scummvm/engines/freescape
2023-05-06 14:03:04 +02:00
..
games FREESCAPE: initial detection of castle demo for amiga 2023-05-06 14:03:04 +02:00
language FREESCAPE: basic implementation of activation (only used in castle/crypt) 2023-05-06 14:03:04 +02:00
loaders FREESCAPE: initial detection of castle demo for amiga 2023-05-06 14:03:04 +02:00
objects MATH: added generic collision code for AABB class 2023-05-06 14:03:04 +02:00
shaders FREESCAPE: make triangle shader more compatible with gles2 (again) 2023-04-07 08:11:30 +02:00
area.cpp FREESCAPE: expanded floor size 2023-05-06 14:03:04 +02:00
area.h FREESCAPE: better rendering of EGA colors in castle 2023-04-27 20:35:03 +02:00
assets.cpp FREESCAPE: initial support for Dark Side ZX demo 2023-04-21 13:45:18 +02:00
configure.engine FREESCAPE: enable building by default 2022-12-05 10:06:29 +01:00
credits.pl FREESCAPE: added credits.pl 2022-12-13 11:32:14 -03:00
demo.cpp FREESCAPE: relocated the code that process demo inputs 2022-11-30 12:36:49 +01:00
detection.cpp FREESCAPE: initial detection of castle demo for amiga 2023-05-06 14:03:04 +02:00
detection.h FREESCAPE: implemented falling in Driller and added a cheat to avoid it 2023-01-07 19:42:00 -03:00
freescape.cpp FREESCAPE: basic implementation of activation (only used in castle/crypt) 2023-05-06 14:03:04 +02:00
freescape.h FREESCAPE: basic implementation of activation (only used in castle/crypt) 2023-05-06 14:03:04 +02:00
gfx_opengl_shaders.cpp FREESCAPE: refactored clear code as drawBackground 2023-04-27 20:35:03 +02:00
gfx_opengl_shaders.h FREESCAPE: refactored clear code as drawBackground 2023-04-27 20:35:03 +02:00
gfx_opengl_texture.cpp FREESCAPE: avoid blurry textures in OpenGL 2022-11-06 22:00:43 +01:00
gfx_opengl_texture.h FREESCAPE: define texture pixel format and convert images if necessary 2022-11-06 22:00:41 +01:00
gfx_opengl.cpp FREESCAPE: refactored clear code as drawBackground 2023-04-27 20:35:03 +02:00
gfx_opengl.h FREESCAPE: refactored clear code as drawBackground 2023-04-27 20:35:03 +02:00
gfx_tinygl_texture.cpp TINYGL: Fix memory leak 2023-02-03 22:18:45 +00:00
gfx_tinygl_texture.h TINYGL: Fix memory leak 2023-02-03 22:18:45 +00:00
gfx_tinygl.cpp FREESCAPE: refactored clear code as drawBackground 2023-04-27 20:35:03 +02:00
gfx_tinygl.h FREESCAPE: refactored clear code as drawBackground 2023-04-27 20:35:03 +02:00
gfx.cpp FREESCAPE: improved rendering of rectangles and fixes 2023-04-29 13:51:01 +02:00
gfx.h FREESCAPE: allow to reset color pairs, useful in castle EGA 2023-04-29 13:51:01 +02:00
metaengine.cpp FREESCAPE: implemented falling in Driller and added a cheat to avoid it 2023-01-07 19:42:00 -03:00
module.mk FREESCAPE: initial support for Dark Side ZX demo 2023-04-21 13:45:18 +02:00
movement.cpp FREESCAPE: basic implementation of activation (only used in castle/crypt) 2023-05-06 14:03:04 +02:00
neo.cpp FREESCAPE: moved NeoDecoder into the Freescape namespace 2022-11-06 22:00:46 +01:00
neo.h FREESCAPE: moved NeoDecoder into the Freescape namespace 2022-11-06 22:00:46 +01:00
POTFILES FREESCAPE: Move the engine options into the MetaEngine subclass 2022-11-16 23:58:54 +01:00
scr.cpp FREESCAPE: implemented scr image loader and read title/borders images in driller for zx directly from the game data 2023-02-22 20:53:49 +01:00
scr.h FREESCAPE: implemented scr image loader and read title/borders images in driller for zx directly from the game data 2023-02-22 20:53:49 +01:00
sound.cpp FREESCAPE: improved accuracy of pc speaker sounds 2023-01-24 21:34:34 +01:00
ui.cpp FREESCAPE: moved some functions to the main freescape class and reorganized game code 2023-03-11 11:37:38 +01:00