scummvm/engines/scumm
Travis Howell a13c664bc7 Add details for Backyard Basketball.
svn-id: r26046
2007-03-10 02:49:23 +00:00
..
he Some more fraction data & an optimized formula (I still have no clue what that tries to compute, though :) 2007-03-09 22:31:27 +00:00
imuse Use consistent naming for the preprocessor constants used to guarantee that 2007-02-19 17:48:19 +00:00
imuse_digi Applied my own patch #1672572, after discussing it with Fingolfin. We no longer 2007-03-02 17:30:29 +00:00
insane Use consistent naming for the preprocessor constants used to guarantee that 2007-02-19 17:48:19 +00:00
smush cleanup 2007-02-28 15:04:02 +00:00
actor.cpp Add support for the New Kid verb option in Apple II and Commodore 64 verisons of Maniac Mansion. 2007-03-06 07:09:18 +00:00
actor.h Add support for the New Kid verb option in Apple II and Commodore 64 verisons of Maniac Mansion. 2007-03-06 07:09:18 +00:00
akos.cpp SCUMM: got rid of the _bompActorPalettePtr member var (which was only used as a hidden param to drawBomp); turned drawBomp into a regular function (used to be a ScummEngine member method) 2007-03-10 00:34:20 +00:00
akos.h SCUMM: got rid of the _bompActorPalettePtr member var (which was only used as a hidden param to drawBomp); turned drawBomp into a regular function (used to be a ScummEngine member method) 2007-03-10 00:34:20 +00:00
base-costume.cpp
base-costume.h Use consistent naming for the preprocessor constants used to guarantee that 2007-02-19 17:48:19 +00:00
bomp.cpp SCUMM: got rid of the _bompActorPalettePtr member var (which was only used as a hidden param to drawBomp); turned drawBomp into a regular function (used to be a ScummEngine member method) 2007-03-10 00:34:20 +00:00
bomp.h SCUMM: got rid of the _bompActorPalettePtr member var (which was only used as a hidden param to drawBomp); turned drawBomp into a regular function (used to be a ScummEngine member method) 2007-03-10 00:34:20 +00:00
boxes.cpp Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out 2007-02-04 01:24:43 +00:00
boxes.h Use consistent naming for the preprocessor constants used to guarantee that 2007-02-19 17:48:19 +00:00
camera.cpp cleanup 2007-02-15 13:27:36 +00:00
charset.cpp Applied the revised NUT font renderer patch #1635584, which combines cyx's 2007-02-03 05:50:35 +00:00
charset.h Use consistent naming for the preprocessor constants used to guarantee that 2007-02-19 17:48:19 +00:00
costume.cpp Fix level selection in PC Engine version of Loom. 2007-03-03 23:02:54 +00:00
costume.h Use consistent naming for the preprocessor constants used to guarantee that 2007-02-19 17:48:19 +00:00
cursor.cpp Merged the "palette manager" into the cursor manager. It was only used to 2007-02-12 00:04:56 +00:00
debugger.cpp Switch SCUMM engine to use the common special debug flags support (thus making it possible to use --debugflags with it) 2007-02-04 12:41:49 +00:00
debugger.h Overhaul of the debugger code 2006-09-16 16:58:27 +00:00
dialogs.cpp const correctness 2006-10-24 09:44:20 +00:00
dialogs.h
file.cpp Fix regression in Commodore 64 version of Zak McKracken. 2007-03-04 00:16:22 +00:00
file.h Rename file class, since it is been used for disk images of Apple II and Commodore 64 versions now. 2007-02-25 07:26:41 +00:00
gfx.cpp Correct image offsets, for PC Engine version of Loom. 2007-03-04 04:26:20 +00:00
gfx.h SCUMM: got rid of the _bompActorPalettePtr member var (which was only used as a hidden param to drawBomp); turned drawBomp into a regular function (used to be a ScummEngine member method) 2007-03-10 00:34:20 +00:00
help.cpp update 2007-02-13 20:56:48 +00:00
help.h
input.cpp Add F1 - F3 keys for Apple II and Commodore 64 verisons of Maniac Mansion. 2007-03-06 09:21:41 +00:00
intern.h Add F1 - F3 keys for Apple II and Commodore 64 verisons of Maniac Mansion. 2007-03-06 09:21:41 +00:00
midiparser_eup.cpp
midiparser_ro.cpp
module.mk Rename C64 file to V0 as well. 2007-02-25 14:47:51 +00:00
music.h Fixed $URL$ and $Id$. 2007-02-21 14:41:25 +00:00
nut_renderer.cpp Applied the revised NUT font renderer patch #1635584, which combines cyx's 2007-02-03 05:50:35 +00:00
nut_renderer.h Use consistent naming for the preprocessor constants used to guarantee that 2007-02-19 17:48:19 +00:00
object.cpp SCUMM: got rid of the _bompActorPalettePtr member var (which was only used as a hidden param to drawBomp); turned drawBomp into a regular function (used to be a ScummEngine member method) 2007-03-10 00:34:20 +00:00
