.. |
anim.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
anim.h
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- More GOB2 map conversions
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2006-05-29 18:24:52 +00:00 |
cdrom.cpp
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Fixed the crash in the interlude before the last level in the Gobliiins CD-version
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2007-03-07 19:57:24 +00:00 |
cdrom.h
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Guard cdrom.h against being included multiple times.
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2007-02-20 17:28:04 +00:00 |
dataio.cpp
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Rename special debug levels to conform our suggested naming scheme.
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2007-01-13 15:35:02 +00:00 |
dataio.h
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- Plugged some leaks and fixed some memory errors
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2007-02-04 15:45:15 +00:00 |
detection.cpp
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Added the French Atari ST Bargon Attack reported in the forums
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2007-03-11 19:02:18 +00:00 |
draw_bargon.cpp
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- Plugged some leaks and fixed some memory errors
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2007-02-04 15:45:15 +00:00 |
draw_v1.cpp
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- Another attempt at fixing the immediately-closing notepad heisenbug (#1621089)
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2007-01-29 17:04:37 +00:00 |
draw_v2.cpp
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Fixed the cursor hotspots
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2007-03-05 11:26:50 +00:00 |
draw.cpp
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- Fixed another freeze in Ween
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2007-02-07 13:08:17 +00:00 |
draw.h
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Implemented vertical scrolling
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2007-02-06 14:42:05 +00:00 |
driver_vga.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
driver_vga.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
game_v1.cpp
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- Some fixes for demos and Amiga versions
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2007-02-12 12:53:28 +00:00 |
game_v2.cpp
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- Some minor fixes
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2007-03-04 15:34:58 +00:00 |
game.cpp
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Fix MSVC warning
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2007-02-13 20:35:44 +00:00 |
game.h
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Changed language finding again
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2007-02-12 14:37:27 +00:00 |
global.cpp
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Changed language finding again
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2007-02-12 14:37:27 +00:00 |
global.h
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Changed language finding again
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2007-02-12 14:37:27 +00:00 |
gob.cpp
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'Optimized' SquareWaveStream::readBuffer a bit, removed some dead code, and changed Snd::terminate to a destructor (this ensures client code can't forget to do just that -- not that we'd ever forget ... ;-)
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2007-02-26 20:41:52 +00:00 |
gob.h
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Repaired loading
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2007-02-18 12:26:56 +00:00 |
goblin_v1.cpp
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Fixing loading of Scenery::_animations[] + small gob2 cleanup
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2006-06-12 21:33:30 +00:00 |
goblin_v2.cpp
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- Changed the square wave generator / speaker emulation, hopefully fixing the walking sound issue (#1621086)
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2007-02-14 16:36:17 +00:00 |
goblin.cpp
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- Changed the square wave generator / speaker emulation, hopefully fixing the walking sound issue (#1621086)
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2007-02-14 16:36:17 +00:00 |
goblin.h
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Made Goblin::Gob_Object::order explicitely signed, should fix bug #1625292 (Wrong sprite in foreground)
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2007-02-06 19:55:21 +00:00 |
init_v1.cpp
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- Changed _soundFlags and implemented "compositions"
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2007-01-30 22:19:55 +00:00 |
init_v2.cpp
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- Some minor fixes
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2007-03-04 15:34:58 +00:00 |
init.cpp
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calling memset to zero a buffer you are about to fill with audio data is not necessary (removing this from Gob::Snd::readBuffer); removed dead code
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2007-02-26 20:32:43 +00:00 |
init.h
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- More differences in Draw_v2::spriteOperation()
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2006-05-01 12:43:50 +00:00 |
inter_bargon.cpp
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Implemented vertical scrolling
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2007-02-06 14:42:05 +00:00 |
inter_v1.cpp
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- Added a warning when o1_checkData()/o2_checkData() can't find the file it's supposed to check
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2007-02-17 09:56:09 +00:00 |
inter_v2.cpp
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Corrected the initial drawing position of 101-anims (e.g. the guard monster in the beach screen in Bargon Attack)
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2007-03-05 11:27:18 +00:00 |
inter.cpp
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Implemented vertical scrolling
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2007-02-06 14:42:05 +00:00 |
