scummvm/engines/kyra
Johannes Schickel 9d2e1617a8 More formatting.
svn-id: r40203
2009-04-29 15:48:41 +00:00
..
animator_hof.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
animator_lok.cpp
animator_lok.h
animator_mr.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
animator_v2.cpp
debugger.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
debugger.h
detection.cpp Some code for the intro only LoL demo. It is disabled currently though. 2009-04-28 18:56:54 +00:00
gui_hof.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
gui_hof.h
gui_lok.cpp LOL: - Started implementing the fighting system. The damage inflicted is wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm. 2009-04-25 13:15:05 +00:00
gui_lok.h LOL: - implemented proper button processing (works exactly as in Kyra 2 and 3, so we do have some code duplication atm, I just fixed right mouse button support for LOL) 2009-02-15 03:36:30 +00:00
gui_lol.cpp LOL: added some drawing code and fixed some bugs 2009-04-27 19:38:28 +00:00
gui_lol.h Ease conditional LoL compiling with build systems not based on the default one. 2009-03-04 11:53:25 +00:00
gui_mr.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
gui_mr.h
gui_v2.cpp LOL: - implemented proper button processing (works exactly as in Kyra 2 and 3, so we do have some code duplication atm, I just fixed right mouse button support for LOL) 2009-02-15 03:36:30 +00:00
gui_v2.h LOL: - implemented proper button processing (works exactly as in Kyra 2 and 3, so we do have some code duplication atm, I just fixed right mouse button support for LOL) 2009-02-15 03:36:30 +00:00
gui.cpp LOL: - implemented proper button processing (works exactly as in Kyra 2 and 3, so we do have some code duplication atm, I just fixed right mouse button support for LOL) 2009-02-15 03:36:30 +00:00
gui.h LOL: - implemented proper button processing (works exactly as in Kyra 2 and 3, so we do have some code duplication atm, I just fixed right mouse button support for LOL) 2009-02-15 03:36:30 +00:00
items_hof.cpp
items_lok.cpp KYRA: Replaced Rect class by Common::Rect; replaced dirty rect handling code by code similiar to the one used in SAGA and the frontend GUI code 2009-04-11 09:57:57 +00:00
items_lol.cpp LOL: - Started implementing the fighting system. The damage inflicted is wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm. 2009-04-25 13:15:05 +00:00
items_mr.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
items_v2.cpp
kyra_hof.cpp - Make Lands of Lore compileable optionally as suggested by _sev. (via ENABLE_LOL define) 2009-03-04 00:45:34 +00:00
kyra_hof.h - Make Lands of Lore compileable optionally as suggested by _sev. (via ENABLE_LOL define) 2009-03-04 00:45:34 +00:00
kyra_lok.cpp Renamed SpecialDebugLevel to DebugChannel 2009-01-30 05:10:24 +00:00
kyra_lok.h KYRA: Replaced Rect class by Common::Rect; replaced dirty rect handling code by code similiar to the one used in SAGA and the frontend GUI code 2009-04-11 09:57:57 +00:00
kyra_mr.cpp Fix for bug #2551436 "KYRA2: ScummVM quits after death". 2009-01-31 12:00:20 +00:00
kyra_mr.h Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
kyra_v1.cpp Add TODO. 2009-04-18 21:23:45 +00:00
kyra_v1.h LOL: added some drawing code and fixed some bugs 2009-04-27 19:38:28 +00:00
kyra_v2.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
kyra_v2.h Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
lol.cpp Some code for the intro only LoL demo. It is disabled currently though. 2009-04-28 18:56:54 +00:00
lol.h LOL: added some drawing code and fixed some bugs 2009-04-27 19:38:28 +00:00
module.mk - Make Lands of Lore compileable optionally as suggested by _sev. (via ENABLE_LOL define) 2009-03-04 00:45:34 +00:00
resource_intern.cpp Cleanup. 2009-03-15 14:55:48 +00:00
resource_intern.h Renamed Archive::openFile to createReadStreamForMember 2009-01-23 04:45:44 +00:00
resource.cpp Some code for the intro only LoL demo. It is disabled currently though. 2009-04-28 18:56:54 +00:00
resource.h More formatting. 2009-04-29 15:48:41 +00:00
saveload_hof.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
saveload_lok.cpp LOL: - Started implementing the fighting system. The damage inflicted is wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm. 2009-04-25 13:15:05 +00:00
saveload_mr.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
saveload.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
scene_hof.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
scene_lok.cpp Switched kyra1 to use the same input functionality as kyra2 and kyra3. 2008-12-16 17:40:34 +00:00
scene_lol.cpp LOL: - Started implementing the fighting system. The damage inflicted is wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm. 2009-04-25 13:15:05 +00:00
scene_mr.cpp Renamed Kyra's Resource::getFileStream to createReadStream 2009-01-23 04:57:18 +00:00
