scummvm/engines/scumm
2011-01-16 20:24:58 +00:00
..
he VIDEO: Make VideoDecoder::decodeNextFrame() return a const Surface pointer 2010-12-16 01:35:13 +00:00
imuse SCUMM: Fix GM initialization when "enable_gs" is set. 2010-12-01 23:55:10 +00:00
imuse_digi SCUMM: Replace Common::File uses by SeekableReadStream and SearchMan 2010-11-23 22:25:10 +00:00
insane ALL: Fix various typos (patch #3093266) 2010-10-24 13:04:33 +00:00
smush SCUMM: Fix out of bound access (discovered by Code Analysis in MS VS2010; thanks to aquadran for helping verify the fix) 2010-10-18 19:03:24 +00:00
actor.cpp SCUMM: Correct fix for bug #3145951 - DIG: Subtitles won't turn off (regression). 2010-12-28 06:05:57 +00:00
actor.h SCUMM: Add alternative version of patch #3094717 - MMC64: save actor state. 2010-10-26 04:20:20 +00:00
akos.cpp ALL: Fix indention (whitespaces -> tabs) 2010-10-23 15:46:50 +00:00
akos.h
base-costume.cpp SCUMM: Rename _bitDepth to _bytesPerPixel 2009-09-25 09:13:33 +00:00
base-costume.h Add patch from Tobias, for initial costume support in PCE version of Loom, with minor changes. 2009-10-25 14:20:47 +00:00
bomp.cpp Fix for bug #2995282 "FT: Cavefish Hideout Chase (Failure Cutscene) Crash". 2010-05-09 20:17:30 +00:00
bomp.h Fix for bug #2995282 "FT: Cavefish Hideout Chase (Failure Cutscene) Crash". 2010-05-09 20:17:30 +00:00
boxes.cpp ENGINES: Replace many printfs by warning/debug/debugN 2010-11-01 21:37:47 +00:00
boxes.h
camera.cpp Remove excess spaces. 2009-09-11 10:13:54 +00:00
charset-fontdata.cpp ENGINES: Replace many printfs by warning/debug/debugN 2010-11-01 21:37:47 +00:00
charset.cpp SCUMM: Prefer "Could not" over "Couldn't" in some error messages. 2011-01-16 20:24:58 +00:00
charset.h SCUMM/FM-TOWNS JAPANESE: fix out of bounds text drawing 2010-11-05 00:36:23 +00:00
costume.cpp ENGINES: Replace many printfs by warning/debug/debugN 2010-11-01 21:37:47 +00:00
costume.h Add patch #2970176 - V0: MM Verb + Anim Fix. 2010-03-16 08:59:48 +00:00
cursor.cpp LOOM PC-Engine: fix mouse cursor 2010-10-10 14:22:10 +00:00
debugger.cpp DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
debugger.h DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
detection_tables.h SCUMM: Add workaround to allow saved games to be shared between Macintosh and Windows versions of Backyard Baseball 2001. 2010-10-23 06:27:16 +00:00
detection.cpp SCUMM: Replace Common::File uses by SeekableReadStream and SearchMan 2010-11-23 22:25:10 +00:00
detection.h
dialogs.cpp GUI: Rename gui/GuiManager.* to gui/gui-manager.* 2010-11-16 10:19:01 +00:00
dialogs.h SCUMM: Fix for bug #3064655 "Restart with F8 key not working properly". 2010-09-13 23:35:55 +00:00
file_nes.cpp SCUMM: Use explicit XOR decoding code in BaseScummFile subclasses 2010-11-23 22:25:36 +00:00
file_nes.h SCUMM: Use explicit XOR decoding code in BaseScummFile subclasses 2010-11-23 22:25:36 +00:00
file.cpp SCUMM: Use explicit XOR decoding code in BaseScummFile subclasses 2010-11-23 22:25:36 +00:00
file.h SCUMM: Use explicit XOR decoding code in BaseScummFile subclasses 2010-11-23 22:25:36 +00:00
