scummvm/engines/zvision
2013-10-02 09:09:50 -05:00
..
actions.cpp ZVISION: Implement ActionPlayPreloadAnimation 2013-09-09 11:16:36 -05:00
actions.h ZVISION: Implement ActionPlayPreloadAnimation 2013-09-09 11:16:36 -05:00
animation_control.cpp ZVISION: Don't cast away const-ness 2013-09-24 13:49:05 +02:00
animation_control.h ZVISION: Cleanup the cached frame before loading the next one 2013-09-09 11:16:45 -05:00
clock.cpp ZVISION: Change _pausedTime to be a reference to when time was paused, instead of accumulation of time 2013-08-05 10:26:23 -05:00
clock.h ZVISION: Allow _deltaTime to go negative so it can be clamped to zero properly 2013-08-05 11:51:16 -05:00
console.cpp ZVISION: Convert cmdRenderText to use new function syntax 2013-09-16 00:05:24 -05:00
console.h ZVISION: Create Console method to render text 2013-09-15 16:26:49 -05:00
control.cpp ZVISION: Create the default implementation for Control::enable()/disable() 2013-08-28 16:44:19 -05:00
control.h ZVISION: Add focus support for Controls 2013-09-15 15:00:56 -05:00
cursor_manager.cpp ZVISION: Rename ZVisionGameIds to use standard format 2013-09-29 21:41:43 -05:00
cursor_manager.h ZVISION: Add documentation 2013-08-14 12:04:13 -05:00
cursor.cpp ZVISION: Call Surface::free() in the cursor destructor 2013-09-03 00:26:13 -05:00
cursor.h ZVISION: Call Surface::free() in the cursor destructor 2013-09-03 00:26:13 -05:00
detection.cpp ZVISION: Rename ZVisionGameIds to use standard format 2013-09-29 21:41:43 -05:00
detection.h ZVISION: Rename ZVisionGameIds to use standard format 2013-09-29 21:41:43 -05:00
events.cpp ZVISION: Add a reminder for how inventory is accessed 2013-09-15 15:00:57 -05:00
input_control.cpp ZVISION: Partially implement InputControl 2013-09-16 00:17:27 -05:00
input_control.h ZVISION: Partially implement InputControl 2013-09-16 00:17:27 -05:00
inventory_manager.h ZVISION: Add TODO's of what is left for the engine to be complete 2013-08-20 20:29:28 -05:00
lever_control.cpp ZVISION: Set the state value at each frame of a return animation 2013-09-25 02:30:02 -05:00
lever_control.h ZVISION: Fix shadowing in the Direction constructor 2013-09-22 15:10:23 -05:00
lzss_read_stream.cpp ZVISION: Convert _blockSize to an anonymous enum 2013-08-04 13:32:58 -05:00
lzss_read_stream.h ZVISION: Convert _blockSize to an anonymous enum 2013-08-04 13:32:58 -05:00
menu.h ZVISION: Add TODO's of what is left for the engine to be complete 2013-08-20 20:29:28 -05:00
module.mk ZVISION: Remove empty file 2013-10-02 09:09:32 -05:00
push_toggle_control.cpp ZVISION: Implement enabled/disabled support in Controls 2013-09-24 13:59:39 +02:00
push_toggle_control.h ZVISION: Change PushToggleControl to comply with new Control base class 2013-08-28 16:44:21 -05:00
puzzle.h ZVISION: Initialize Puzzle::key and Puzzle::flags 2013-08-20 21:26:53 -05:00
render_manager.cpp ZVISION: Don't cast away const-ness 2013-09-22 17:57:16 -05:00
render_manager.h ZVISION: Add documentation to RenderManager 2013-09-21 13:37:39 -05:00
render_table.cpp ZVISION: Remove CLIPs from mutateImage 2013-09-24 17:34:34 -05:00
render_table.h ZVISION: Add dirty rectangling support for pure image rendering 2013-09-07 14:32:51 -05:00
rlf_animation.cpp ZVISION: Add debug levels 2013-10-02 09:09:50 -05:00
rlf_animation.h ZVISION: Add documentation for RlfAnimation 2013-09-21 00:31:59 -05:00
save_manager.cpp ZVISION: Only save a thumbnail of the backbuffer instead of the whole thing 2013-09-25 02:30:37 -05:00
save_manager.h ZVISION: Add documentation to SaveManager 2013-09-21 00:09:05 -05:00
scr_file_handling.cpp ZVISION: Add support for ActionRandom and ActionTimer 2013-09-15 15:00:55 -05:00
script_manager.cpp ZVISION: Add debug levels 2013-10-02 09:09:50 -05:00
script_manager.h ZVISION: Add focus support for the ScriptManager 2013-09-15 15:00:56 -05:00
single_value_container.cpp ZVISION: Replace includes with forward declarations 2013-08-04 13:32:29 -05:00
single_value_container.h ZVISION: Fix header #defines to match their file names 2013-08-14 11:20:19 -05:00
string_manager.cpp ZVISION: Rename ZVisionGameIds to use standard format 2013-09-29 21:41:43 -05:00
string_manager.h ZVISION: Convert hardcoded number to an anonymous enum 2013-09-22 15:52:24 -05:00
subtitles.h ZVISION: Add newline at end of file 2013-10-02 09:09:46 -05:00
timer_node.cpp ZVISION: Implement TimerNode serialization 2013-09-04 00:16:44 -05:00
timer_node.h ZVISION: Implement TimerNode serialization 2013-09-04 00:16:44 -05:00
truetype_font.cpp ZVISION: Remove unused function arguments 2013-09-21 13:37:38 -05:00
truetype_font.h ZVISION: Add documentation to TruetypeFont 2013-09-21 13:37:38 -05:00
utility.cpp ZVISION: Test for file.open before trying to read 2013-08-09 14:52:21 -05:00
utility.h ZVISION: Fix index out of range error 2013-08-05 00:18:01 -05:00
vector2.h ZVISION: Fix header #defines to match their file names 2013-08-14 11:20:19 -05:00
video.cpp ZVISION: Use Surface::getPixels() rather than getBasePtr(0, 0) 2013-09-24 13:59:39 +02:00
zfs_archive.cpp ZVISION: Add debug levels 2013-10-02 09:09:50 -05:00
zfs_archive.h ZVISION: Make ZFS Archive member name indexing case-insensitive 2013-08-10 17:07:56 -05:00
zork_avi_decoder.cpp ZVISION: Create logic to decode sound rate and isStereo from fileName 2013-08-04 13:32:20 -05:00
zork_avi_decoder.h ZVISION: Fix alignment formatting 2013-08-14 10:16:42 -05:00
zork_raw.cpp ZVISION: Rename ZVisionGameIds to use standard format 2013-09-29 21:41:43 -05:00
zork_raw.h ZVISION: Make the return from makeRawZorkStream more specific 2013-08-04 23:53:40 -05:00
zvision.cpp ZVISION: Add debug levels 2013-10-02 09:09:50 -05:00
zvision.h ZVISION: Clean up zvision.h 2013-10-02 09:09:49 -05:00