..
anim.cpp
A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines
2009-01-29 05:26:12 +00:00
anim.h
Fix compile of CINE engine.
2008-11-13 11:36:37 +00:00
bg_list.cpp
Whoa! Removing trailing spaces.
2009-01-01 15:06:43 +00:00
bg_list.h
Started moving Save/Load code to saveload.cpp/.h
2008-11-13 08:59:17 +00:00
bg.cpp
Fix Operation Stealth's 2nd arcade sequence's revolving doors.
2009-06-11 18:32:35 +00:00
bg.h
Added loading of temporary Operation Stealth savegames. Needs testing!
2008-07-28 16:02:40 +00:00
cine.cpp
Fix bug #2055836 : "FW: Music is not restarted when loading a saved game"
2009-05-11 19:31:55 +00:00
cine.h
Engines: Fused several init&go methods into a single run method
2009-03-01 04:42:46 +00:00
detection.cpp
Added game GUI options to advancedDetector and updated all engines
2009-06-06 17:56:41 +00:00
gfx.cpp
Fix Operation Stealth's 2nd arcade sequence's revolving doors.
2009-06-11 18:32:35 +00:00
gfx.h
Fix Operation Stealth's 2nd arcade sequence's revolving doors.
2009-06-11 18:32:35 +00:00
main_loop.cpp
Whoa! Removing trailing spaces.
2009-01-01 15:06:43 +00:00
main_loop.h
Implemented game speed changing by pressing - or + to e.g. ease testing.
2008-08-07 21:46:56 +00:00
module.mk
Started moving Save/Load code to saveload.cpp/.h
2008-11-13 08:59:17 +00:00
msg.cpp
do not include common/debug.h from common/util.h
2009-01-30 05:25:17 +00:00
msg.h
Patch #1941066 : "CinE sprite overlay rewrite" courtsey of next_ghost
2008-04-21 20:51:17 +00:00
object.cpp
Converted objectTable from a plain array to a Common::Array. Should help to catch out of bounds access errors that may cause memory corruption.
2008-08-09 20:50:10 +00:00
object.h
Converted objectTable from a plain array to a Common::Array. Should help to catch out of bounds access errors that may cause memory corruption.
2008-08-09 20:50:10 +00:00
pal.cpp
Convert FWRenderer and OSRenderer to use Cine::Palette.
2009-06-08 20:46:21 +00:00
pal.h
Convert FWRenderer and OSRenderer to use Cine::Palette.
2009-06-08 20:46:21 +00:00
part.cpp
do not include common/debug.h from common/util.h
2009-01-30 05:25:17 +00:00
part.h
Added possibility to get the read resource's size from readBundleFile. Made loadMsg handle input data that has empty strings residing just beyond the input buffer (Thanks Valgrind :-)).
2008-08-12 22:45:38 +00:00
prc.cpp
Pushing down some header deps (on common/system.h, mostly)
2008-12-25 20:40:00 +00:00
prc.h
Fix for bug #2016647 (FW: crash with italian amiga version).
2008-07-14 23:10:51 +00:00
rel.cpp
Patch #1969189 : "CinE renderer rewrite"
2008-05-24 22:11:41 +00:00
rel.h
Patch #1913862 : "CinE Script system"
2008-04-07 20:24:40 +00:00
saveload.cpp
COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses)
2009-05-19 11:42:14 +00:00
saveload.h
Started moving Save/Load code to saveload.cpp/.h
2008-11-13 08:59:17 +00:00
script_fw.cpp
Fix bug #2055836 : "FW: Music is not restarted when loading a saved game"
2009-05-11 19:31:55 +00:00
script_os.cpp
Fixed compilation (along with it const correctness).
2009-02-15 20:19:06 +00:00
script.h
Fixed compilation (along with it const correctness).
2009-02-15 20:19:06 +00:00
sound.cpp
Changed AdlibRegisterSoundInstrument's member variables from unsigned 16-bit to unsigned 8-bit. Maybe this'll fix the crash in AdlibSoundDriver::setupInstrument() eriktorbjorn was getting in Future Wars when teleporting from the photocopier room to the swamp. There was a OPLWriteReg(_opl, 0x80 | car, reg->sustainRelease) call with sustainRelease = 65452. Now there shouldn't be any such calls made because the sustainRelease value is always 8-bit now. Hopefully this won't break anything.
2008-08-16 11:38:43 +00:00
sound.h
- minor screen fix for OS
2007-12-09 13:41:59 +00:00
texte.cpp
Big patch changing the signature of various Stream methods (some ports may need to be slightly tweaked to fix overloading errors/warnings)
2008-09-13 16:51:46 +00:00
texte.h
Fix font loading:
2008-08-20 17:31:35 +00:00
unpack.cpp
Fix for bug #2057637 : FW: Spaceship glitches in demo (regression).
2008-08-19 11:55:20 +00:00
unpack.h
Whoa! Removing trailing spaces.
2009-01-01 15:06:43 +00:00
various.cpp
Fix bug #2055836 : "FW: Music is not restarted when loading a saved game"
2009-05-11 19:31:55 +00:00
various.h
Fix bug #2055836 : "FW: Music is not restarted when loading a saved game"
2009-05-11 19:31:55 +00:00
xref.txt
Patch #1969189 : "CinE renderer rewrite"
2008-05-24 22:11:41 +00:00