scummvm/engines
Sven Hesse 9e338a170f GOB: Add support for saving true color sprites
Not exactly the "nice", since up-depthing the sprite data to 24bit
happens after it has been adapted to the current system's color
format, so we're going to gradually lose precision when the save
gets passed around different systems. Still, this is the least
headachy solution, I guess...

svn-id: r55383
2011-01-21 19:15:10 +00:00
..
agi AGI: Rewrote predictive code matcher 2011-01-06 21:11:24 +00:00
agos VIDEO: Make VideoDecoder::decodeNextFrame() return a const Surface pointer 2010-12-16 01:35:13 +00:00
cine CINE: Fix for Operation Stealth assertion when caught by rat in Scene 8 Rats' Maze. 2011-01-11 16:50:26 +00:00
cruise JANITORIAL: Suppress some useless includes 2011-01-02 14:06:42 +00:00
draci DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
drascula DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
gob GOB: Add support for saving true color sprites 2011-01-21 19:15:10 +00:00
groovie GROOVIE: Fix a memory leak reported by cppcheck. 2011-01-07 17:44:20 +00:00
hugo HUGO: Merge misc versions of display, intro and scheduler classes 2011-01-20 22:50:50 +00:00
kyra KYRA FM-TOWNS: improved cd audio music fading 2010-12-25 22:10:51 +00:00
lastexpress LASTEXPRESS: Add macro for end of entities logic functions 2011-01-20 04:57:06 +00:00
lure DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
m4 M4: Removed redundant colour index recalculation in palette manager 2011-01-03 11:36:39 +00:00
made DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
mohawk MOHAWK: Add casts to remaining uses of ~0. 2011-01-21 14:20:48 +00:00
parallaction PARALLACTION: Fix Un-initialized Memory Errors and Leaks in Nippon Safes Amiga Demo. 2011-01-21 03:25:01 +00:00
queen DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
saga SAGA: Include scummsys.h to force rebuild after reconfigure 2011-01-08 03:14:31 +00:00
sci SCI: Partial robot support, currently disabled since it does not run 2011-01-21 18:53:35 +00:00
scumm SCUMM: Prefer "Could not" over "Couldn't" in some error messages. 2011-01-16 20:24:58 +00:00
sky DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
sword1 VIDEO: Make VideoDecoder::getPalette() return a const byte pointer 2010-12-16 01:41:11 +00:00
sword2 VIDEO: Make VideoDecoder::getPalette() return a const byte pointer 2010-12-16 01:41:11 +00:00
sword25 SWORD25: getSoundTime() is not used. Remove it. 2011-01-19 07:40:30 +00:00
teenagent COMMON: Split common/stream.h into several headers 2010-11-19 17:03:07 +00:00
testbed COMMON: Split common/stream.h into several headers 2010-11-19 17:03:07 +00:00
tinsel JANITORIAL: Suppress some useless includes 2011-01-02 14:06:42 +00:00
toon TOON: Add mapping for upper 'ç' and for plenking, both used in french version 2010-12-28 21:19:31 +00:00
touche DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
tucker SOUND: Get rid of unused forward declarations in mixer.h. 2011-01-10 22:20:51 +00:00
advancedDetector.cpp COMMON: Rename and tweak MD5 functions 2010-11-07 17:16:59 +00:00
advancedDetector.h DETECTOR: Get rid of ADGF_KEEPMATCH 2010-11-07 17:15:27 +00:00
dialogs.cpp GUI: Rename gui/GuiManager.* to gui/gui-manager.* 2010-11-16 10:19:01 +00:00
dialogs.h Replace SCUMM F5 dialog by GMM & add help button to GMM 2010-05-26 19:54:50 +00:00
engine.cpp GUI: Rename gui/GuiManager.* to gui/gui-manager.* 2010-11-16 10:19:01 +00:00
engine.h ENGINE: Rename resetTotalPlayTime to setTotalPlayTime. 2010-10-27 22:52:02 +00:00
engines.mk CONFIGURE: Plug in Last Express engine 2010-10-18 19:18:06 +00:00
game.cpp GUI: Implemented Languages as GUI options. 2010-06-15 10:57:28 +00:00
game.h ENGINES: Do not include engines/savestate.h from engines/game.h 2010-11-07 17:15:46 +00:00
metaengine.h PLUGINS: switched plugin manager to inheritance rather than #defines 2010-12-23 13:38:37 +00:00
module.mk ENGINES: Move SaveStateDescriptor etc. to engine/savestate.* 2010-03-18 15:09:48 +00:00
savestate.cpp ENGINE: Add a setPlayTime to SaveStateDescriptor taking an ms value. 2010-10-29 16:41:30 +00:00
savestate.h ENGINE: Add a setPlayTime to SaveStateDescriptor taking an ms value. 2010-10-29 16:41:30 +00:00
util.h Move initGraphics and initCommonGFX from to new header. 2010-05-04 11:58:12 +00:00