.. |
he
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Some more fraction data & an optimized formula (I still have no clue what that tries to compute, though :)
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2007-03-09 22:31:27 +00:00 |
imuse
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Use consistent naming for the preprocessor constants used to guarantee that
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2007-02-19 17:48:19 +00:00 |
imuse_digi
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Applied my own patch #1672572, after discussing it with Fingolfin. We no longer
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2007-03-02 17:30:29 +00:00 |
insane
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Use consistent naming for the preprocessor constants used to guarantee that
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2007-02-19 17:48:19 +00:00 |
smush
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cleanup
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2007-02-28 15:04:02 +00:00 |
actor.cpp
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Add support for the New Kid verb option in Apple II and Commodore 64 verisons of Maniac Mansion.
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2007-03-06 07:09:18 +00:00 |
actor.h
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Add support for the New Kid verb option in Apple II and Commodore 64 verisons of Maniac Mansion.
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2007-03-06 07:09:18 +00:00 |
akos.cpp
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SCUMM: got rid of the _bompActorPalettePtr member var (which was only used as a hidden param to drawBomp); turned drawBomp into a regular function (used to be a ScummEngine member method)
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2007-03-10 00:34:20 +00:00 |
akos.h
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SCUMM: got rid of the _bompActorPalettePtr member var (which was only used as a hidden param to drawBomp); turned drawBomp into a regular function (used to be a ScummEngine member method)
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2007-03-10 00:34:20 +00:00 |
base-costume.cpp
|
|
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base-costume.h
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Use consistent naming for the preprocessor constants used to guarantee that
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2007-02-19 17:48:19 +00:00 |
bomp.cpp
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SCUMM: got rid of the _bompActorPalettePtr member var (which was only used as a hidden param to drawBomp); turned drawBomp into a regular function (used to be a ScummEngine member method)
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2007-03-10 00:34:20 +00:00 |
bomp.h
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SCUMM: got rid of the _bompActorPalettePtr member var (which was only used as a hidden param to drawBomp); turned drawBomp into a regular function (used to be a ScummEngine member method)
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2007-03-10 00:34:20 +00:00 |
boxes.cpp
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Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out
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2007-02-04 01:24:43 +00:00 |
boxes.h
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Use consistent naming for the preprocessor constants used to guarantee that
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2007-02-19 17:48:19 +00:00 |
camera.cpp
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cleanup
|
2007-02-15 13:27:36 +00:00 |
charset.cpp
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Applied the revised NUT font renderer patch #1635584, which combines cyx's
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2007-02-03 05:50:35 +00:00 |
charset.h
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Use consistent naming for the preprocessor constants used to guarantee that
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2007-02-19 17:48:19 +00:00 |
costume.cpp
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Fix level selection in PC Engine version of Loom.
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2007-03-03 23:02:54 +00:00 |
costume.h
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Use consistent naming for the preprocessor constants used to guarantee that
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2007-02-19 17:48:19 +00:00 |
cursor.cpp
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Merged the "palette manager" into the cursor manager. It was only used to
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2007-02-12 00:04:56 +00:00 |
debugger.cpp
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Switch SCUMM engine to use the common special debug flags support (thus making it possible to use --debugflags with it)
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2007-02-04 12:41:49 +00:00 |
debugger.h
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Overhaul of the debugger code
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2006-09-16 16:58:27 +00:00 |
dialogs.cpp
|
const correctness
|
2006-10-24 09:44:20 +00:00 |
dialogs.h
|
|
|
file.cpp
|
Fix regression in Commodore 64 version of Zak McKracken.
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2007-03-04 00:16:22 +00:00 |
file.h
|
Rename file class, since it is been used for disk images of Apple II and Commodore 64 versions now.
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2007-02-25 07:26:41 +00:00 |
gfx.cpp
|
Correct image offsets, for PC Engine version of Loom.
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2007-03-04 04:26:20 +00:00 |
gfx.h
|
SCUMM: got rid of the _bompActorPalettePtr member var (which was only used as a hidden param to drawBomp); turned drawBomp into a regular function (used to be a ScummEngine member method)
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2007-03-10 00:34:20 +00:00 |
help.cpp
|
update
|
2007-02-13 20:56:48 +00:00 |
help.h
|
|
|
input.cpp
|
Add F1 - F3 keys for Apple II and Commodore 64 verisons of Maniac Mansion.
|
2007-03-06 09:21:41 +00:00 |
intern.h
|
Add F1 - F3 keys for Apple II and Commodore 64 verisons of Maniac Mansion.
|
2007-03-06 09:21:41 +00:00 |
midiparser_eup.cpp
|
|
|
midiparser_ro.cpp
|
|
|
module.mk
|
Rename C64 file to V0 as well.
