.. |
imuse_digi
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removed not needed code and moved pause mixer after pause imuse
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2004-07-19 10:51:00 +00:00 |
insane
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removed not needed code and moved pause mixer after pause imuse
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2004-07-19 10:51:00 +00:00 |
smush
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Too many newlines
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2004-07-18 22:29:22 +00:00 |
.cvsignore
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fixed the 'intelligent' GCC build rules; added .cvsignore files
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2002-08-21 16:28:19 +00:00 |
actor.cpp
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Hack to work around bug #775097 - probably wrong, probably will cause regressions, probably should be undone soon -- but it's an experiment ;-)
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2004-07-18 23:41:49 +00:00 |
actor.h
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Actually use actor talkScript when required.
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2004-07-15 12:26:10 +00:00 |
akos.cpp
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Rename var
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2004-07-11 09:15:14 +00:00 |
akos.h
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Fix for bug #885466 (FT: Text gets drawn under moving bits), by making AKOS codec 16 honor the charset mask
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2004-04-04 01:11:27 +00:00 |
base-costume.cpp
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Rename var
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2004-06-29 11:02:15 +00:00 |
base-costume.h
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Rename var
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2004-06-29 11:02:15 +00:00 |
bomp.cpp
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That check should of been for HE 7.0 games.
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2004-06-27 23:54:53 +00:00 |
bomp.h
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That check should of been for HE 7.0 games.
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2004-06-27 23:54:53 +00:00 |
boxes.cpp
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Update comment
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2004-07-14 10:48:33 +00:00 |
boxes.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
camera.cpp
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Experimental fix for bugs #795938 and #929242. In both cases, text is
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2004-07-08 10:47:44 +00:00 |
charset.cpp
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Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open()
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2004-06-27 21:52:25 +00:00 |
charset.h
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Record on which virtual screen we last drew masked text
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2004-04-08 23:41:10 +00:00 |
costume.cpp
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Fix missing sound effects in puttdemo (DOS)
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2004-06-28 01:09:41 +00:00 |
costume.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
cursor.cpp
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Small TODO comment
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2004-06-27 13:32:50 +00:00 |
debugger.cpp
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Reversed param order of File::open() -- this allowed me to get rid of a few more getGameDataPath() calls
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2004-06-27 22:14:35 +00:00 |
debugger.h
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Start of debug channel support. TODO: Move this to the common Debugger system?
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2004-01-10 05:20:15 +00:00 |
dialogs.cpp
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Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
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2004-06-25 22:39:21 +00:00 |
dialogs.h
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Aaargh, didn't mean to commit this...
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2004-03-15 02:28:47 +00:00 |
gfx.cpp
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Tiny cleanup ;-)
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2004-07-18 17:08:00 +00:00 |
gfx.h
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HE 7.0 fixes
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2004-06-23 01:36:57 +00:00 |
help.cpp
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
help.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
imuse_internal.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
imuse_player.cpp
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Ignore imuse control code in HE games
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2004-06-02 13:32:16 +00:00 |
imuse.cpp
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renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
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2004-02-28 12:58:13 +00:00 |
imuse.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
instrument.cpp
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
instrument.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
intern.h
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Match disasm., applies to The Dig too.
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2004-07-04 12:06:17 +00:00 |
midiparser_eup.cpp
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pedantic corrections
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2004-01-11 21:57:24 +00:00 |
midiparser_ro.cpp
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pedantic corrections
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2004-01-11 21:57:24 +00:00 |
module.mk
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Phase #1 of HE v7.0+ cursors. Basically it's Win32 resource extractor
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2004-06-24 02:36:17 +00:00 |
music.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
nut_renderer.cpp
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Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open()
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2004-06-27 21:52:25 +00:00 |
nut_renderer.h
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Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open()
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2004-06-27 21:52:25 +00:00 |
object.cpp
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Fix mouse cursors hotspot in HE games.
