scummvm/engines/sword2
Torbjörn Andersson 6e2848ff98 Rewrote the cutscene player to be more like the one in Broken Sword 1. This fixes
a subtitle colour regression, but mainly it simplifies the code. The "dummy"
player has been removed. There are almost certainly regressions, but I'm hoping
it's stable enough for testing now.

svn-id: r38697
2009-02-21 15:07:05 +00:00
..
animation.cpp Rewrote the cutscene player to be more like the one in Broken Sword 1. This fixes 2009-02-21 15:07:05 +00:00
animation.h Rewrote the cutscene player to be more like the one in Broken Sword 1. This fixes 2009-02-21 15:07:05 +00:00
anims.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
console.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
console.h Re-added Revolution Software copyright to BS2 engine 2007-05-31 20:28:29 +00:00
controls.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
controls.h Re-added Revolution Software copyright to BS2 engine 2007-05-31 20:28:29 +00:00
debug.cpp Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
debug.h Re-added Revolution Software copyright to BS2 engine 2007-05-31 20:28:29 +00:00
defs.h Re-added Revolution Software copyright to BS2 engine 2007-05-31 20:28:29 +00:00
events.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
function.cpp Rewrote the cutscene player to be more like the one in Broken Sword 1. This fixes 2009-02-21 15:07:05 +00:00
header.h - Removed -Wconversion from compiler options for g++ 4.3, it's behavior has fundamently changed in g++ 4.3 2008-06-04 17:20:25 +00:00
icons.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
interpreter.cpp Replaced the old stack macros with ScummVM's FixedStack class. 2008-12-29 11:55:09 +00:00
interpreter.h Re-added Revolution Software copyright to BS2 engine 2007-05-31 20:28:29 +00:00
layers.cpp Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
logic.cpp Allow pausing during cutscene movies. (This will need an update to the mixer's 2008-11-09 13:20:43 +00:00
logic.h Rewrote the cutscene player to be more like the one in Broken Sword 1. This fixes 2009-02-21 15:07:05 +00:00
maketext.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
maketext.h Re-added Revolution Software copyright to BS2 engine 2007-05-31 20:28:29 +00:00
memory.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
memory.h Re-added Revolution Software copyright to BS2 engine 2007-05-31 20:28:29 +00:00
menu.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
module.mk Allow static and dynamic plugins to be used at the same time 2008-05-06 03:00:26 +00:00
mouse.cpp Initial implementation of pauseEngineIntern(). There are issues, though, since 2008-05-23 17:54:47 +00:00
mouse.h Initial implementation of pauseEngineIntern(). There are issues, though, since 2008-05-23 17:54:47 +00:00
music.cpp Since opening a compressed piece of music should no longer be an expensive 2009-02-20 22:47:05 +00:00
object.h - Removed -Wconversion from compiler options for g++ 4.3, it's behavior has fundamently changed in g++ 4.3 2008-06-04 17:20:25 +00:00
palette.cpp Removed some code that was added earlier to deal with dimming/undimming the 2008-11-09 14:35:45 +00:00
protocol.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
render.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
resman.cpp Changed readLine_OLD() to readLine_NEW(). I guess both this and the previous 2008-12-03 21:52:51 +00:00
resman.h Re-added Revolution Software copyright to BS2 engine 2007-05-31 20:28:29 +00:00
router.cpp Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
router.h Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
saveload.cpp Use the save file manager's listSavefiles() function to find out if any savegames 2008-10-13 04:24:18 +00:00
saveload.h Re-added Revolution Software copyright to BS2 engine 2007-05-31 20:28:29 +00:00
screen.cpp Converted the credits scroller to use readLine_NEW() instead of readLine_OLD(). 2008-12-03 21:30:41 +00:00
screen.h Allow pausing (from the outside) during credits and palette fades. Refactored the 2008-11-09 14:32:24 +00:00
scroll.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
sound.cpp Rewrote the cutscene player to be more like the one in Broken Sword 1. This fixes 2009-02-21 15:07:05 +00:00
sound.h Rewrote the cutscene player to be more like the one in Broken Sword 1. This fixes 2009-02-21 15:07:05 +00:00
speech.cpp Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
sprite.cpp Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
startup.cpp Use readLine() instead of readLine_OLD(). 2008-09-04 21:40:32 +00:00
sword2.cpp Applied my patch for the BS1/2 video player 2009-02-15 13:29:48 +00:00
sword2.h Allow pausing (from the outside) during credits and palette fades. Refactored the 2008-11-09 14:32:24 +00:00
sync.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
walker.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00