:36:16 +00:00 |
gfx.cpp
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typo
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2003-07-20 01:00:16 +00:00 |
gfx.h
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added initial form of v1 costume codec (NOT WORKING, i think)
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2003-06-19 10:45:21 +00:00 |
help.cpp
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Add Indy3 FM Towns support, patch #773434
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2003-07-18 05:49:21 +00:00 |
help.h
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Patch #768260: Help Dialog Update (with some tweaks by me to make the dialog a little smaller -> looks much better, IMO)
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2003-07-15 00:20:04 +00:00 |
imuse_digi.cpp
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some cleanup
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2003-07-27 12:25:56 +00:00 |
imuse_digi.h
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some cleanup
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2003-07-27 12:25:56 +00:00 |
imuse_internal.h
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Some last SysEx cleanup.
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2003-06-01 04:05:13 +00:00 |
imuse_player.cpp
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sync implementation with interface
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2003-06-27 19:31:36 +00:00 |
imuse.cpp
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replaced SCUMMVM_VERSION/SCUMMVM_CVS by gScummVMVersion/gScummVMBuildDate/gScummVMFullVersion; made engine.o depend on all other .o files, so that the build date in it is always up-to-date
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2003-07-15 02:16:33 +00:00 |
imuse.h
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updated code to use type MutexRef; added class StackLock (from sdl backend, now in util.*)
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2003-07-05 15:19:11 +00:00 |
instrument.cpp
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const
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2003-07-03 23:44:28 +00:00 |
instrument.h
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fixed two leaks
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2003-07-04 13:16:48 +00:00 |
intern.h
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Fix recursive calls of object scripts. In V2 for each object two script
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2003-07-18 18:55:04 +00:00 |
module.mk
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Patch #745843: Help Dialog; in addition, I moved the 'About' dialog button from the options dialog to the main save/load dialog and enlarged & rearranged that dialog
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2003-06-14 21:18:14 +00:00 |
nut_renderer.cpp
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follow our coding conventions
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2003-06-07 00:49:36 +00:00 |
nut_renderer.h
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fixed warning regarding overloaded virtual methods
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2003-07-04 11:19:25 +00:00 |
object.cpp
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more sanity checks
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2003-07-28 01:09:54 +00:00 |
object.h
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const as const can!
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2003-05-28 20:01:47 +00:00 |
player_v2.cpp
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cleanup
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2003-06-27 00:10:17 +00:00 |
player_v2.h
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updated code to use type MutexRef; added class StackLock (from sdl backend, now in util.*)
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2003-07-05 15:19:11 +00:00 |
resource_v2.cpp
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replaced GF_AFTER with _version
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2003-06-07 00:13:26 +00:00 |
resource_v3.cpp
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Add Indy3 FM Towns support, patch #773434
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2003-07-18 05:49:21 +00:00 |
resource_v4.cpp
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
resource.cpp
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cleanup: encapsulate some more members of class Actor, and rename newDirection -> targetFacing (since it corresponds to the future value of 'facing'; the distinction between 'facing' and 'direction' is extremly fuzzy)
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2003-07-24 17:44:00 +00:00 |
resource.h
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added ResourceIterator, replacing two of the old findResource/findResourceSmall function - contraty to those, this approach is thread safe
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2003-06-26 00:47:39 +00:00 |
saveload.cpp
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Fix for Bug [766851] ALL: MIDI fragment repeats after close ups
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2003-07-15 10:16:45 +00:00 |
saveload.h
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moved GameId declaration to common/engine.h (more logical); moved scumm specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies)
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2003-06-15 01:42:19 +00:00 |
script_v2.cpp
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cleanup: encapsulate some more members of class Actor, and rename newDirection -> targetFacing (since it corresponds to the future value of 'facing'; the distinction between 'facing' and 'direction' is extremly fuzzy)
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2003-07-24 17:44:00 +00:00 |
script_v5.cpp
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cleanup: encapsulate some more members of class Actor, and rename newDirection -> targetFacing (since it corresponds to the future value of 'facing'; the distinction between 'facing' and 'direction' is extremly fuzzy)
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2003-07-24 17:44:00 +00:00 |
script_v6.cpp
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cleanup: encapsulate some more members of class Actor, and rename newDirection -> targetFacing (since it corresponds to the future value of 'facing'; the distinction between 'facing' and 'direction' is extremly fuzzy)
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2003-07-24 17:44:00 +00:00 |
script_v8.cpp
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cleanup: encapsulate some more members of class Actor, and rename newDirection -> targetFacing (since it corresponds to the future value of 'facing'; the distinction between 'facing' and 'direction' is extremly fuzzy)
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2003-07-24 17:44:00 +00:00 |
script.cpp
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Add Indy3 FM Towns support, patch #773434
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2003-07-18 05:49:21 +00:00 |
scumm.h
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Patch #715991: Quit Confirmation Dialog (feature request #642721) with some tweaks by me
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2003-07-28 01:36:16 +00:00 |
scummvm.cpp
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Patch #715991: Quit Confirmation Dialog (feature request #642721) with some tweaks by me
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2003-07-28 01:36:16 +00:00 |
sound.cpp
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lots of mixer changes: replaced _volumeTable by _globalVolume (applying volume after resampling is more accurate); made more member vars of SoundMixer protected (and thus added some new getter methods); added (untested) support for a second (stereo) channel when playing MP3
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2003-07-25 01:19:14 +00:00 |
sound.h
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so it's not the endFrame, but the duration (in frames), after all! grmbl, took me long enough to figure this out, now I can fix up system.h, and then decide whom I can blame for this mess (yeah I know I renamed everything to endFrame in here, but it was named incorrectly in many other places already... ah well, at least now we know :-)
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2003-07-22 20:27:54 +00:00 |
string.cpp
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moved some functions out of scummvm.cpp into more appropriate files; rearranged stuff inside scummvm.cpp to be grouped a bit more logical
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2003-07-19 18:18:01 +00:00 |
usage_bits.cpp
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
usage_bits.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
vars.cpp
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runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT
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2003-06-14 12:23:30 +00:00 |
verbs.cpp
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fix inventory scrolling V1/V2 games (there were problems with an odd inventory count)
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2003-07-27 17:33:28 +00:00 |
verbs.h
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some more ScummVM::Rect
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2003-05-15 22:36:43 +00:00 |