scummvm/scumm
2004-09-04 10:29:06 +00:00
..
imuse_digi more cleanup 2004-08-28 14:33:34 +00:00
insane cleanup 2004-09-04 08:32:04 +00:00
smush Switch smush debug to channel 2004-08-22 09:14:19 +00:00
.cvsignore
actor.cpp cleanup (this actor clip stuff is really evil -- I have to agree with Kirben, it's totally unclear why they didn't just use the good old virt screen system... 2004-09-04 10:29:06 +00:00
actor.h cleanup (this actor clip stuff is really evil -- I have to agree with Kirben, it's totally unclear why they didn't just use the good old virt screen system... 2004-09-04 10:29:06 +00:00
akos.cpp cleanup (this actor clip stuff is really evil -- I have to agree with Kirben, it's totally unclear why they didn't just use the good old virt screen system... 2004-09-04 10:29:06 +00:00
akos.h Fix for bug #885466 (FT: Text gets drawn under moving bits), by making AKOS codec 16 honor the charset mask 2004-04-04 01:11:27 +00:00
base-costume.cpp Add a few akos codes 2004-08-29 11:27:16 +00:00
base-costume.h Add actor cliping override for HE games. 2004-09-04 00:18:55 +00:00
bomp.cpp Patch #1003866 (SCUMM: New text rendering code (fixes various bugs)) 2004-08-08 22:10:38 +00:00
bomp.h That check should of been for HE 7.0 games. 2004-06-27 23:54:53 +00:00
boxes.cpp Add fingolfin's suggested solution for bug #881132 2004-09-03 00:22:31 +00:00
boxes.h
camera.cpp Get rid of _screenLeft 2004-08-14 15:23:44 +00:00
charset.cpp Move function as requested. 2004-08-31 07:40:28 +00:00
charset.h Move function as requested. 2004-08-31 07:40:28 +00:00
costume.cpp Cleanup: renamed 'value' to 'scaletableSize' and made akos codec1 & the old costume code look even more alike 2004-09-02 23:16:58 +00:00
costume.h Remove old unused and unneeded function. 2004-08-10 02:17:34 +00:00
cursor.cpp Fixed bug #1014296, the Loom cursor hotspot regression. 2004-08-24 06:36:12 +00:00
debugger.cpp cleanup 2004-09-02 17:29:48 +00:00
debugger.h
dialogs.cpp Use for HE 7.0 games too. 2004-07-20 11:50:44 +00:00
dialogs.h Add support for version key in The Dig 2004-07-20 11:30:15 +00:00
gfx.cpp Got rid of OSystem::move_screen 2004-09-04 01:31:04 +00:00
gfx.h preliminar Wiz images support (HE 72) 2004-09-03 17:27:40 +00:00
help.cpp
help.h
imuse_internal.h
imuse_player.cpp Ignore imuse control code in HE games 2004-06-02 13:32:16 +00:00
imuse.cpp renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
imuse.h
instrument.cpp
instrument.h
intern.h Complete actor clipping override code for HE games. 2004-09-04 08:13:48 +00:00
midiparser_eup.cpp
midiparser_ro.cpp
module.mk Add He 7.2 class 2004-08-23 10:34:50 +00:00
music.h
nut_renderer.cpp Patch #1003866 (SCUMM: New text rendering code (fixes various bugs)) 2004-08-08 22:10:38 +00:00
nut_renderer.h Patch #1003866 (SCUMM: New text rendering code (fixes various bugs)) 2004-08-08 22:10:38 +00:00
object.cpp HE games don't mask. 2004-09-02 11:35:42 +00:00
object.h Update IMHD fields 2004-09-02 10:18:34 +00:00
palette.cpp preliminar Wiz images support (HE 72) 2004-09-03 17:27:40 +00:00
player_mod.cpp the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again 2004-02-24 22:39:42 +00:00
player_mod.h Increase channel for Amiga V3 player. 2004-03-16 07:02:21 +00:00
player_v1.cpp Initialize _random_lsr to avoid valgrind warnings 2004-03-05 14:34:39 +00:00
player_v1.h
player_v2.cpp Clear all channel variables in clear_channel 2004-03-05 14:35:16 +00:00
player_v2.h renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
player_v2a.cpp
player_v2a.h
player_v3a.cpp Another Amiga V3 sounds update from Quietust: 2004-02-15 08:06:32 +00:00
player_v3a.h Another Amiga V3 sounds update from Quietust: 2004-02-15 08:06:32 +00:00
resource_v2.cpp Increase debug level 2004-06-02 01:54:59 +00:00
resource_v3.cpp Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open() 2004-06-27 21:52:25 +00:00
resource_v4.cpp
resource_v7he.cpp Cursor code cleanup 2004-08-22 23:38:00 +00:00
resource_v7he.h Use existing ScummVM functionality for packed structs 2004-06-27 13:15:23 +00:00
resource.cpp HE games should check _numSounds to check whether sound type is music. 2004-09-02 03:54:29 +00:00
resource.h HE 7.2 uses different array headers. they introduced start indexes, so it 2004-08-25 02:12:03 +00:00
saveload.cpp Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen 2004-08-14 19:42:00 +00:00
saveload.h Add patch #999887 - Possible fix for bug #998276 2004-08-09 01:07:48 +00:00
script_v2.cpp Switch to debug channel 2004-08-22 09:30:08 +00:00
script_v5.cpp Fixed bug #1014296, the Loom cursor hotspot regression. 2004-08-24 06:36:12 +00:00
script_v6.cpp Complete actor clipping override code for HE games. 2004-09-04 08:13:48 +00:00
script_v6he.cpp cleanup (this actor clip stuff is really evil -- I have to agree with Kirben, it's totally unclear why they didn't just use the good old virt screen system... 2004-09-04 10:29:06 +00:00
script_v7he.cpp Complete actor clipping override code for HE games. 2004-09-04 08:13:48 +00:00
script_v8.cpp Fix for bug #1021538 (COMI: Graphic glitches in ship-to-ship fight) 2004-09-03 19:54:58 +00:00
script_v72he.cpp Ooops 2004-09-04 09:17:38 +00:00
script.cpp Add basic decoding of debug script scripts. 2004-09-03 06:57:38 +00:00
script.h
scumm-md5.h Updated from current md5.txt 2004-08-14 22:24:40 +00:00
scumm.cpp cleanup (this actor clip stuff is really evil -- I have to agree with Kirben, it's totally unclear why they didn't just use the good old virt screen system... 2004-09-04 10:29:06 +00:00
scumm.h cleanup (this actor clip stuff is really evil -- I have to agree with Kirben, it's totally unclear why they didn't just use the good old virt screen system... 2004-09-04 10:29:06 +00:00
sound.cpp Should use _numSounds too. 2004-09-04 09:26:08 +00:00
sound.h Add extra sound check for HE games 2004-09-02 04:23:13 +00:00
string.cpp Add HE version 80 to avoid additional game ids 2004-08-31 07:32:53 +00:00
usage_bits.cpp
usage_bits.h
vars.cpp Add var 2004-08-24 11:24:51 +00:00
verbs.cpp Revert verb draw order change. 2004-09-03 02:08:32 +00:00
verbs.h