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2007-02-25 14:47:51 +00:00 |
music.h
|
Fixed $URL$ and $Id$.
|
2007-02-21 14:41:25 +00:00 |
nut_renderer.cpp
|
Applied the revised NUT font renderer patch #1635584, which combines cyx's
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2007-02-03 05:50:35 +00:00 |
nut_renderer.h
|
Use consistent naming for the preprocessor constants used to guarantee that
|
2007-02-19 17:48:19 +00:00 |
object.cpp
|
SCUMM: got rid of the _bompActorPalettePtr member var (which was only used as a hidden param to drawBomp); turned drawBomp into a regular function (used to be a ScummEngine member method)
|
2007-03-10 00:34:20 +00:00 |
object.h
|
Use consistent naming for the preprocessor constants used to guarantee that
|
2007-02-19 17:48:19 +00:00 |
palette.cpp
|
Add support for using disks images for Apple II version of Maniac Mansion.
|
2007-02-25 07:23:52 +00:00 |
player_mod.cpp
|
Changed the order of the parameters of makeLinearInputStream to resemble Mixer::playRaw; also made makeLinearInputStream honor FLAG_LOOP (and for this, changed its loop related params slightly)
|
2007-03-02 15:26:22 +00:00 |
player_mod.h
|
Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me
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2007-02-20 18:50:17 +00:00 |
player_nes.cpp
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Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me
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2007-02-20 18:50:17 +00:00 |
player_nes.h
|
Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me
|
2007-02-20 18:50:17 +00:00 |
player_v1.cpp
|
cleanup
|
2006-10-21 12:44:10 +00:00 |
player_v1.h
|
Use consistent naming for the preprocessor constants used to guarantee that
|
2007-02-19 17:48:19 +00:00 |
player_v2.cpp
|
Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me
|
2007-02-20 18:50:17 +00:00 |
player_v2.h
|
Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me
|
2007-02-20 18:50:17 +00:00 |
player_v2a.cpp
|
cleanup
|
2006-10-21 12:44:10 +00:00 |
player_v2a.h
|
Use consistent naming for the preprocessor constants used to guarantee that
|
2007-02-19 17:48:19 +00:00 |
player_v3a.cpp
|
cleanup
|
2006-10-21 12:44:10 +00:00 |
player_v3a.h
|
Use consistent naming for the preprocessor constants used to guarantee that
|
2007-02-19 17:48:19 +00:00 |
plugin.cpp
|
Fix regression in V0 versions of Maniac Mansion, when using extracted files.
|
2007-03-06 07:13:22 +00:00 |
plugin.h
|
Make use of md5_file_string
|
2007-02-14 21:59:57 +00:00 |
resource_v2.cpp
|
Add support for using disks images for Apple II version of Maniac Mansion.
|
2007-02-25 07:23:52 +00:00 |
resource_v3.cpp
|
Removed the (useless, thanks to resTypeFromId) 'name' parameter from readResTypeList
|
2007-02-24 19:29:40 +00:00 |
resource_v4.cpp
|
Removed the (useless, thanks to resTypeFromId) 'name' parameter from readResTypeList
|
2007-02-24 19:29:40 +00:00 |
resource.cpp
|
Removed the (useless, thanks to resTypeFromId) 'name' parameter from readResTypeList
|
2007-02-24 19:29:40 +00:00 |
resource.h
|
Use consistent naming for the preprocessor constants used to guarantee that
|
2007-02-19 17:48:19 +00:00 |
room.cpp
|
Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA
|
2007-02-10 02:05:59 +00:00 |
saveload.cpp
|
Clarified some comments
|
2007-03-08 21:08:23 +00:00 |
saveload.h
|
Removing some unnecessary #includes
|
2007-03-09 23:46:45 +00:00 |
script_v0.cpp
|
Rename C64 file to V0 as well.
|
2007-02-25 14:47:51 +00:00 |
script_v2.cpp
|
Remove left over debug output.
|
2007-02-25 07:28:40 +00:00 |
script_v5.cpp
|
Fix level selection in PC Engine version of Loom.
|
2007-03-03 23:02:54 +00:00 |
script_v6.cpp
|
Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA
|
2007-02-10 02:05:59 +00:00 |
script_v8.cpp
|
'fixed' o_blastText and updated a comment
|
2007-02-05 22:47:22 +00:00 |
script.cpp
|
Fix script error in PC Engine version of Loom.
|
2007-03-04 00:44:04 +00:00 |
script.h
|
Use consistent naming for the preprocessor constants used to guarantee that
|
2007-02-19 17:48:19 +00:00 |
scumm-md5.h
|
Add details for Backyard Basketball.
|
2007-03-10 02:49:23 +00:00 |
scumm.cpp
|
SCUMM: got rid of the _bompActorPalettePtr member var (which was only used as a hidden param to drawBomp); turned drawBomp into a regular function (used to be a ScummEngine member method)
|
2007-03-10 00:34:20 +00:00 |
scumm.h
|
SCUMM: got rid of the _bompActorPalettePtr member var (which was only used as a hidden param to drawBomp); turned drawBomp into a regular function (used to be a ScummEngine member method)
|
2007-03-10 00:34:20 +00:00 |
sound.cpp
|
Fix level selection in PC Engine version of Loom.
|
2007-03-03 23:02:54 +00:00 |
sound.h
|
cleanup
|
2006-10-21 12:44:10 +00:00 |
string.cpp
|
typo
|
2007-02-05 22:49:58 +00:00 |
thumbnail.cpp
|
|
|
usage_bits.cpp
|
|
|
usage_bits.h
|
Use consistent naming for the preprocessor constants used to guarantee that
|
2007-02-19 17:48:19 +00:00 |
util.cpp
|
Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages
|
2006-09-16 13:38:43 +00:00 |
util.h
|
Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages
|
2006-09-16 13:38:43 +00:00 |
vars.cpp
|
Rename C64 engine class, since it is been used by Apple II and Commodore 64 versions now.
|
2007-02-25 11:38:19 +00:00 |
verbs.cpp
|
Add F1 - F3 keys for Apple II and Commodore 64 verisons of Maniac Mansion.
|
2007-03-06 09:21:41 +00:00 |
verbs.h
|
Use consistent naming for the preprocessor constants used to guarantee that
|
2007-02-19 17:48:19 +00:00 |