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actor_path.cpp
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SAGA: Change Actor::fillPathArray to use a dynamic queue instead of an only-growing array -> should reduce memory usage significantly
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2009-09-02 19:33:08 +00:00 |
actor_walk.cpp
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logicalWidth -> width
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2008-12-22 14:36:58 +00:00 |
actor.cpp
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refactor resource module:
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2009-12-04 17:52:42 +00:00 |
actor.h
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Applied agent-q's patch to the SAGA pathfinding code for all platforms - x and y should not ever be greater than 640 and 480 respectively, so it looks safe enough to be applied
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2009-08-18 06:43:06 +00:00 |
animation.cpp
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
animation.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
console.cpp
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Added a new console command, "wake_up_threads", which can wake up threads that are block waiting
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2009-04-10 22:33:29 +00:00 |
console.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
detection_tables.h
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Fix bug #2929619: "IHNM: Small problem detecting German version"
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2010-01-11 19:22:19 +00:00 |
detection.cpp
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Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings and issues in compilers which don't support NORETURN
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2009-09-24 17:52:53 +00:00 |
displayinfo.h
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Put some more IHNM / SAGA2 specific code into compile guards.
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2009-08-12 18:08:01 +00:00 |
events.cpp
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
events.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
font_map.cpp
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Cleanup
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2008-07-28 12:46:30 +00:00 |
font.cpp
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refactor resource module:
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2009-12-04 17:52:42 +00:00 |
font.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
gfx.cpp
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Committed my patch for bug #2748110 ("IHNM: Fade glitch when Benny falls
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2009-04-11 15:38:13 +00:00 |
gfx.h
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- Stop passing the scene clip rectangle around for no reason
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2008-12-12 14:23:02 +00:00 |
image.cpp
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Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary
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2008-12-21 15:59:05 +00:00 |
input.cpp
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Disabled all the test functions in SAGA. They can be enabled again by defining SAGA_DEBUG to 1 in saga.h. This cuts down on the engine size a bit, for devices with little memory (e.g. the DS)
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2008-12-04 18:38:02 +00:00 |
interface.cpp
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
interface.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
introproc_ihnm.cpp
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- Split the IHNM script functions into a different file
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2009-01-02 16:52:38 +00:00 |
introproc_ite.cpp
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logicalWidth -> width
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2008-12-22 14:36:58 +00:00 |
introproc_saga2.cpp
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Added a new convenience method to the video player, which adds the event of skipping videos with the escape key by default, thereby simplifying the video playing code in all places where it's used
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2009-10-16 07:42:23 +00:00 |
isomap.cpp
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Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things)
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2009-09-30 16:16:53 +00:00 |
isomap.h
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Also remove explicit surface passing to IsoMap::draw()
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2008-12-06 14:37:09 +00:00 |
itedata.cpp
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
itedata.h
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Added load confirmation dialog for IHNM, like in the original.
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2008-08-01 14:03:20 +00:00 |
module.mk
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Moved the Shorten decoder inside the SAGA engine, as it's the only one using it (and it's still unfinished, too)
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2010-01-27 08:40:48 +00:00 |
music.cpp
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- Mark makeRawDiskStream factory as deprecated.
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2010-01-30 15:17:57 +00:00 |
music.h
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Moved audio stream implementations (for MP3, FLAC, etc.) to new dir sound/decoders/
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2010-01-26 22:48:45 +00:00 |
objectmap.cpp
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
objectmap.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
palanim.cpp
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
palanim.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
puzzle.cpp
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
puzzle.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
render.cpp
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
render.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
resource_hrs.cpp
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refactor resource module:
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2009-12-04 17:52:42 +00:00 |
resource_res.cpp
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Moved AdvancedDetector from common/ to engines/
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2009-01-29 22:13:01 +00:00 |
resource_rsc.cpp
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refactor resource module:
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2009-12-04 17:52:42 +00:00 |
resource.cpp
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Wrapped some IHNM-specific code around appropriate ifdef's
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2009-12-30 15:24:16 +00:00 |
resource.h
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fix resource refactor regression
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2009-12-27 20:56:10 +00:00 |
saga.cpp
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Rename all "Adlib" uses to "AdLib" to match the real name of the sound card / company.
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2010-01-12 21:07:56 +00:00 |
saga.h
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refactor resource module:
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2009-12-04 17:52:42 +00:00 |
saveload.cpp
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Silenced some cppcheck warnings.
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2010-01-21 23:05:33 +00:00 |
scene.cpp
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refactor resource module:
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2009-12-04 17:52:42 +00:00 |
scene.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
script.cpp
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refactor resource module:
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2009-12-04 17:52:42 +00:00 |
script.h
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Removing now redundant comment. The fix was correct.
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2010-01-02 00:22:46 +00:00 |
sfuncs_ihnm.cpp
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Fixed bug #2057987 - "IHNM: Music stops in Ellen's chapter"
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2009-01-17 21:45:53 +00:00 |
sfuncs.cpp
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SAGA: changed _threadList back to a list of ScriptThread objs, instead of ptrs to instances.
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2009-04-11 21:38:41 +00:00 |
shorten.cpp
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Replace use of Audio::makeRawMemoryStream by Audio::makeRawStream.
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2010-01-30 15:26:54 +00:00 |
shorten.h
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Moved the Shorten decoder inside the SAGA engine, as it's the only one using it (and it's still unfinished, too)
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2010-01-27 08:40:48 +00:00 |
sndres.cpp
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Moved the Shorten decoder inside the SAGA engine, as it's the only one using it (and it's still unfinished, too)
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2010-01-27 08:40:48 +00:00 |
sndres.h
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Cleanup
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2008-09-08 08:07:06 +00:00 |
sound.cpp
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Replace use of Audio::makeRawMemoryStream by Audio::makeRawStream.
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2010-01-30 15:26:54 +00:00 |
sound.h
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Moved audio stream implementations (for MP3, FLAC, etc.) to new dir sound/decoders/
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2010-01-26 22:48:45 +00:00 |
sprite.cpp
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refactor resource module:
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2009-12-04 17:52:42 +00:00 |
sprite.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
sthread.cpp
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
xref.txt
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Removed trailing spaces.
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2008-01-27 19:47:41 +00:00 |