scene_v1.cpp
scene_v2.cpp
screen_hof.cpp
screen_hof.h
screen_lok.cpp Cleanup. 2009-04-11 12:44:27 +00:00
screen_lok.h Cleanup. 2009-04-11 12:44:27 +00:00
screen_lol.cpp LOL: - Started implementing the fighting system. The damage inflicted is wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm. 2009-04-25 13:15:05 +00:00
screen_lol.h LOL: - Started implementing the fighting system. The damage inflicted is wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm. 2009-04-25 13:15:05 +00:00
screen_mr.cpp
screen_mr.h
screen_v2.cpp LOL: - Started implementing the fighting system. The damage inflicted is wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm. 2009-04-25 13:15:05 +00:00
screen_v2.h LOL: Some drawing code and some opcodes so that the first scene will show up. Playing is not possible. This is still somewhat messy since a lot of stuff hasn't been figured out yet. 2009-01-18 17:04:24 +00:00
screen.cpp LOL: added some drawing code and fixed some bugs 2009-04-27 19:38:28 +00:00
screen.h LOL: added some drawing code and fixed some bugs 2009-04-27 19:38:28 +00:00
script_hof.cpp o2_loadSoundFile is a dummy for non DOS versions. 2009-01-31 15:16:51 +00:00
script_lok.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
script_lol.cpp LOL: added some drawing code and fixed some bugs 2009-04-27 19:38:28 +00:00
script_mr.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
script_tim.cpp LOL: added some drawing code and fixed some bugs 2009-04-27 19:38:28 +00:00
script_tim.h LOL: - Started implementing the fighting system. The damage inflicted is wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm. 2009-04-25 13:15:05 +00:00
script_v1.cpp
script_v2.cpp
script.cpp Renamed Kyra's Resource::getFileStream to createReadStream 2009-01-23 04:57:18 +00:00
script.h - Fixed bug in script code of LoL 2009-01-18 17:24:47 +00:00
seqplayer.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
seqplayer.h
sequences_hof.cpp More formatting. 2009-04-29 15:48:41 +00:00
sequences_lok.cpp Fix valgrind warning about mismatched delete. 2009-02-17 18:01:52 +00:00
sequences_lol.cpp Some code for the intro only LoL demo. It is disabled currently though. 2009-04-28 18:56:54 +00:00
sequences_mr.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
sequences_v2.cpp
sound_adlib.cpp Cleanup. 2009-04-29 11:50:13 +00:00
sound_digital.cpp Renamed Kyra's Resource::getFileStream to createReadStream 2009-01-23 04:57:18 +00:00
sound_lok.cpp Cleanup. 2009-01-20 09:38:55 +00:00
sound_midi.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
sound_towns.cpp Formatting. 2009-04-29 15:19:05 +00:00
sound.cpp Fix for Kyra 1 Mac CD music (check bug report #2772727 "KYRA1: Sound effect loops continuously (Mac CD)"). 2009-04-21 11:26:19 +00:00
sound.h LOL: - Started implementing the fighting system. The damage inflicted is wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm. 2009-04-25 13:15:05 +00:00
sprites_lol.cpp LOL: added some drawing code and fixed some bugs 2009-04-27 19:38:28 +00:00
sprites.cpp
sprites.h
staticres.cpp Formatting. 2009-04-29 15:19:05 +00:00
text_hof.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
text_hof.h
text_lok.cpp Switched kyra1 to use the same input functionality as kyra2 and kyra3. 2008-12-16 17:40:34 +00:00
text_lol.cpp LOL: - Level temp data now get stored in memory so you can now return to a level without everything being broken. Temp data isn't saved to disk. Since total memory requirement for storing this data won't exceed ~100kb I'd rather save memory in other places (like removing some screen page buffers) 2009-03-28 11:58:22 +00:00
text_lol.h LOL: - this should fix a text displayer bug that occured when speaking to the compass gui 2009-04-04 16:13:52 +00:00
text_mr.cpp Allow ScummVM to quit while a character is talking in Kyra3. 2009-02-05 19:25:52 +00:00
text_mr.h
text.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
text.h
timer_hof.cpp
timer_lok.cpp
timer_lol.cpp LOL: - Started implementing the fighting system. The damage inflicted is wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm. 2009-04-25 13:15:05 +00:00
timer_mr.cpp - Implemented Engine::saveGameState for KYRA 2008-11-09 13:00:40 +00:00
timer.cpp LOL: - Started implementing the fighting system. The damage inflicted is wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm. 2009-04-25 13:15:05 +00:00
timer.h LOL: - doors can now be opened and closed 2009-03-06 22:53:08 +00:00
util.cpp Oops added files I forgot in r35553. 2008-12-26 11:07:52 +00:00
util.h Oops added files I forgot in r35553. 2008-12-26 11:07:52 +00:00
vqa.cpp Renamed Kyra's Resource::getFileStream to createReadStream 2009-01-23 04:57:18 +00:00
vqa.h
wsamovie.cpp LOL: - Started implementing the fighting system. The damage inflicted is wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm. 2009-04-25 13:15:05 +00:00
wsamovie.h