.. |
animator_hof.cpp
|
Whoa! Removing trailing spaces.
|
2009-01-01 15:06:43 +00:00 |
animator_lok.cpp
|
|
|
animator_lok.h
|
|
|
animator_mr.cpp
|
Whoa! Removing trailing spaces.
|
2009-01-01 15:06:43 +00:00 |
animator_v2.cpp
|
|
|
debugger.cpp
|
Whoa! Removing trailing spaces.
|
2009-01-01 15:06:43 +00:00 |
debugger.h
|
|
|
detection.cpp
|
Some code for the intro only LoL demo. It is disabled currently though.
|
2009-04-28 18:56:54 +00:00 |
gui_hof.cpp
|
Whoa! Removing trailing spaces.
|
2009-01-01 15:06:43 +00:00 |
gui_hof.h
|
|
|
gui_lok.cpp
|
LOL: - Started implementing the fighting system. The damage inflicted is wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm.
|
2009-04-25 13:15:05 +00:00 |
gui_lok.h
|
LOL: - implemented proper button processing (works exactly as in Kyra 2 and 3, so we do have some code duplication atm, I just fixed right mouse button support for LOL)
|
2009-02-15 03:36:30 +00:00 |
gui_lol.cpp
|
LOL: added some drawing code and fixed some bugs
|
2009-04-27 19:38:28 +00:00 |
gui_lol.h
|
Ease conditional LoL compiling with build systems not based on the default one.
|
2009-03-04 11:53:25 +00:00 |
gui_mr.cpp
|
Whoa! Removing trailing spaces.
|
2009-01-01 15:06:43 +00:00 |
gui_mr.h
|
|
|
gui_v2.cpp
|
LOL: - implemented proper button processing (works exactly as in Kyra 2 and 3, so we do have some code duplication atm, I just fixed right mouse button support for LOL)
|
2009-02-15 03:36:30 +00:00 |
gui_v2.h
|
LOL: - implemented proper button processing (works exactly as in Kyra 2 and 3, so we do have some code duplication atm, I just fixed right mouse button support for LOL)
|
2009-02-15 03:36:30 +00:00 |
gui.cpp
|
LOL: - implemented proper button processing (works exactly as in Kyra 2 and 3, so we do have some code duplication atm, I just fixed right mouse button support for LOL)
|
2009-02-15 03:36:30 +00:00 |
gui.h
|
LOL: - implemented proper button processing (works exactly as in Kyra 2 and 3, so we do have some code duplication atm, I just fixed right mouse button support for LOL)
|
2009-02-15 03:36:30 +00:00 |
items_hof.cpp
|
|
|
items_lok.cpp
|
KYRA: Replaced Rect class by Common::Rect; replaced dirty rect handling code by code similiar to the one used in SAGA and the frontend GUI code
|
2009-04-11 09:57:57 +00:00 |
items_lol.cpp
|
LOL: - Started implementing the fighting system. The damage inflicted is wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm.
|
2009-04-25 13:15:05 +00:00 |
items_mr.cpp
|
Whoa! Removing trailing spaces.
|
2009-01-01 15:06:43 +00:00 |
items_v2.cpp
|
|
|
kyra_hof.cpp
|
- Make Lands of Lore compileable optionally as suggested by _sev. (via ENABLE_LOL define)
|
2009-03-04 00:45:34 +00:00 |
kyra_hof.h
|
- Make Lands of Lore compileable optionally as suggested by _sev. (via ENABLE_LOL define)
|
2009-03-04 00:45:34 +00:00 |
kyra_lok.cpp
|
Renamed SpecialDebugLevel to DebugChannel
|
2009-01-30 05:10:24 +00:00 |
kyra_lok.h
|
KYRA: Replaced Rect class by Common::Rect; replaced dirty rect handling code by code similiar to the one used in SAGA and the frontend GUI code
|
2009-04-11 09:57:57 +00:00 |
kyra_mr.cpp
|
Fix for bug #2551436 "KYRA2: ScummVM quits after death".
|
2009-01-31 12:00:20 +00:00 |
kyra_mr.h
|
Whoa! Removing trailing spaces.
|
2009-01-01 15:06:43 +00:00 |
kyra_v1.cpp
|
Add TODO.
|
2009-04-18 21:23:45 +00:00 |
kyra_v1.h
|
LOL: added some drawing code and fixed some bugs
|
2009-04-27 19:38:28 +00:00 |
kyra_v2.cpp
|
Whoa! Removing trailing spaces.
|
2009-01-01 15:06:43 +00:00 |
kyra_v2.h
|
Whoa! Removing trailing spaces.
|
2009-01-01 15:06:43 +00:00 |
lol.cpp
|
Some code for the intro only LoL demo. It is disabled currently though.
|
2009-04-28 18:56:54 +00:00 |
lol.h
|
LOL: added some drawing code and fixed some bugs
|
2009-04-27 19:38:28 +00:00 |
module.mk
|
- Make Lands of Lore compileable optionally as suggested by _sev. (via ENABLE_LOL define)
|
2009-03-04 00:45:34 +00:00 |
resource_intern.cpp
|
Cleanup.
|
2009-03-15 14:55:48 +00:00 |
resource_intern.h
|
Renamed Archive::openFile to createReadStreamForMember
|
2009-01-23 04:45:44 +00:00 |
resource.cpp
|
Some code for the intro only LoL demo. It is disabled currently though.
