scummvm/engines/cine
Kari Salminen f5b2e69522 Fix Operation Stealth's 2nd arcade sequence's revolving doors.
- Now the doors actually do revolve when before they didn't.
- The fix was to alias the 9th background with the collision
  page directly when loading collision page data. This way
  changes written to the 9th background go to the collision
  page and vice versa (And there were changes in the labyrinth).
- Also converted _bgTable from a pure array to a Common::Array

svn-id: r41453
2009-06-11 18:32:35 +00:00
..
anim.cpp A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines 2009-01-29 05:26:12 +00:00
anim.h Fix compile of CINE engine. 2008-11-13 11:36:37 +00:00
bg_list.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
bg_list.h Started moving Save/Load code to saveload.cpp/.h 2008-11-13 08:59:17 +00:00
bg.cpp Fix Operation Stealth's 2nd arcade sequence's revolving doors. 2009-06-11 18:32:35 +00:00
bg.h Added loading of temporary Operation Stealth savegames. Needs testing! 2008-07-28 16:02:40 +00:00
cine.cpp Fix bug #2055836: "FW: Music is not restarted when loading a saved game" 2009-05-11 19:31:55 +00:00
cine.h Engines: Fused several init&go methods into a single run method 2009-03-01 04:42:46 +00:00
detection.cpp Added game GUI options to advancedDetector and updated all engines 2009-06-06 17:56:41 +00:00
gfx.cpp Fix Operation Stealth's 2nd arcade sequence's revolving doors. 2009-06-11 18:32:35 +00:00
gfx.h Fix Operation Stealth's 2nd arcade sequence's revolving doors. 2009-06-11 18:32:35 +00:00
main_loop.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
main_loop.h Implemented game speed changing by pressing - or + to e.g. ease testing. 2008-08-07 21:46:56 +00:00
module.mk Started moving Save/Load code to saveload.cpp/.h 2008-11-13 08:59:17 +00:00
msg.cpp do not include common/debug.h from common/util.h 2009-01-30 05:25:17 +00:00
msg.h Patch #1941066: "CinE sprite overlay rewrite" courtsey of next_ghost 2008-04-21 20:51:17 +00:00
object.cpp Converted objectTable from a plain array to a Common::Array. Should help to catch out of bounds access errors that may cause memory corruption. 2008-08-09 20:50:10 +00:00
object.h Converted objectTable from a plain array to a Common::Array. Should help to catch out of bounds access errors that may cause memory corruption. 2008-08-09 20:50:10 +00:00
pal.cpp Convert FWRenderer and OSRenderer to use Cine::Palette. 2009-06-08 20:46:21 +00:00
pal.h Convert FWRenderer and OSRenderer to use Cine::Palette. 2009-06-08 20:46:21 +00:00
part.cpp do not include common/debug.h from common/util.h 2009-01-30 05:25:17 +00:00
part.h Added possibility to get the read resource's size from readBundleFile. Made loadMsg handle input data that has empty strings residing just beyond the input buffer (Thanks Valgrind :-)). 2008-08-12 22:45:38 +00:00
prc.cpp Pushing down some header deps (on common/system.h, mostly) 2008-12-25 20:40:00 +00:00
prc.h Fix for bug #2016647 (FW: crash with italian amiga version). 2008-07-14 23:10:51 +00:00
rel.cpp Patch #1969189: "CinE renderer rewrite" 2008-05-24 22:11:41 +00:00
rel.h Patch #1913862: "CinE Script system" 2008-04-07 20:24:40 +00:00
saveload.cpp COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses) 2009-05-19 11:42:14 +00:00
saveload.h Started moving Save/Load code to saveload.cpp/.h 2008-11-13 08:59:17 +00:00
script_fw.cpp Fix bug #2055836: "FW: Music is not restarted when loading a saved game" 2009-05-11 19:31:55 +00:00
script_os.cpp Fixed compilation (along with it const correctness). 2009-02-15 20:19:06 +00:00
script.h Fixed compilation (along with it const correctness). 2009-02-15 20:19:06 +00:00
sound.cpp Changed AdlibRegisterSoundInstrument's member variables from unsigned 16-bit to unsigned 8-bit. Maybe this'll fix the crash in AdlibSoundDriver::setupInstrument() eriktorbjorn was getting in Future Wars when teleporting from the photocopier room to the swamp. There was a OPLWriteReg(_opl, 0x80 | car, reg->sustainRelease) call with sustainRelease = 65452. Now there shouldn't be any such calls made because the sustainRelease value is always 8-bit now. Hopefully this won't break anything. 2008-08-16 11:38:43 +00:00
sound.h - minor screen fix for OS 2007-12-09 13:41:59 +00:00
texte.cpp Big patch changing the signature of various Stream methods (some ports may need to be slightly tweaked to fix overloading errors/warnings) 2008-09-13 16:51:46 +00:00
texte.h Fix font loading: 2008-08-20 17:31:35 +00:00
unpack.cpp Fix for bug #2057637: FW: Spaceship glitches in demo (regression). 2008-08-19 11:55:20 +00:00
unpack.h Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
various.cpp Fix bug #2055836: "FW: Music is not restarted when loading a saved game" 2009-05-11 19:31:55 +00:00
various.h Fix bug #2055836: "FW: Music is not restarted when loading a saved game" 2009-05-11 19:31:55 +00:00
xref.txt Patch #1969189: "CinE renderer rewrite" 2008-05-24 22:11:41 +00:00