scummvm/engines
Sven Hesse 9255d2e217 VIDEO/GOB: Add setSurfaceMemory() to CoktelDecoder
This allows the video player to directly draw onto its own video
memory without having to blit each frame another time.
Will also be needed for proper handling of transparency in Woodruff.

svn-id: r51857
2010-08-08 00:37:52 +00:00
..
agi AGI: Fix valgrind warning 2010-07-26 14:22:16 +00:00
agos AGOS: Make the "m" hotkey respect the mute setting. 2010-07-21 20:12:57 +00:00
cine CINE: Get rid of some unnecessary g_cine refs 2010-07-16 21:56:50 +00:00
cruise LOL: added english floppy version 2010-08-07 14:38:07 +00:00
draci DRACI: recognize German translation 2010-08-03 17:09:27 +00:00
drascula Changed abs() to ABS() in a few places. 2010-07-14 17:02:14 +00:00
gob VIDEO/GOB: Add setSurfaceMemory() to CoktelDecoder 2010-08-08 00:37:52 +00:00
groovie Silenced false positive warning in MSVC 2010-07-25 13:32:15 +00:00
kyra LOL: added english floppy version 2010-08-07 14:38:07 +00:00
lure LURE: Make LURE respect the mute settings. 2010-07-21 20:12:35 +00:00
m4 M4: Added further code fragments to enable player to move again 2010-07-29 11:41:51 +00:00
made MADE: fixed bug 3029750 caused by caching from commit 46102. 2010-07-22 11:20:16 +00:00
mohawk GRAPHICS: Change signature of VideoDecoder::load() 2010-08-04 08:25:05 +00:00
parallaction DEBUGGER: Simplify how our console debugger works / is used 2010-07-17 18:38:42 +00:00
queen QUEEN: fix for bug 3036170. File name test supports upper case for transferring from Windows to other systems (e.g. PSP) 2010-08-01 07:02:05 +00:00
saga DEBUGGER: Simplify how our console debugger works / is used 2010-07-17 18:38:42 +00:00
sci SCI: Turned a warning into an error 2010-08-07 16:42:10 +00:00
scumm SCUMM: Add posibility to disable NES APU which is CPU demanding 2010-08-03 11:25:20 +00:00
sky DEBUGGER: Simplify how our console debugger works / is used 2010-07-17 18:38:42 +00:00
sword1 GRAPHICS: Renamed skipThumbnailHeader to skipThumbnail. 2010-08-02 22:28:30 +00:00
sword2 SWORD2: Improve sync between local and global "mute" settings 2010-07-23 19:52:58 +00:00
teenagent TEENAGENT: Sort the object files alphabetically. 2010-07-27 10:40:14 +00:00
tinsel DEBUGGER: Simplify how our console debugger works / is used 2010-07-17 18:38:42 +00:00
touche AUDIO: get rid of MDT_PREFER_MIDI since it should be sufficient to either select MDT_PREFER_MT32 or MDT_PREFER_GM 2010-06-25 20:51:57 +00:00
tucker AdvancedDetector: Add new parameter directoryGlobs. 2010-06-15 10:59:23 +00:00
advancedDetector.cpp AdvancedDetector: Fix ADGF_ADDENGISH implementation 2010-08-02 08:36:33 +00:00
advancedDetector.h AdvancedDetector: Introduce new flag GF_ADDENGLISH 2010-08-01 21:17:00 +00:00
dialogs.cpp GUI: Implement tooltips. FR #2821513. 2010-06-15 10:52:35 +00:00
dialogs.h Replace SCUMM F5 dialog by GMM & add help button to GMM 2010-05-26 19:54:50 +00:00
engine.cpp DEBUGGER: Simplify how our console debugger works / is used 2010-07-17 18:38:42 +00:00
engine.h Move initGraphics and initCommonGFX from to new header. 2010-05-04 11:58:12 +00:00
engines.mk
game.cpp GUI: Implemented Languages as GUI options. 2010-06-15 10:57:28 +00:00
game.h GUI: Implemented Languages as GUI options. 2010-06-15 10:57:28 +00:00
metaengine.h
module.mk
savestate.cpp Switch SaveStateDescriptor::getBool to use Common::parseBool 2010-04-06 09:27:27 +00:00
savestate.h
util.h Move initGraphics and initCommonGFX from to new header. 2010-05-04 11:58:12 +00:00