gfx_towns.cpp SCUMM/FM-TOWNS: disable new graphics code in DS port 2010-10-05 19:04:52 +00:00
gfx.cpp SCUMM/FM-TOWNS JAPANESE: fix out of bounds text drawing 2010-11-05 00:36:23 +00:00
gfx.h SCUMM/FM-TOWNS: disable new graphics code in DS port 2010-10-05 19:04:52 +00:00
gfxARM.s Some more header modifications ("Graphic Adventure Engine" and the legal property paragraph) 2010-01-23 22:50:24 +00:00
help.cpp i18N: Add a few strings to translate in the SCUMM help dialog. 2010-11-28 19:23:02 +00:00
help.h
input.cpp GUI: Rename gui/GuiManager.* to gui/gui-manager.* 2010-11-16 10:19:01 +00:00
midiparser_ro.cpp
module.mk SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class 2010-10-25 16:42:24 +00:00
music.h Add patch #2839048 - MM C64 sound/music player, with minor changes. 2009-11-26 00:31:19 +00:00
nut_renderer.cpp
nut_renderer.h
object.cpp SCUMM: Add patch #3093541 - MMC64: Actor Walk / Object Fix. 2010-10-25 08:03:55 +00:00
object.h
palette.cpp ENGINES: Change 'colour' to 'color' 2010-11-17 12:22:08 +00:00
player_mod.cpp AUDIO: Rename Mixer::playInputStream to playStream 2010-04-12 09:14:17 +00:00
player_mod.h cleanup 2010-03-10 21:03:50 +00:00
player_nes.cpp SCUMM: Add posibility to disable NES APU which is CPU demanding 2010-08-03 11:25:20 +00:00
player_nes.h SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class 2010-10-25 16:42:24 +00:00
player_pce.cpp ALL: Fix indention (whitespaces -> tabs) 2010-10-23 15:46:50 +00:00
player_pce.h Patch #2973290: Semicolon cleanup 2010-03-22 20:28:08 +00:00
player_sid.cpp SCUMM: Fix warning. On WinCE HIBYTE and LOBYTE are already defined. 2010-08-17 11:02:27 +00:00
player_sid.h Patch #2973290: Semicolon cleanup 2010-03-22 20:28:08 +00:00
player_towns.cpp LOOM PC-Engine: fix regression 2010-10-10 10:26:49 +00:00
player_towns.h SCUMM/FM-TOWNS: cleanup sfx code 2010-10-09 01:36:38 +00:00
player_v1.cpp Replace mutex_up/mutex_down methods by Common::StackLock 2010-03-10 21:05:48 +00:00
player_v1.h Add patch #2839048 - MM C64 sound/music player, with minor changes. 2009-11-26 00:31:19 +00:00
player_v2.cpp JANITORIAL: Suppress some useless includes 2011-01-02 14:06:42 +00:00
player_v2.h SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class 2010-10-25 16:42:24 +00:00
player_v2a.cpp Fix for bug #2824840: ZAK: Crash when using the yellow crystal (Amiga version) 2010-04-28 20:18:56 +00:00
player_v2a.h Add patch #2839048 - MM C64 sound/music player, with minor changes. 2009-11-26 00:31:19 +00:00
player_v2base.cpp SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class 2010-10-25 16:42:24 +00:00
player_v2base.h SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class 2010-10-25 16:42:24 +00:00
player_v2cms.cpp SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class 2010-10-25 16:42:24 +00:00
player_v2cms.h SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class 2010-10-25 16:42:24 +00:00
player_v3a.cpp Add patch #2839048 - MM C64 sound/music player, with minor changes. 2009-11-26 00:31:19 +00:00
player_v3a.h Add patch #2839048 - MM C64 sound/music player, with minor changes. 2009-11-26 00:31:19 +00:00
