scummvm/engines/saga
2010-01-30 15:26:54 +00:00
..
actor_path.cpp SAGA: Change Actor::fillPathArray to use a dynamic queue instead of an only-growing array -> should reduce memory usage significantly 2009-09-02 19:33:08 +00:00
actor_walk.cpp logicalWidth -> width 2008-12-22 14:36:58 +00:00
actor.cpp refactor resource module: 2009-12-04 17:52:42 +00:00
actor.h Applied agent-q's patch to the SAGA pathfinding code for all platforms - x and y should not ever be greater than 640 and 480 respectively, so it looks safe enough to be applied 2009-08-18 06:43:06 +00:00
animation.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
animation.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
console.cpp Added a new console command, "wake_up_threads", which can wake up threads that are block waiting 2009-04-10 22:33:29 +00:00
console.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
detection_tables.h Fix bug #2929619: "IHNM: Small problem detecting German version" 2010-01-11 19:22:19 +00:00
detection.cpp Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings and issues in compilers which don't support NORETURN 2009-09-24 17:52:53 +00:00
displayinfo.h Put some more IHNM / SAGA2 specific code into compile guards. 2009-08-12 18:08:01 +00:00
events.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
events.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
font_map.cpp Cleanup 2008-07-28 12:46:30 +00:00
font.cpp refactor resource module: 2009-12-04 17:52:42 +00:00
font.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
gfx.cpp Committed my patch for bug #2748110 ("IHNM: Fade glitch when Benny falls 2009-04-11 15:38:13 +00:00
gfx.h - Stop passing the scene clip rectangle around for no reason 2008-12-12 14:23:02 +00:00
image.cpp Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary 2008-12-21 15:59:05 +00:00
input.cpp Disabled all the test functions in SAGA. They can be enabled again by defining SAGA_DEBUG to 1 in saga.h. This cuts down on the engine size a bit, for devices with little memory (e.g. the DS) 2008-12-04 18:38:02 +00:00
interface.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
interface.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
introproc_ihnm.cpp - Split the IHNM script functions into a different file 2009-01-02 16:52:38 +00:00
introproc_ite.cpp logicalWidth -> width 2008-12-22 14:36:58 +00:00
introproc_saga2.cpp Added a new convenience method to the video player, which adds the event of skipping videos with the escape key by default, thereby simplifying the video playing code in all places where it's used 2009-10-16 07:42:23 +00:00
isomap.cpp Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things) 2009-09-30 16:16:53 +00:00
isomap.h Also remove explicit surface passing to IsoMap::draw() 2008-12-06 14:37:09 +00:00
itedata.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
itedata.h Added load confirmation dialog for IHNM, like in the original. 2008-08-01 14:03:20 +00:00
module.mk Moved the Shorten decoder inside the SAGA engine, as it's the only one using it (and it's still unfinished, too) 2010-01-27 08:40:48 +00:00
music.cpp - Mark makeRawDiskStream factory as deprecated. 2010-01-30 15:17:57 +00:00
music.h Moved audio stream implementations (for MP3, FLAC, etc.) to new dir sound/decoders/ 2010-01-26 22:48:45 +00:00
objectmap.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
objectmap.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
palanim.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
palanim.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
puzzle.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
puzzle.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
render.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
render.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
resource_hrs.cpp refactor resource module: 2009-12-04 17:52:42 +00:00
resource_res.cpp Moved AdvancedDetector from common/ to engines/ 2009-01-29 22:13:01 +00:00
resource_rsc.cpp refactor resource module: 2009-12-04 17:52:42 +00:00
resource.cpp Wrapped some IHNM-specific code around appropriate ifdef's 2009-12-30 15:24:16 +00:00
resource.h fix resource refactor regression 2009-12-27 20:56:10 +00:00
saga.cpp Rename all "Adlib" uses to "AdLib" to match the real name of the sound card / company. 2010-01-12 21:07:56 +00:00
saga.h refactor resource module: 2009-12-04 17:52:42 +00:00
saveload.cpp Silenced some cppcheck warnings. 2010-01-21 23:05:33 +00:00
scene.cpp refactor resource module: 2009-12-04 17:52:42 +00:00
scene.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
script.cpp refactor resource module: 2009-12-04 17:52:42 +00:00
script.h Removing now redundant comment. The fix was correct. 2010-01-02 00:22:46 +00:00
sfuncs_ihnm.cpp Fixed bug #2057987 - "IHNM: Music stops in Ellen's chapter" 2009-01-17 21:45:53 +00:00
sfuncs.cpp SAGA: changed _threadList back to a list of ScriptThread objs, instead of ptrs to instances. 2009-04-11 21:38:41 +00:00
shorten.cpp Replace use of Audio::makeRawMemoryStream by Audio::makeRawStream. 2010-01-30 15:26:54 +00:00
shorten.h Moved the Shorten decoder inside the SAGA engine, as it's the only one using it (and it's still unfinished, too) 2010-01-27 08:40:48 +00:00
sndres.cpp Moved the Shorten decoder inside the SAGA engine, as it's the only one using it (and it's still unfinished, too) 2010-01-27 08:40:48 +00:00
sndres.h Cleanup 2008-09-08 08:07:06 +00:00
sound.cpp Replace use of Audio::makeRawMemoryStream by Audio::makeRawStream. 2010-01-30 15:26:54 +00:00
sound.h Moved audio stream implementations (for MP3, FLAC, etc.) to new dir sound/decoders/ 2010-01-26 22:48:45 +00:00
sprite.cpp refactor resource module: 2009-12-04 17:52:42 +00:00
sprite.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
sthread.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
xref.txt Removed trailing spaces. 2008-01-27 19:47:41 +00:00