scummvm/engines/gob
2009-03-05 20:37:53 +00:00
..
sound A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines 2009-01-29 05:26:12 +00:00
coktelvideo.cpp Clipping the rendering to the output surface. 2009-02-22 14:04:07 +00:00
coktelvideo.h /That's/ the blit24 2008-12-28 09:28:43 +00:00
dataio.cpp Preliminary support for extra data and scripts in video files (urgh, this is so...vile). 2008-12-03 22:14:47 +00:00
dataio.h Big patch changing the signature of various Stream methods (some ports may need to be slightly tweaked to fix overloading errors/warnings) 2008-09-13 16:51:46 +00:00
detection.cpp Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match the meaning of the returned string, as discussed some time ago in scummvm-devel 2009-03-05 12:04:58 +00:00
draw_bargon.cpp Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
draw_v1.cpp Working cursor in Urban Runner 2008-12-12 00:10:39 +00:00
draw_v2.cpp Text now works in Urban Runner 2008-12-12 04:31:01 +00:00
draw.cpp Plugging leaks 2008-12-14 04:33:28 +00:00
draw.h Plugging leaks 2008-12-14 04:33:28 +00:00
driver_vga.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
driver_vga.h Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
game_v1.cpp A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines 2009-01-29 05:26:12 +00:00
game_v2.cpp A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines 2009-01-29 05:26:12 +00:00
game_v6.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
game.cpp Only do the no-cd-workaround if all resource files can be found 2008-12-17 13:07:56 +00:00
game.h Implemented the non-monospaced font in the save name input field 2008-12-29 00:03:09 +00:00
global.cpp Compensate small lags in Util::waitEndFrame(), so that the CD audio intro sequences in Gob1 and Gob2 CD hopefully won't de-sync so easily 2009-02-21 15:58:50 +00:00
global.h Compensate small lags in Util::waitEndFrame(), so that the CD audio intro sequences in Gob1 and Gob2 CD hopefully won't de-sync so easily 2009-02-21 15:58:50 +00:00
gob.cpp Engines: Fused several init&go methods into a single run method 2009-03-01 04:42:46 +00:00
gob.h Engines: Fused several init&go methods into a single run method 2009-03-01 04:42:46 +00:00
goblin_v1.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
goblin_v2.cpp Fixing a crash when loading a save made within the cult/bargon building (bug #2005965) 2008-07-03 16:25:59 +00:00
goblin_v3.cpp Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
goblin_v4.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
goblin.cpp A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines 2009-01-29 05:26:12 +00:00
goblin.h Changed tricky variable access from pointers to a new class that minds endianess. 2008-07-12 15:21:38 +00:00
indeo3.cpp A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines 2009-01-29 05:26:12 +00:00
indeo3.h Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
indeo3data.h Experimental support for VMD frames encoded in Indeo 3 (Indeo 3 decoder closely based on the one in ffmpeg). 2008-12-09 14:56:33 +00:00
init_v1.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
init_v2.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
init_v3.cpp Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
init.cpp Plugging leaks 2008-12-14 04:33:28 +00:00
init.h Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
inter_bargon.cpp Preliminary save/load support for Urban Runner 2008-12-18 02:48:15 +00:00
inter_v1.cpp Fix for bug #2664460: Various SeekableReadStream::seek() implementations (as well as our unit tests, ouch) handled SEEK_END incorrectly (using -offset instead of offset), contrary to what the docs said and what fseek does. Hopefully I found and fixed all affected parts, but still watch out for regressions 2009-03-05 20:37:53 +00:00
inter_v2.cpp Fix for bug #2664460: Various SeekableReadStream::seek() implementations (as well as our unit tests, ouch) handled SEEK_END incorrectly (using -offset instead of offset), contrary to what the docs said and what fseek does. Hopefully I found and fixed all affected parts, but still watch out for regressions 2009-03-05 20:37:53 +00:00
inter_v3.cpp Preliminary save/load support for Urban Runner 2008-12-18 02:48:15 +00:00
inter_v4.cpp Preliminary save/load support for Urban Runner 2008-12-18 02:48:15 +00:00
inter_v5.cpp Fixing the save/load list box's width 2008-12-28 18:00:19 +00:00
inter_v6.cpp Fixing some 16bit graphics 2008-12-27 22:48:00 +00:00
inter.cpp Fixing the save/load list box's width 2008-12-28 18:00:19 +00:00
inter.h Fixing the save/load list box's width 2008-12-28 18:00:19 +00:00
map_v1.cpp Background "music" for Urban Runner, though only 8bit for now 2008-12-14 03:44:39 +00:00
map_v2.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
map_v4.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
map.cpp Fixing _itemsMap access (bug #2069177) 2008-08-23 14:18:12 +00:00
map.h Fixing _itemsMap access (bug #2069177) 2008-08-23 14:18:12 +00:00
module.mk Modified collision init functions for Urban Runner 2008-12-13 16:35:14 +00:00
mult_v1.cpp Changed tricky variable access from pointers to a new class that minds endianess. 2008-07-12 15:21:38 +00:00
mult_v2.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
mult.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
mult.h Changed tricky variable access from pointers to a new class that minds endianess. 2008-07-12 15:21:38 +00:00
palanim.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
palanim.h Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
parse_v1.cpp A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines 2009-01-29 05:26:12 +00:00
parse_v2.cpp A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines 2009-01-29 05:26:12 +00:00
parse.cpp Some more Urban Runner changes. Still no cylindrical smoking device, though 2008-12-15 00:27:05 +00:00
parse.h Parsing fixes for Urban Runner 2008-12-05 03:38:50 +00:00
saveload_v2.cpp A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines 2009-01-29 05:26:12 +00:00
saveload_v3.cpp A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines 2009-01-29 05:26:12 +00:00
saveload_v4.cpp A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines 2009-01-29 05:26:12 +00:00
saveload_v6.cpp A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines 2009-01-29 05:26:12 +00:00
saveload.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
saveload.h Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
scenery_v1.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
scenery_v2.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
scenery.cpp A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines 2009-01-29 05:26:12 +00:00
scenery.h Changed anim/static PieceDesc loading, to allow for more sanity checks. 2008-05-26 15:29:12 +00:00
util.cpp Compensate small lags in Util::waitEndFrame(), so that the CD audio intro sequences in Gob1 and Gob2 CD hopefully won't de-sync so easily 2009-02-21 15:58:50 +00:00
util.h Compensate small lags in Util::waitEndFrame(), so that the CD audio intro sequences in Gob1 and Gob2 CD hopefully won't de-sync so easily 2009-02-21 15:58:50 +00:00
variables.cpp Preliminary save/load support for Urban Runner 2008-12-18 02:48:15 +00:00
variables.h Preliminary save/load support for Urban Runner 2008-12-18 02:48:15 +00:00
video_v1.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
video_v2.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
video_v6.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
video.cpp - Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel. 2009-02-15 21:20:21 +00:00
video.h Fixed compilation with g++4.3 2008-12-25 00:16:29 +00:00
videoplayer.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
videoplayer.h Rotating the object backwards in the magnifing view works now 2008-12-16 20:21:29 +00:00