..
imuse_digi
PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method
2005-03-12 18:56:09 +00:00
insane
Mass-renamed all variables of Actor object according to our current code
2005-03-11 01:10:06 +00:00
smush
PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method
2005-03-12 18:56:09 +00:00
.cvsignore
actor.cpp
Many MM NES fixes/improvements from Quietust:
2005-03-21 23:51:48 +00:00
actor.h
Mass-renamed all variables of Actor object according to our current code
2005-03-11 01:10:06 +00:00
akos.cpp
HE72+ games use slightly different code for subtitle color.
2005-03-17 10:53:29 +00:00
akos.h
Updated copyright
2005-01-01 16:09:25 +00:00
base-costume.cpp
Some cleanup/costume code unification. Note: NES costume code probably should be using subclasses; and maybe we should add AKOSLoadedCostume and NESLoadedCostume ?
2005-03-15 21:48:06 +00:00
base-costume.h
Updated copyright
2005-01-01 16:09:25 +00:00
bomp.cpp
Updated copyright
2005-01-01 16:09:25 +00:00
bomp.h
Updated copyright
2005-01-01 16:09:25 +00:00
boxes.cpp
Mass-renamed all variables of Actor object according to our current code
2005-03-11 01:10:06 +00:00
boxes.h
Updated copyright
2005-01-01 16:09:25 +00:00
camera.cpp
Mass-renamed all variables of Actor object according to our current code
2005-03-11 01:10:06 +00:00
charset.cpp
Lots of MM NES changes from Quietust and me
2005-03-24 03:22:32 +00:00
charset.h
Preliminary support for NES charsets. Colors are wrong and we get glitches
2005-03-16 03:20:32 +00:00
costume.cpp
Lots of MM NES changes from Quietust and me
2005-03-24 03:22:32 +00:00
costume.h
First attempt to draw NES sprites. There are these problems:
2005-03-14 21:13:35 +00:00
cursor.cpp
Lots of MM NES changes from Quietust and me
2005-03-24 03:22:32 +00:00
debugger.cpp
Mass-renamed all variables of Actor object according to our current code
2005-03-11 01:10:06 +00:00
debugger.h
Updated copyright
2005-01-01 16:09:25 +00:00
dialogs.cpp
fixed compilation for emsvc4
2005-03-15 09:53:07 +00:00
dialogs.h
Add key to toggle speech/subtitles
2005-03-12 00:47:17 +00:00
gfx.cpp
Lots of MM NES changes from Quietust and me
2005-03-24 03:22:32 +00:00
gfx.h
Patch from Quietust for MM NES
2005-03-22 21:07:00 +00:00
help.cpp
Updated copyright
2005-01-01 16:09:25 +00:00
help.h
Updated copyright
2005-01-01 16:09:25 +00:00
imuse_internal.h
cleanup
2005-01-07 14:42:05 +00:00
imuse_player.cpp
Flag 64 bit problem in iMuse, as well as what I think might be very old regression in our code
2005-01-07 14:42:51 +00:00
imuse.cpp
Use _chorus, not _effect_level, as parameter to chorusLevel(). I don't
2005-03-09 13:17:05 +00:00
imuse.h
system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files)
2005-01-10 22:06:49 +00:00
input.cpp
Proper check
2005-03-22 17:49:41 +00:00
instrument.cpp
- Fixed what I understand to be a check to ensure that sysex instrument data wasn't sent to the rhythm channel. It was preventing instruments from being written to part 8.
2005-02-15 17:56:32 +00:00
instrument.h
Flag 64 bit problem in iMuse, as well as what I think might be very old regression in our code
2005-01-07 14:42:51 +00:00
intern.h
Add HE90 version of kernelGet/Set opcode and move HE90 specific cases over.
2005-03-23 00:16:51 +00:00
midiparser_eup.cpp
Updated copyright
2005-01-01 16:09:25 +00:00
midiparser_ro.cpp
Updated copyright
2005-01-01 16:09:25 +00:00
module.mk
Add WIP sprite struct for HE games, ready for functions.
2005-02-20 10:56:59 +00:00
music.h
Updated copyright
2005-01-01 16:09:25 +00:00
nut_renderer.cpp
Removed pointless debug calls (they just cause overhead)
2005-02-06 16:51:57 +00:00
nut_renderer.h
Updated copyright
2005-01-01 16:09:25 +00:00
object.cpp
Patch from Quietust. Proper drawing of objects and fixes to inventory.
2005-03-16 02:14:35 +00:00
object.h
Updated copyright
2005-01-01 16:09:25 +00:00
palette.cpp
Lots of MM NES changes from Quietust and me
2005-03-24 03:22:32 +00:00
player_mod.cpp
Updated copyright
2005-01-01 16:09:25 +00:00
player_mod.h
Updated copyright
2005-01-01 16:09:25 +00:00
player_v1.cpp
On Fingolfin's suggestion I put back the inclusion of util.h into Rect, for
2005-01-11 13:25:02 +00:00
player_v1.h
Updated copyright
2005-01-01 16:09:25 +00:00
player_v2.cpp
Fix Bug #1163202 (music never stops). Some code cleanup.
