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games
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FREESCAPE: initial detection of castle demo for amiga
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2023-05-06 14:03:04 +02:00 |
language
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FREESCAPE: basic implementation of activation (only used in castle/crypt)
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2023-05-06 14:03:04 +02:00 |
loaders
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FREESCAPE: initial detection of castle demo for amiga
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2023-05-06 14:03:04 +02:00 |
objects
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MATH: added generic collision code for AABB class
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2023-05-06 14:03:04 +02:00 |
shaders
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FREESCAPE: make triangle shader more compatible with gles2 (again)
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2023-04-07 08:11:30 +02:00 |
area.cpp
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FREESCAPE: expanded floor size
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2023-05-06 14:03:04 +02:00 |
area.h
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FREESCAPE: better rendering of EGA colors in castle
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2023-04-27 20:35:03 +02:00 |
assets.cpp
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FREESCAPE: initial support for Dark Side ZX demo
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2023-04-21 13:45:18 +02:00 |
configure.engine
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FREESCAPE: enable building by default
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2022-12-05 10:06:29 +01:00 |
credits.pl
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FREESCAPE: added credits.pl
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2022-12-13 11:32:14 -03:00 |
demo.cpp
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FREESCAPE: relocated the code that process demo inputs
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2022-11-30 12:36:49 +01:00 |
detection.cpp
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FREESCAPE: initial detection of castle demo for amiga
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2023-05-06 14:03:04 +02:00 |
detection.h
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FREESCAPE: implemented falling in Driller and added a cheat to avoid it
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2023-01-07 19:42:00 -03:00 |
freescape.cpp
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FREESCAPE: basic implementation of activation (only used in castle/crypt)
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2023-05-06 14:03:04 +02:00 |
freescape.h
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FREESCAPE: basic implementation of activation (only used in castle/crypt)
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2023-05-06 14:03:04 +02:00 |
gfx_opengl_shaders.cpp
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FREESCAPE: refactored clear code as drawBackground
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2023-04-27 20:35:03 +02:00 |
gfx_opengl_shaders.h
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FREESCAPE: refactored clear code as drawBackground
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2023-04-27 20:35:03 +02:00 |
gfx_opengl_texture.cpp
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FREESCAPE: avoid blurry textures in OpenGL
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2022-11-06 22:00:43 +01:00 |
gfx_opengl_texture.h
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FREESCAPE: define texture pixel format and convert images if necessary
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2022-11-06 22:00:41 +01:00 |
gfx_opengl.cpp
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FREESCAPE: refactored clear code as drawBackground
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2023-04-27 20:35:03 +02:00 |
gfx_opengl.h
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FREESCAPE: refactored clear code as drawBackground
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2023-04-27 20:35:03 +02:00 |
gfx_tinygl_texture.cpp
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TINYGL: Fix memory leak
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2023-02-03 22:18:45 +00:00 |
gfx_tinygl_texture.h
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TINYGL: Fix memory leak
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2023-02-03 22:18:45 +00:00 |
gfx_tinygl.cpp
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FREESCAPE: refactored clear code as drawBackground
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2023-04-27 20:35:03 +02:00 |
gfx_tinygl.h
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FREESCAPE: refactored clear code as drawBackground
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2023-04-27 20:35:03 +02:00 |
gfx.cpp
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FREESCAPE: improved rendering of rectangles and fixes
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2023-04-29 13:51:01 +02:00 |
gfx.h
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FREESCAPE: allow to reset color pairs, useful in castle EGA
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2023-04-29 13:51:01 +02:00 |
metaengine.cpp
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FREESCAPE: implemented falling in Driller and added a cheat to avoid it
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2023-01-07 19:42:00 -03:00 |
module.mk
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FREESCAPE: initial support for Dark Side ZX demo
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2023-04-21 13:45:18 +02:00 |
movement.cpp
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FREESCAPE: basic implementation of activation (only used in castle/crypt)
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2023-05-06 14:03:04 +02:00 |
neo.cpp
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FREESCAPE: moved NeoDecoder into the Freescape namespace
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2022-11-06 22:00:46 +01:00 |
neo.h
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FREESCAPE: moved NeoDecoder into the Freescape namespace
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2022-11-06 22:00:46 +01:00 |
POTFILES
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FREESCAPE: Move the engine options into the MetaEngine subclass
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2022-11-16 23:58:54 +01:00 |
scr.cpp
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FREESCAPE: implemented scr image loader and read title/borders images in driller for zx directly from the game data
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2023-02-22 20:53:49 +01:00 |
scr.h
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FREESCAPE: implemented scr image loader and read title/borders images in driller for zx directly from the game data
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2023-02-22 20:53:49 +01:00 |
sound.cpp
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FREESCAPE: improved accuracy of pc speaker sounds
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2023-01-24 21:34:34 +01:00 |
ui.cpp
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FREESCAPE: moved some functions to the main freescape class and reorganized game code
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2023-03-11 11:37:38 +01:00 |