player_v4a.cpp AUDIO: Rename Mixer::playInputStream to playStream 2010-04-12 09:14:17 +00:00
player_v4a.h Strip trailing spaces/tabs. 2010-01-25 01:39:44 +00:00
proc3ARM.s SCUMM: Fix stride of palette data in ARM optimised costime renderer 2010-02-26 16:17:12 +00:00
resource_v2.cpp ENGINES: Replace many printfs by warning/debug/debugN 2010-11-01 21:37:47 +00:00
resource_v3.cpp
resource_v4.cpp The layout of global object data is different in the PCE version of Loom. 2009-10-08 09:33:20 +00:00
resource.cpp SCUMM: Fix potential bug in ScummEngine::resStrLen. 2010-10-18 18:55:24 +00:00
resource.h
room.cpp SCUMM/FM-TOWNS: disable new graphics code in DS port 2010-10-05 19:04:52 +00:00
saveload.cpp COMMON: Split common/stream.h into several headers 2010-11-19 17:03:07 +00:00
saveload.h SCUMM: Add alternative version of patch #3094717 - MMC64: save actor state. 2010-10-26 04:20:20 +00:00
script_v0.cpp SCUMM: Add patch #3089936 - MMC64: Parcel/Tombstone/Verb Fix. 2010-10-25 08:26:21 +00:00
script_v2.cpp SCUMM: Workaround for bug #1447058, a race condition in the game scripts 2010-12-02 00:27:46 +00:00
script_v3.cpp SCUMM: More finely differentiate opcode tables between v3, v4 and v5 2010-08-16 19:58:01 +00:00
script_v4.cpp SCUMM/FM-TOWNS: disable new graphics code in DS port 2010-10-05 19:04:52 +00:00
script_v5.cpp SCUMM/FM-TOWNS: hopefully fix bug #1463434 2010-12-11 23:51:50 +00:00
script_v6.cpp JANITORIAL: Suppress some useless includes 2011-01-02 14:06:42 +00:00
script_v8.cpp ENGINES: Replace many printfs by warning/debug/debugN 2010-11-01 21:37:47 +00:00
script.cpp ENGINES: Replace many printfs by warning/debug/debugN 2010-11-01 21:37:47 +00:00
script.h
scumm_v0.h SCUMM: Fix bug #3070077 - MMC64: No music when Syd plays the piano. 2010-09-18 14:18:48 +00:00
scumm_v2.h SCUMM: Remove unused code, which was replaced by ScummEngine_v0::runObject in revision 42737. 2010-09-18 14:31:21 +00:00
scumm_v3.h SCUMM: More finely differentiate opcode tables between v3, v4 and v5 2010-08-16 19:58:01 +00:00
scumm_v4.h
scumm_v5.h SCUMM: _resultVarNumber and related methods are specific to v0-v5 2010-08-11 12:49:16 +00:00
scumm_v6.h
scumm_v7.h fix for bug #2820389 2009-09-23 13:22:12 +00:00
scumm_v8.h
scumm-md5.h SCUMM: Correct incorrect demo entry for Backyard Football 2002. 2010-10-18 00:43:49 +00:00
scumm.cpp GUI: Rename gui/GuiManager.* to gui/gui-manager.* 2010-11-16 10:19:01 +00:00
scumm.h SCUMM: Fix bug in V12 games causing chars to be lost when wrapping talk text 2010-12-02 00:27:26 +00:00
sound.cpp COMMON: Split common/stream.h into several headers 2010-11-19 17:03:07 +00:00
sound.h SCUMM: Fix bug #3070077 - MMC64: No music when Syd plays the piano. 2010-09-18 14:18:48 +00:00
string.cpp SCUMM: Correct fix for bug #3145951 - DIG: Subtitles won't turn off (regression). 2010-12-28 06:05:57 +00:00
usage_bits.cpp
usage_bits.h
util.cpp
util.h
vars.cpp JANITORIAL: Suppress some useless includes 2011-01-02 14:06:42 +00:00
verbs.cpp SCUMM: Add patch #3089936 - MMC64: Parcel/Tombstone/Verb Fix. 2010-10-25 08:26:21 +00:00
verbs.h Fix spelling, cleanup 2010-06-15 12:33:20 +00:00