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2004-06-24 12:32:19 +00:00 |
object.h
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Add some missing code
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2004-06-21 02:33:23 +00:00 |
palette.cpp
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Simpler method from _sev
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2004-07-13 10:18:06 +00:00 |
player_mod.cpp
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the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again
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2004-02-24 22:39:42 +00:00 |
player_mod.h
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Increase channel for Amiga V3 player.
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2004-03-16 07:02:21 +00:00 |
player_v1.cpp
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Initialize _random_lsr to avoid valgrind warnings
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2004-03-05 14:34:39 +00:00 |
player_v1.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
player_v2.cpp
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Clear all channel variables in clear_channel
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2004-03-05 14:35:16 +00:00 |
player_v2.h
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renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
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2004-02-28 12:58:13 +00:00 |
player_v2a.cpp
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unify _vm / _scumm usage
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2004-01-08 20:37:26 +00:00 |
player_v2a.h
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unify _vm / _scumm usage
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2004-01-08 20:37:26 +00:00 |
player_v3a.cpp
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Another Amiga V3 sounds update from Quietust:
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2004-02-15 08:06:32 +00:00 |
player_v3a.h
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Another Amiga V3 sounds update from Quietust:
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2004-02-15 08:06:32 +00:00 |
resource_v2.cpp
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Increase debug level
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2004-06-02 01:54:59 +00:00 |
resource_v3.cpp
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Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open()
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2004-06-27 21:52:25 +00:00 |
resource_v4.cpp
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
resource_v7he.cpp
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Plug memory leak
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2004-07-13 10:45:47 +00:00 |
resource_v7he.h
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Use existing ScummVM functionality for packed structs
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2004-06-27 13:15:23 +00:00 |
resource.cpp
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Minor cleanup
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2004-07-17 10:25:22 +00:00 |
resource.h
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HE 7.0 fixes
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2004-06-23 01:36:57 +00:00 |
saveload.cpp
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Revert small part of scumm/saveload.cpp revision 1.129.
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2004-07-18 05:04:30 +00:00 |
saveload.h
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Set new VARS for older save games.
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2004-07-16 14:41:05 +00:00 |
script_v2.cpp
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Renamed StringTab::backup to StringTab::_default, as that describes better what it does
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2004-04-05 23:54:58 +00:00 |
script_v5.cpp
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Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
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2004-06-25 22:39:21 +00:00 |
script_v6.cpp
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Too many newlines
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2004-07-18 22:29:22 +00:00 |
script_v6he.cpp
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Case only used in HE 6.0 games after all.
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2004-07-15 05:53:36 +00:00 |
script_v7he.cpp
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Add support for sound offsets in HE games.
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2004-07-14 07:29:09 +00:00 |
script_v8.cpp
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Rename object fields
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2004-07-19 01:58:08 +00:00 |
script.cpp
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Bump save game version for HE 7.0 changes
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2004-07-11 11:59:18 +00:00 |
script.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
scumm-md5.h
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Added some new MD5s
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2004-03-25 11:22:02 +00:00 |
scumm.cpp
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FM Towns versions of indy3 and zak set three extra timers (Verified by disasm.)
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2004-07-18 11:46:50 +00:00 |
scumm.h
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Rename var
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2004-07-11 09:15:14 +00:00 |
sound.cpp
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removed not needed code and moved pause mixer after pause imuse
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2004-07-19 10:51:00 +00:00 |
sound.h
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Add support for sound offsets in HE games.
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2004-07-14 07:29:09 +00:00 |
string.cpp
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Too many newlines
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2004-07-18 22:29:22 +00:00 |
usage_bits.cpp
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
usage_bits.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
vars.cpp
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Add vart
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2004-07-11 01:30:21 +00:00 |
verbs.cpp
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Minor cleanup
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2004-07-17 10:25:22 +00:00 |
verbs.h
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use Rect in struct VerbSlot
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2004-01-15 19:25:17 +00:00 |