scummvm/scumm
2004-07-19 10:51:00 +00:00
..
imuse_digi removed not needed code and moved pause mixer after pause imuse 2004-07-19 10:51:00 +00:00
insane removed not needed code and moved pause mixer after pause imuse 2004-07-19 10:51:00 +00:00
smush Too many newlines 2004-07-18 22:29:22 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp Hack to work around bug #775097 - probably wrong, probably will cause regressions, probably should be undone soon -- but it's an experiment ;-) 2004-07-18 23:41:49 +00:00
actor.h Actually use actor talkScript when required. 2004-07-15 12:26:10 +00:00
akos.cpp Rename var 2004-07-11 09:15:14 +00:00
akos.h Fix for bug #885466 (FT: Text gets drawn under moving bits), by making AKOS codec 16 honor the charset mask 2004-04-04 01:11:27 +00:00
base-costume.cpp Rename var 2004-06-29 11:02:15 +00:00
base-costume.h Rename var 2004-06-29 11:02:15 +00:00
bomp.cpp That check should of been for HE 7.0 games. 2004-06-27 23:54:53 +00:00
bomp.h That check should of been for HE 7.0 games. 2004-06-27 23:54:53 +00:00
boxes.cpp Update comment 2004-07-14 10:48:33 +00:00
boxes.h updated copyright notice 2004-01-06 12:45:34 +00:00
camera.cpp Experimental fix for bugs #795938 and #929242. In both cases, text is 2004-07-08 10:47:44 +00:00
charset.cpp Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open() 2004-06-27 21:52:25 +00:00
charset.h Record on which virtual screen we last drew masked text 2004-04-08 23:41:10 +00:00
costume.cpp Fix missing sound effects in puttdemo (DOS) 2004-06-28 01:09:41 +00:00
costume.h updated copyright notice 2004-01-06 12:45:34 +00:00
cursor.cpp Small TODO comment 2004-06-27 13:32:50 +00:00
debugger.cpp Reversed param order of File::open() -- this allowed me to get rid of a few more getGameDataPath() calls 2004-06-27 22:14:35 +00:00
debugger.h Start of debug channel support. TODO: Move this to the common Debugger system? 2004-01-10 05:20:15 +00:00
dialogs.cpp Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again 2004-06-25 22:39:21 +00:00
dialogs.h Aaargh, didn't mean to commit this... 2004-03-15 02:28:47 +00:00
gfx.cpp Tiny cleanup ;-) 2004-07-18 17:08:00 +00:00
gfx.h HE 7.0 fixes 2004-06-23 01:36:57 +00:00
help.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
help.h updated copyright notice 2004-01-06 12:45:34 +00:00
imuse_internal.h updated copyright notice 2004-01-06 12:45:34 +00:00
imuse_player.cpp Ignore imuse control code in HE games 2004-06-02 13:32:16 +00:00
imuse.cpp renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
imuse.h updated copyright notice 2004-01-06 12:45:34 +00:00
instrument.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
instrument.h updated copyright notice 2004-01-06 12:45:34 +00:00
intern.h Match disasm., applies to The Dig too. 2004-07-04 12:06:17 +00:00
midiparser_eup.cpp pedantic corrections 2004-01-11 21:57:24 +00:00
midiparser_ro.cpp pedantic corrections 2004-01-11 21:57:24 +00:00
module.mk Phase #1 of HE v7.0+ cursors. Basically it's Win32 resource extractor 2004-06-24 02:36:17 +00:00
music.h updated copyright notice 2004-01-06 12:45:34 +00:00
nut_renderer.cpp Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open() 2004-06-27 21:52:25 +00:00
nut_renderer.h Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open() 2004-06-27 21:52:25 +00:00
object.cpp Fix mouse cursors hotspot in HE games. 2004-06-24 12:32:19 +00:00
object.h Add some missing code 2004-06-21 02:33:23 +00:00
palette.cpp Simpler method from _sev 2004-07-13 10:18:06 +00:00
player_mod.cpp the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again 2004-02-24 22:39:42 +00:00
player_mod.h Increase channel for Amiga V3 player. 2004-03-16 07:02:21 +00:00
player_v1.cpp Initialize _random_lsr to avoid valgrind warnings 2004-03-05 14:34:39 +00:00
player_v1.h updated copyright notice 2004-01-06 12:45:34 +00:00
player_v2.cpp Clear all channel variables in clear_channel 2004-03-05 14:35:16 +00:00
player_v2.h renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
player_v2a.cpp unify _vm / _scumm usage 2004-01-08 20:37:26 +00:00
player_v2a.h unify _vm / _scumm usage 2004-01-08 20:37:26 +00:00
player_v3a.cpp Another Amiga V3 sounds update from Quietust: 2004-02-15 08:06:32 +00:00
player_v3a.h Another Amiga V3 sounds update from Quietust: 2004-02-15 08:06:32 +00:00
resource_v2.cpp Increase debug level 2004-06-02 01:54:59 +00:00
resource_v3.cpp Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open() 2004-06-27 21:52:25 +00:00
resource_v4.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
resource_v7he.cpp Plug memory leak 2004-07-13 10:45:47 +00:00
resource_v7he.h Use existing ScummVM functionality for packed structs 2004-06-27 13:15:23 +00:00
resource.cpp Minor cleanup 2004-07-17 10:25:22 +00:00
resource.h HE 7.0 fixes 2004-06-23 01:36:57 +00:00
saveload.cpp Revert small part of scumm/saveload.cpp revision 1.129. 2004-07-18 05:04:30 +00:00
saveload.h Set new VARS for older save games. 2004-07-16 14:41:05 +00:00
script_v2.cpp Renamed StringTab::backup to StringTab::_default, as that describes better what it does 2004-04-05 23:54:58 +00:00
script_v5.cpp Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again 2004-06-25 22:39:21 +00:00
script_v6.cpp Too many newlines 2004-07-18 22:29:22 +00:00
script_v6he.cpp Case only used in HE 6.0 games after all. 2004-07-15 05:53:36 +00:00
script_v7he.cpp Add support for sound offsets in HE games. 2004-07-14 07:29:09 +00:00
script_v8.cpp Rename object fields 2004-07-19 01:58:08 +00:00
script.cpp Bump save game version for HE 7.0 changes 2004-07-11 11:59:18 +00:00
script.h updated copyright notice 2004-01-06 12:45:34 +00:00
scumm-md5.h Added some new MD5s 2004-03-25 11:22:02 +00:00
scumm.cpp FM Towns versions of indy3 and zak set three extra timers (Verified by disasm.) 2004-07-18 11:46:50 +00:00
scumm.h Rename var 2004-07-11 09:15:14 +00:00
sound.cpp removed not needed code and moved pause mixer after pause imuse 2004-07-19 10:51:00 +00:00
sound.h Add support for sound offsets in HE games. 2004-07-14 07:29:09 +00:00
string.cpp Too many newlines 2004-07-18 22:29:22 +00:00
usage_bits.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
usage_bits.h updated copyright notice 2004-01-06 12:45:34 +00:00
vars.cpp Add vart 2004-07-11 01:30:21 +00:00
verbs.cpp Minor cleanup 2004-07-17 10:25:22 +00:00
verbs.h use Rect in struct VerbSlot 2004-01-15 19:25:17 +00:00