scummvm/engines/gob
2007-03-17 00:53:21 +00:00
..
anim.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
anim.h - More GOB2 map conversions 2006-05-29 18:24:52 +00:00
cdrom.cpp Fixed the crash in the interlude before the last level in the Gobliiins CD-version 2007-03-07 19:57:24 +00:00
cdrom.h Guard cdrom.h against being included multiple times. 2007-02-20 17:28:04 +00:00
dataio.cpp Rename special debug levels to conform our suggested naming scheme. 2007-01-13 15:35:02 +00:00
dataio.h - Plugged some leaks and fixed some memory errors 2007-02-04 15:45:15 +00:00
detection.cpp Added the French Atari ST Bargon Attack reported in the forums 2007-03-11 19:02:18 +00:00
draw_bargon.cpp - Plugged some leaks and fixed some memory errors 2007-02-04 15:45:15 +00:00
draw_v1.cpp - Another attempt at fixing the immediately-closing notepad heisenbug (#1621089) 2007-01-29 17:04:37 +00:00
draw_v2.cpp Fixed the cursor hotspots 2007-03-05 11:26:50 +00:00
draw.cpp - Fixed another freeze in Ween 2007-02-07 13:08:17 +00:00
draw.h Implemented vertical scrolling 2007-02-06 14:42:05 +00:00
driver_vga.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
driver_vga.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
game_v1.cpp - Some fixes for demos and Amiga versions 2007-02-12 12:53:28 +00:00
game_v2.cpp - Some minor fixes 2007-03-04 15:34:58 +00:00
game.cpp Fix MSVC warning 2007-02-13 20:35:44 +00:00
game.h Changed language finding again 2007-02-12 14:37:27 +00:00
global.cpp Changed language finding again 2007-02-12 14:37:27 +00:00
global.h Changed language finding again 2007-02-12 14:37:27 +00:00
gob.cpp 'Optimized' SquareWaveStream::readBuffer a bit, removed some dead code, and changed Snd::terminate to a destructor (this ensures client code can't forget to do just that -- not that we'd ever forget ... ;-) 2007-02-26 20:41:52 +00:00
gob.h Repaired loading 2007-02-18 12:26:56 +00:00
goblin_v1.cpp Fixing loading of Scenery::_animations[] + small gob2 cleanup 2006-06-12 21:33:30 +00:00
goblin_v2.cpp - Changed the square wave generator / speaker emulation, hopefully fixing the walking sound issue (#1621086) 2007-02-14 16:36:17 +00:00
goblin.cpp - Changed the square wave generator / speaker emulation, hopefully fixing the walking sound issue (#1621086) 2007-02-14 16:36:17 +00:00
goblin.h Made Goblin::Gob_Object::order explicitely signed, should fix bug #1625292 (Wrong sprite in foreground) 2007-02-06 19:55:21 +00:00
init_v1.cpp - Changed _soundFlags and implemented "compositions" 2007-01-30 22:19:55 +00:00
init_v2.cpp - Some minor fixes 2007-03-04 15:34:58 +00:00
init.cpp calling memset to zero a buffer you are about to fill with audio data is not necessary (removing this from Gob::Snd::readBuffer); removed dead code 2007-02-26 20:32:43 +00:00
init.h - More differences in Draw_v2::spriteOperation() 2006-05-01 12:43:50 +00:00
inter_bargon.cpp Implemented vertical scrolling 2007-02-06 14:42:05 +00:00
inter_v1.cpp - Added a warning when o1_checkData()/o2_checkData() can't find the file it's supposed to check 2007-02-17 09:56:09 +00:00
inter_v2.cpp Corrected the initial drawing position of 101-anims (e.g. the guard monster in the beach screen in Bargon Attack) 2007-03-05 11:27:18 +00:00
inter.cpp Implemented vertical scrolling 2007-02-06 14:42:05 +00:00
inter.h - Some fixes for demos and Amiga versions 2007-02-12 12:53:28 +00:00
map_v1.cpp - Added a warning when o1_checkData()/o2_checkData() can't find the file it's supposed to check 2007-02-17 09:56:09 +00:00
map_v2.cpp - Added a warning when o1_checkData()/o2_checkData() can't find the file it's supposed to check 2007-02-17 09:56:09 +00:00
map.cpp Repaired the pathfinding in Bargon Attack 2007-03-01 14:41:40 +00:00
map.h - Added a warning when o1_checkData()/o2_checkData() can't find the file it's supposed to check 2007-02-17 09:56:09 +00:00
module.mk - Plugged some leaks and fixed some memory errors 2007-02-04 15:45:15 +00:00
mult_v1.cpp - Added a warning when o1_checkData()/o2_checkData() can't find the file it's supposed to check 2007-02-17 09:56:09 +00:00
mult_v2.cpp - Some minor fixes 2007-03-04 15:34:58 +00:00
mult.cpp - Added a warning when o1_checkData()/o2_checkData() can't find the file it's supposed to check 2007-02-17 09:56:09 +00:00
mult.h Repaired the pathfinding in Bargon Attack 2007-03-01 14:41:40 +00:00
music.cpp - Changed _soundFlags and implemented "compositions" 2007-01-30 22:19:55 +00:00
music.h - Changed _soundFlags and implemented "compositions" 2007-01-30 22:19:55 +00:00
pack.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
pack.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
palanim.cpp - Plugged some leaks and fixed some memory errors 2007-02-04 15:45:15 +00:00
palanim.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
parse_v1.cpp Rename special debug levels to conform our suggested naming scheme. 2007-01-13 15:35:02 +00:00
parse_v2.cpp - Fixed the Adlib data ugliness 2007-01-28 13:19:17 +00:00
parse.cpp make printExpr, skipExpr accept both gob1 and gob2 expressions 2006-05-21 21:18:23 +00:00
parse.h make printExpr, skipExpr accept both gob1 and gob2 expressions 2006-05-21 21:18:23 +00:00
scenery_v1.cpp Fixed the loading delay bug I introduced with the playing from CD fix (#1626308) 2007-01-05 18:16:05 +00:00
scenery_v2.cpp Fixed the loading delay bug I introduced with the playing from CD fix (#1626308) 2007-01-05 18:16:05 +00:00
scenery.cpp - Fixed the actor freeze issue in the garage in Bargon Attack 2007-03-02 11:37:42 +00:00
scenery.h Fixed the loading delay bug I introduced with the playing from CD fix (#1626308) 2007-01-05 18:16:05 +00:00
sound.cpp 'Optimized' SquareWaveStream::readBuffer a bit, removed some dead code, and changed Snd::terminate to a destructor (this ensures client code can't forget to do just that -- not that we'd ever forget ... ;-) 2007-02-26 20:41:52 +00:00
sound.h More dead code; augmented note on PC speaker emulation 2007-02-26 20:44:39 +00:00
timer.cpp Rename special debug levels to conform our suggested naming scheme. 2007-01-13 15:35:02 +00:00
timer.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
util.cpp Force all code to use EventManager::pollEvent instead of OSystem::pollEvent 2007-03-17 00:53:21 +00:00
util.h Implemented vertical scrolling 2007-02-06 14:42:05 +00:00
video_v1.cpp - Fixed the palette animations 2007-02-01 10:42:27 +00:00
video_v2.cpp More demo version fixes 2007-02-12 19:30:52 +00:00
video.cpp Implemented vertical scrolling 2007-02-06 14:42:05 +00:00
video.h Implemented vertical scrolling 2007-02-06 14:42:05 +00:00