inter.h
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- Some fixes for demos and Amiga versions
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2007-02-12 12:53:28 +00:00 |
map_v1.cpp
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- Added a warning when o1_checkData()/o2_checkData() can't find the file it's supposed to check
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2007-02-17 09:56:09 +00:00 |
map_v2.cpp
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- Added a warning when o1_checkData()/o2_checkData() can't find the file it's supposed to check
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2007-02-17 09:56:09 +00:00 |
map.cpp
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Repaired the pathfinding in Bargon Attack
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2007-03-01 14:41:40 +00:00 |
map.h
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- Added a warning when o1_checkData()/o2_checkData() can't find the file it's supposed to check
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2007-02-17 09:56:09 +00:00 |
module.mk
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- Plugged some leaks and fixed some memory errors
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2007-02-04 15:45:15 +00:00 |
mult_v1.cpp
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- Added a warning when o1_checkData()/o2_checkData() can't find the file it's supposed to check
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2007-02-17 09:56:09 +00:00 |
mult_v2.cpp
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- Some minor fixes
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2007-03-04 15:34:58 +00:00 |
mult.cpp
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- Added a warning when o1_checkData()/o2_checkData() can't find the file it's supposed to check
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2007-02-17 09:56:09 +00:00 |
mult.h
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Repaired the pathfinding in Bargon Attack
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2007-03-01 14:41:40 +00:00 |
music.cpp
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- Changed _soundFlags and implemented "compositions"
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2007-01-30 22:19:55 +00:00 |
music.h
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- Changed _soundFlags and implemented "compositions"
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2007-01-30 22:19:55 +00:00 |
pack.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
pack.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
palanim.cpp
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- Plugged some leaks and fixed some memory errors
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2007-02-04 15:45:15 +00:00 |
palanim.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
parse_v1.cpp
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Rename special debug levels to conform our suggested naming scheme.
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2007-01-13 15:35:02 +00:00 |
parse_v2.cpp
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- Fixed the Adlib data ugliness
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2007-01-28 13:19:17 +00:00 |
parse.cpp
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make printExpr, skipExpr accept both gob1 and gob2 expressions
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2006-05-21 21:18:23 +00:00 |
parse.h
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make printExpr, skipExpr accept both gob1 and gob2 expressions
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2006-05-21 21:18:23 +00:00 |
scenery_v1.cpp
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Fixed the loading delay bug I introduced with the playing from CD fix (#1626308)
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2007-01-05 18:16:05 +00:00 |
scenery_v2.cpp
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Fixed the loading delay bug I introduced with the playing from CD fix (#1626308)
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2007-01-05 18:16:05 +00:00 |
scenery.cpp
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- Fixed the actor freeze issue in the garage in Bargon Attack
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2007-03-02 11:37:42 +00:00 |
scenery.h
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Fixed the loading delay bug I introduced with the playing from CD fix (#1626308)
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2007-01-05 18:16:05 +00:00 |
sound.cpp
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'Optimized' SquareWaveStream::readBuffer a bit, removed some dead code, and changed Snd::terminate to a destructor (this ensures client code can't forget to do just that -- not that we'd ever forget ... ;-)
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2007-02-26 20:41:52 +00:00 |
sound.h
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More dead code; augmented note on PC speaker emulation
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2007-02-26 20:44:39 +00:00 |
timer.cpp
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Rename special debug levels to conform our suggested naming scheme.
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2007-01-13 15:35:02 +00:00 |
timer.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
util.cpp
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Force all code to use EventManager::pollEvent instead of OSystem::pollEvent
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2007-03-17 00:53:21 +00:00 |
util.h
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Implemented vertical scrolling
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2007-02-06 14:42:05 +00:00 |
video_v1.cpp
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- Fixed the palette animations
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2007-02-01 10:42:27 +00:00 |
video_v2.cpp
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More demo version fixes
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2007-02-12 19:30:52 +00:00 |
video.cpp
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Implemented vertical scrolling
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2007-02-06 14:42:05 +00:00 |
video.h
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Implemented vertical scrolling
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2007-02-06 14:42:05 +00:00 |