object.h Use consistent naming for the preprocessor constants used to guarantee that 2007-02-19 17:48:19 +00:00
palette.cpp Add support for using disks images for Apple II version of Maniac Mansion. 2007-02-25 07:23:52 +00:00
player_mod.cpp Changed the order of the parameters of makeLinearInputStream to resemble Mixer::playRaw; also made makeLinearInputStream honor FLAG_LOOP (and for this, changed its loop related params slightly) 2007-03-02 15:26:22 +00:00
player_mod.h Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me 2007-02-20 18:50:17 +00:00
player_nes.cpp Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me 2007-02-20 18:50:17 +00:00
player_nes.h Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me 2007-02-20 18:50:17 +00:00
player_v1.cpp cleanup 2006-10-21 12:44:10 +00:00
player_v1.h Use consistent naming for the preprocessor constants used to guarantee that 2007-02-19 17:48:19 +00:00
player_v2.cpp Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me 2007-02-20 18:50:17 +00:00
player_v2.h Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me 2007-02-20 18:50:17 +00:00
player_v2a.cpp cleanup 2006-10-21 12:44:10 +00:00
player_v2a.h Use consistent naming for the preprocessor constants used to guarantee that 2007-02-19 17:48:19 +00:00
player_v3a.cpp cleanup 2006-10-21 12:44:10 +00:00
player_v3a.h Use consistent naming for the preprocessor constants used to guarantee that 2007-02-19 17:48:19 +00:00
plugin.cpp Fix regression in V0 versions of Maniac Mansion, when using extracted files. 2007-03-06 07:13:22 +00:00
plugin.h Make use of md5_file_string 2007-02-14 21:59:57 +00:00
resource_v2.cpp Add support for using disks images for Apple II version of Maniac Mansion. 2007-02-25 07:23:52 +00:00
resource_v3.cpp Removed the (useless, thanks to resTypeFromId) 'name' parameter from readResTypeList 2007-02-24 19:29:40 +00:00
resource_v4.cpp Removed the (useless, thanks to resTypeFromId) 'name' parameter from readResTypeList 2007-02-24 19:29:40 +00:00
resource.cpp Removed the (useless, thanks to resTypeFromId) 'name' parameter from readResTypeList 2007-02-24 19:29:40 +00:00
resource.h Use consistent naming for the preprocessor constants used to guarantee that 2007-02-19 17:48:19 +00:00
room.cpp Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA 2007-02-10 02:05:59 +00:00
saveload.cpp Clarified some comments 2007-03-08 21:08:23 +00:00
saveload.h Removing some unnecessary #includes 2007-03-09 23:46:45 +00:00
script_v0.cpp Rename C64 file to V0 as well. 2007-02-25 14:47:51 +00:00
script_v2.cpp Remove left over debug output. 2007-02-25 07:28:40 +00:00
script_v5.cpp Fix level selection in PC Engine version of Loom. 2007-03-03 23:02:54 +00:00
script_v6.cpp Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA 2007-02-10 02:05:59 +00:00
script_v8.cpp 'fixed' o_blastText and updated a comment 2007-02-05 22:47:22 +00:00
script.cpp Fix script error in PC Engine version of Loom. 2007-03-04 00:44:04 +00:00
script.h Use consistent naming for the preprocessor constants used to guarantee that 2007-02-19 17:48:19 +00:00
scumm-md5.h Add details for Backyard Basketball. 2007-03-10 02:49:23 +00:00
scumm.cpp SCUMM: got rid of the _bompActorPalettePtr member var (which was only used as a hidden param to drawBomp); turned drawBomp into a regular function (used to be a ScummEngine member method) 2007-03-10 00:34:20 +00:00
scumm.h SCUMM: got rid of the _bompActorPalettePtr member var (which was only used as a hidden param to drawBomp); turned drawBomp into a regular function (used to be a ScummEngine member method) 2007-03-10 00:34:20 +00:00
sound.cpp Fix level selection in PC Engine version of Loom. 2007-03-03 23:02:54 +00:00
sound.h cleanup 2006-10-21 12:44:10 +00:00
string.cpp typo 2007-02-05 22:49:58 +00:00
thumbnail.cpp
usage_bits.cpp
usage_bits.h Use consistent naming for the preprocessor constants used to guarantee that 2007-02-19 17:48:19 +00:00
util.cpp Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages 2006-09-16 13:38:43 +00:00
util.h Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages 2006-09-16 13:38:43 +00:00
vars.cpp Rename C64 engine class, since it is been used by Apple II and Commodore 64 versions now. 2007-02-25 11:38:19 +00:00
verbs.cpp Add F1 - F3 keys for Apple II and Commodore 64 verisons of Maniac Mansion. 2007-03-06 09:21:41 +00:00
verbs.h Use consistent naming for the preprocessor constants used to guarantee that 2007-02-19 17:48:19 +00:00