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smush
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Skeleton for hacky font support using Smush's FontRenderer. Doesn't work (uncomment the loadFont line in script_v8 to test).
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2002-12-25 04:30:24 +00:00 |
.cvsignore
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fixed the 'intelligent' GCC build rules; added .cvsignore files
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2002-08-21 16:28:19 +00:00 |
actor.cpp
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cleanup
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2002-12-28 00:45:44 +00:00 |
actor.h
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moved CharsetRendere into its own header/source file; changed Scumm::_charset into a pointer, to make it possible to use different implementations of it
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2002-12-25 21:04:47 +00:00 |
akos.cpp
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Fix CMI Akos 'garbage' bug, based off of eriktorbjorn patch 659331
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2002-12-28 11:33:10 +00:00 |
akos.h
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cleanup
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2002-12-27 14:04:25 +00:00 |
boxes.cpp
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rewrote config class; cleanup; code restructuring
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2002-09-08 01:08:12 +00:00 |
boxes.h
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fix -pedantic warnings
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2002-12-25 00:36:04 +00:00 |
bundle.cpp
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Voice sample support, again missing a required codec
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2002-12-27 12:10:22 +00:00 |
bundle.h
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Voice sample support, again missing a required codec
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2002-12-27 12:10:22 +00:00 |
charset.cpp
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removing some annoying warnings
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2002-12-27 15:41:43 +00:00 |
charset.h
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reuse the old (ugly nasty dreaded) string system for V8, too (by supplying a NUT based CharsetRenderer)
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2002-12-26 01:47:40 +00:00 |
costume.cpp
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Patch #639699: SAM: Fix for graphics glitch
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2002-11-19 01:45:08 +00:00 |
costume.h
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revert costume palette table to 32 and fix actor.cpp compilation
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2002-11-10 17:35:02 +00:00 |
debug.cpp
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Tip: If your going to call a member function of a pointer to an object... do it BEFORE you delete the pointer :)
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2002-12-16 03:25:51 +00:00 |
debug.h
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debugger can now use the console (experimental, and thus disabled by default)
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2002-12-15 00:39:33 +00:00 |
debugger.cpp
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Add Save/Load game commands to Debugger
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2002-12-28 05:17:46 +00:00 |
debugger.h
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Add Save/Load game commands to Debugger
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2002-12-28 05:17:46 +00:00 |
debugrl.cpp
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Initial revision
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2002-08-21 16:07:07 +00:00 |
debugrl.h
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Initial revision
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2002-08-21 16:07:07 +00:00 |
dialogs.cpp
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more -pedantic warnings fixed
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2002-12-25 00:38:53 +00:00 |
dialogs.h
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partial checkin of patch #655594 (handling Y/N questions); cleanup
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2002-12-21 12:34:17 +00:00 |
gfx.cpp
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cleanup
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2002-12-27 14:04:25 +00:00 |
gfx.h
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Increase allowed zbuffers for CMI (One room, 16, uses at least 6.. add a few spare just in case).
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2002-12-26 18:10:14 +00:00 |
imuse_digi.cpp
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Separated IMuseDigital to its own files
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2002-12-28 14:37:30 +00:00 |
imuse_digi.h
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Separated IMuseDigital to its own files
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2002-12-28 14:37:30 +00:00 |
imuse.cpp
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Separated IMuseDigital into its own files.
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2002-12-28 14:40:56 +00:00 |
imuse.h
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Separated IMuseDigital into its own files.
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2002-12-28 14:40:56 +00:00 |
instrument.cpp
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Fix to instrument load/save
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2002-12-21 23:19:42 +00:00 |
instrument.h
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[Bug #656635] fixed.
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2002-12-20 13:09:01 +00:00 |
intern.h
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implemented V8 verbops fully, based on V6 - this contains some guessing and may contain mistakes. Also added string width opcode
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2002-12-27 15:32:27 +00:00 |
module.mk
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Separated IMuseDigital into its own files.