2005-03-15 13:41:15 +00:00
player_v2.h
Use class Mutex instead of MutexRef
2005-01-28 22:05:51 +00:00
player_v2a.cpp
Fixed compilation error. (GCC complained about a multi-line comment.)
2005-03-23 10:17:52 +00:00
player_v2a.h
Updated copyright
2005-01-01 16:09:25 +00:00
player_v3a.cpp
Updated copyright
2005-01-01 16:09:25 +00:00
player_v3a.h
Updated copyright
2005-01-01 16:09:25 +00:00
resource_v2.cpp
Minor NES-related fixes
2005-03-15 17:56:50 +00:00
resource_v3.cpp
Updated copyright
2005-01-01 16:09:25 +00:00
resource_v4.cpp
Updated copyright
2005-01-01 16:09:25 +00:00
resource_v7he.cpp
clean up
2005-03-12 18:02:19 +00:00
resource_v7he.h
Support for Mac cursors.
2005-01-31 03:53:35 +00:00
resource.cpp
Name parameters properly, lest we'll all be confused...
2005-03-06 13:23:29 +00:00
resource.h
Updated copyright
2005-01-01 16:09:25 +00:00
saveload.cpp
Use better variable names...
2005-03-15 21:20:44 +00:00
saveload.h
Add support for script cycles used by HE90+ games.
2005-02-28 13:23:10 +00:00
script_v2.cpp
Lots of MM NES changes from Quietust and me
2005-03-24 03:22:32 +00:00
script_v5.cpp
Fix original load/save screen freezing in Loom [ega]
2005-03-19 00:15:55 +00:00
script_v6.cpp
Mass-renamed all variables of Actor object according to our current code
2005-03-11 01:10:06 +00:00
script_v6he.cpp
Mass-renamed all variables of Actor object according to our current code
2005-03-11 01:10:06 +00:00
script_v7he.cpp
Add HE90 version of kernelGet/Set opcode and move HE90 specific cases over.
2005-03-23 00:16:51 +00:00
script_v8.cpp
Mass-renamed all variables of Actor object according to our current code
2005-03-11 01:10:06 +00:00
script_v72he.cpp
Add HE90 version of kernelGet/Set opcode and move HE90 specific cases over.
2005-03-23 00:16:51 +00:00
script_v80he.cpp
Add HE72 version of file rename opcode
2005-03-17 11:06:43 +00:00
script_v90he.cpp
Remove unused variable.
2005-03-23 04:38:39 +00:00
script_v100he.cpp
Add HE90 version of kernelGet/Set opcode and move HE90 specific cases over.
2005-03-23 00:16:51 +00:00
script.cpp
Seems to work now, maybe fixed by script cycles?
2005-03-12 06:45:27 +00:00
script.h
Add support for script cycles used by HE90+ games.
2005-02-28 13:23:10 +00:00
scumm-md5.h
Add three new HE sports games. Baseball is most playable now.
2005-03-22 20:57:14 +00:00
scumm.cpp
Lots of MM NES changes from Quietust and me
2005-03-24 03:22:32 +00:00
scumm.h
Lots of MM NES changes from Quietust and me
2005-03-24 03:22:32 +00:00
sound.cpp
Fix spyozon regression
2005-03-13 06:07:25 +00:00
sound.h
PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method
2005-03-12 18:56:09 +00:00
sprite_he.cpp
some wiz flags renaming
2005-03-23 21:55:11 +00:00
sprite_he.h
some wiz flags renaming
2005-03-23 21:55:11 +00:00
string.cpp
Applies to drawString() too.
2005-03-18 23:31:58 +00:00
usage_bits.cpp
Updated copyright
2005-01-01 16:09:25 +00:00
usage_bits.h
Updated copyright
2005-01-01 16:09:25 +00:00
util.cpp
Fix return for HPC compiler
2005-01-28 20:47:50 +00:00
util.h
A little more moving around #include's (last one for today ;-)
2005-01-10 22:51:42 +00:00
vars.cpp
These VARS are only used in Loom [CD] and scumm5 onwards.
2005-03-19 02:40:42 +00:00
verbs.cpp
Patch from Quietust for MM NES
2005-03-22 21:07:00 +00:00
verbs.h
Updated copyright
2005-01-01 16:09:25 +00:00
wiz_he.cpp
some wiz flags renaming
2005-03-23 21:55:11 +00:00
wiz_he.h
some wiz flags renaming
2005-03-23 21:55:11 +00:00