scummvm/engines/parallaction
Max Horn 1d4c82885d DEBUGGER: Simplify how our console debugger works / is used
* Remove _isAttached member var and isAttached method
* Engines now always call the onFrame method; whether it does
  something is decided by the debugger class resp. its subclasses
* Make detach() protected instead of private, so that subclasses
  can invoke it
* Remove _detach_now member var (call detach() instead).
* Rename _frame_countdown to _frameCountdown and properly
  document it.
* Add more doxygen comments
* Cleanup

svn-id: r50963
2010-07-17 18:38:42 +00:00
..
balloons.cpp Fix whitespace 2010-04-02 22:14:18 +00:00
callables_br.cpp
callables_ns.cpp Guarded the command execution suspension for NS demo (this was due in r38662 - see bug #2619824). 2010-06-19 02:51:03 +00:00
debug.cpp Apply patch 3005433 by fuzzie: new 'toggleglobalflags' command for the debugger. 2010-05-22 15:56:27 +00:00
debug.h Apply patch 3005433 by fuzzie: new 'toggleglobalflags' command for the debugger. 2010-05-22 15:56:27 +00:00
detection.cpp AdvancedDetector: Add new parameter directoryGlobs. 2010-06-15 10:59:23 +00:00
dialogue.cpp Make sure a dialogue is valid before entering dialogue mode. 2010-05-22 15:30:18 +00:00
disk_br.cpp Reduce indirect header dependencies further 2010-05-04 12:00:16 +00:00
disk_ns.cpp Reduce indirect header dependencies further 2010-05-04 12:00:16 +00:00
disk.cpp
disk.h Reduce indirect header dependencies further 2010-05-04 12:00:16 +00:00
exec_br.cpp Prevent execution of the STOP script command when its Zone does not exist. Patch #3021744 by fuzzie with some comments. 2010-06-27 04:58:48 +00:00
exec_ns.cpp
exec.cpp Save the context of a suspended list before resuming the execution, so that it can safely be suspended again. Patch 3004652 by fuzzie. 2010-06-19 02:50:46 +00:00
exec.h
font.cpp Move DisposeAfterUse::Flag from Common to global namespace, and into a new header common/types.h 2010-01-08 22:07:35 +00:00
gfxbase.cpp Fixed clipping when drawing sprites at small scale factors (this fixes the balloon scene). 2010-06-13 06:56:13 +00:00
graphics.cpp Support for vertical scrolling. Patch 3005933 by fuzzie. 2010-06-13 06:55:58 +00:00
graphics.h Fix bug 2969257 (labels) and hopefully plug all the leaks. 2010-04-27 08:59:13 +00:00
gui_br.cpp Use the new _nextPart member switching part from the menu in BRA. 2010-06-19 04:51:00 +00:00
gui_ns.cpp Changed the last global objects to class members. 2010-05-12 09:28:29 +00:00
gui.cpp Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null 2010-01-03 19:37:43 +00:00
gui.h
input.cpp DEBUGGER: Simplify how our console debugger works / is used 2010-07-17 18:38:42 +00:00
input.h
inventory.cpp Fixed bug 2879805. Typo in inventory code made the inventory impossible to cleanup on loadgame. 2009-10-16 00:08:18 +00:00
inventory.h Simplified inventory handling (too much information hiding will kill you). 2009-09-30 13:41:19 +00:00
module.mk
objects.cpp Fix bug 2969257 (labels) and hopefully plug all the leaks. 2010-04-27 08:59:13 +00:00
objects.h Added descriptions for kFlagsSelfuse and kFlagsYourself. See patch 3003626. 2010-05-22 12:36:36 +00:00
parallaction_br.cpp AUDIO: get rid of MDT_PREFER_MIDI since it should be sufficient to either select MDT_PREFER_MT32 or MDT_PREFER_GM 2010-06-25 20:51:57 +00:00
parallaction_ns.cpp AUDIO: get rid of MDT_PREFER_MIDI since it should be sufficient to either select MDT_PREFER_MT32 or MDT_PREFER_GM 2010-06-25 20:51:57 +00:00
parallaction.cpp Cleanup (removed many Parallaction::getGameType() calls). 2010-05-22 17:59:49 +00:00
parallaction.h Implemented PART command for BRA, largely based on patch #3005434 by fuzzie. 2010-06-19 04:50:44 +00:00
parser_br.cpp Added a parser for kZoneNone zones/animations in BRA. 2010-06-13 09:07:15 +00:00
parser_ns.cpp Ensure that zones/animations always get the same index number. 2010-06-04 13:48:09 +00:00
parser.cpp Added a new valid EOL character for scripts. Patch 3004990 by fuzzie. 2010-05-21 11:05:18 +00:00
parser.h Added a parser for kZoneNone zones/animations in BRA. 2010-06-13 09:07:15 +00:00
saveload.cpp Fixed bug 2969234 by tampering with the gameId. Probably not a nice solution, but hopefully ok for a while. 2010-03-29 18:47:40 +00:00
saveload.h COMMON: Get rid of Common::StringList 2010-03-18 15:54:40 +00:00
sound_br.cpp Fix loading of MSC files on big-endian systems. Patch 3004367 by fuzzie. 2010-05-21 12:39:54 +00:00
sound_ns.cpp AUDIO: Rename Mixer::playInputStream to playStream 2010-04-12 09:14:17 +00:00
sound.h Moved audio stream implementations (for MP3, FLAC, etc.) to new dir sound/decoders/ 2010-01-26 22:48:45 +00:00
staticres.cpp
walk.cpp Keep the balloon from getting stuck in an infinite loop when floating near the borders of the screen. 2010-06-13 06:55:40 +00:00
walk.h Fix whitespace 2010-04-02 22:14:18 +00:00