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2002-12-28 14:40:56 +00:00 |
nut_renderer.cpp
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Error out when fonts are missing
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2002-12-27 03:56:34 +00:00 |
nut_renderer.h
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two good rules of thumb: don't use typecasts if you don't have to - type cast have a nasty habit of hiding and causing problems. When a method takes a pointer argument, if possible make it const. :-). Cleanup. Fixed font rendering in CMI: you need to call updateDirtyRect() if you modify the screen...
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2002-12-25 20:07:09 +00:00 |
object.cpp
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cleanup
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2002-12-28 00:45:44 +00:00 |
object.h
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replace unk1 for numZBuffer in the v8 part of RoomHeader
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2002-12-24 10:04:38 +00:00 |
resource_v2.cpp
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added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath
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2002-12-22 21:58:16 +00:00 |
resource_v3.cpp
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added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath
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2002-12-22 21:58:16 +00:00 |
resource_v4.cpp
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added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath
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2002-12-22 21:58:16 +00:00 |
resource.cpp
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de-verbalise some debug messages (move from debug(1) to debug(2)).. so we can see printDebug lines easier
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2002-12-28 12:42:55 +00:00 |
resource.h
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Initial revision
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2002-08-21 16:07:07 +00:00 |
saveload.cpp
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fixed verb scripts
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2002-12-26 20:37:49 +00:00 |
saveload.h
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Implemented new instrumentation save/load.
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2002-12-21 20:10:47 +00:00 |
script_v5.cpp
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get rid of getStringLen and use the more powerful resStrLen instead; moved resStrLen from common/ to scumm/, where it belongs; enhanced resStrLen to suport V8; fixed translateText to support embeded vars (in strings I mean) - it may still not be fully correct but at least is better now; rewrote o6_arrayOps to parallel the V8 version - needs testing
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2002-12-28 01:57:19 +00:00 |
script_v6.cpp
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get rid of getStringLen and use the more powerful resStrLen instead; moved resStrLen from common/ to scumm/, where it belongs; enhanced resStrLen to suport V8; fixed translateText to support embeded vars (in strings I mean) - it may still not be fully correct but at least is better now; rewrote o6_arrayOps to parallel the V8 version - needs testing
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2002-12-28 01:57:19 +00:00 |
script_v8.cpp
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de-verbalise some debug messages (move from debug(1) to debug(2)).. so we can see printDebug lines easier
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2002-12-28 12:42:55 +00:00 |
script.cpp
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get rid of getStringLen and use the more powerful resStrLen instead; moved resStrLen from common/ to scumm/, where it belongs; enhanced resStrLen to suport V8; fixed translateText to support embeded vars (in strings I mean) - it may still not be fully correct but at least is better now; rewrote o6_arrayOps to parallel the V8 version - needs testing
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2002-12-28 01:57:19 +00:00 |
scumm.h
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get rid of getStringLen and use the more powerful resStrLen instead; moved resStrLen from common/ to scumm/, where it belongs; enhanced resStrLen to suport V8; fixed translateText to support embeded vars (in strings I mean) - it may still not be fully correct but at least is better now; rewrote o6_arrayOps to parallel the V8 version - needs testing
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2002-12-28 01:57:19 +00:00 |
scummvm.cpp
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de-verbalise some debug messages (move from debug(1) to debug(2)).. so we can see printDebug lines easier
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2002-12-28 12:42:55 +00:00 |
sound.cpp
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Voice sample support, again missing a required codec
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2002-12-27 12:10:22 +00:00 |
sound.h
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converted heaps of int16 to int for V8 compatibility; fixed defineArray for V8; added some work in o8_kludge2
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2002-12-25 14:46:39 +00:00 |
string.cpp
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Enable o8_printDebug() to the console
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2002-12-28 12:22:39 +00:00 |
vars.cpp
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Add keypress variable so the "Are you sure you want to Win (Y/N)" cheat works :)
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2002-12-28 11:36:30 +00:00 |
verbs.cpp
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fixed compilation under VC6
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2002-12-26 01:24:19 +00:00 |
verbs.h
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verb ids can be > 255 in V8; more V8 verbop corrections
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2002-12-27 16:49:08 +00:00 |