|
2009-04-28 18:56:54 +00:00 |
resource.h
|
More formatting.
|
2009-04-29 15:48:41 +00:00 |
saveload_hof.cpp
|
Whoa! Removing trailing spaces.
|
2009-01-01 15:06:43 +00:00 |
saveload_lok.cpp
|
LOL: - Started implementing the fighting system. The damage inflicted is wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm.
|
2009-04-25 13:15:05 +00:00 |
saveload_mr.cpp
|
Whoa! Removing trailing spaces.
|
2009-01-01 15:06:43 +00:00 |
saveload.cpp
|
Whoa! Removing trailing spaces.
|
2009-01-01 15:06:43 +00:00 |
scene_hof.cpp
|
Whoa! Removing trailing spaces.
|
2009-01-01 15:06:43 +00:00 |
scene_lok.cpp
|
Switched kyra1 to use the same input functionality as kyra2 and kyra3.
|
2008-12-16 17:40:34 +00:00 |
scene_lol.cpp
|
LOL: - Started implementing the fighting system. The damage inflicted is wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm.
|
2009-04-25 13:15:05 +00:00 |
scene_mr.cpp
|
Renamed Kyra's Resource::getFileStream to createReadStream
|
2009-01-23 04:57:18 +00:00 |
scene_v1.cpp
|
|
|
scene_v2.cpp
|
|
|
screen_hof.cpp
|
|
|
screen_hof.h
|
|
|
screen_lok.cpp
|
Cleanup.
|
2009-04-11 12:44:27 +00:00 |
screen_lok.h
|
Cleanup.
|
2009-04-11 12:44:27 +00:00 |
screen_lol.cpp
|
LOL: - Started implementing the fighting system. The damage inflicted is wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm.
|
2009-04-25 13:15:05 +00:00 |
screen_lol.h
|
LOL: - Started implementing the fighting system. The damage inflicted is wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm.
|
2009-04-25 13:15:05 +00:00 |
screen_mr.cpp
|
|
|
screen_mr.h
|
|
|
screen_v2.cpp
|
LOL: - Started implementing the fighting system. The damage inflicted is wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm.
|
2009-04-25 13:15:05 +00:00 |
screen_v2.h
|
LOL: Some drawing code and some opcodes so that the first scene will show up. Playing is not possible. This is still somewhat messy since a lot of stuff hasn't been figured out yet.
|
2009-01-18 17:04:24 +00:00 |
screen.cpp
|
LOL: added some drawing code and fixed some bugs
|
2009-04-27 19:38:28 +00:00 |
screen.h
|
LOL: added some drawing code and fixed some bugs
|
2009-04-27 19:38:28 +00:00 |
script_hof.cpp
|
o2_loadSoundFile is a dummy for non DOS versions.
|
2009-01-31 15:16:51 +00:00 |
script_lok.cpp
|
Whoa! Removing trailing spaces.
|
2009-01-01 15:06:43 +00:00 |
script_lol.cpp
|
LOL: added some drawing code and fixed some bugs
|
2009-04-27 19:38:28 +00:00 |
script_mr.cpp
|
Whoa! Removing trailing spaces.
|
2009-01-01 15:06:43 +00:00 |
script_tim.cpp
|
LOL: added some drawing code and fixed some bugs
|
2009-04-27 19:38:28 +00:00 |
script_tim.h
|
LOL: - Started implementing the fighting system. The damage inflicted is wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm.
|
2009-04-25 13:15:05 +00:00 |
script_v1.cpp
|
|
|
script_v2.cpp
|
|
|
script.cpp
|
Renamed Kyra's Resource::getFileStream to createReadStream
|
2009-01-23 04:57:18 +00:00 |
script.h
|
- Fixed bug in script code of LoL
|
2009-01-18 17:24:47 +00:00 |
seqplayer.cpp
|
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
|
2008-09-30 12:27:38 +00:00 |
seqplayer.h
|
|
|
sequences_hof.cpp
|
More formatting.
|
2009-04-29 15:48:41 +00:00 |
sequences_lok.cpp
|
Fix valgrind warning about mismatched delete.
|
2009-02-17 18:01:52 +00:00 |
sequences_lol.cpp
|
Some code for the intro only LoL demo. It is disabled currently though.
|
2009-04-28 18:56:54 +00:00 |
sequences_mr.cpp
|
Whoa! Removing trailing spaces.
|
2009-01-01 15:06:43 +00:00 |
sequences_v2.cpp
|
|
|
sound_adlib.cpp
|
Cleanup.
|
2009-04-29 11:50:13 +00:00 |
sound_digital.cpp
|
Renamed Kyra's Resource::getFileStream to createReadStream
|
2009-01-23 04:57:18 +00:00 |
sound_lok.cpp
|
Cleanup.
|
2009-01-20 09:38:55 +00:00 |
sound_midi.cpp
|
Whoa! Removing trailing spaces.
|
2009-01-01 15:06:43 +00:00 |
sound_towns.cpp
|
Formatting.
|
2009-04-29 15:19:05 +00:00 |
sound.cpp
|
Fix for Kyra 1 Mac CD music (check bug report #2772727 "KYRA1: Sound effect loops continuously (Mac CD)").
|
2009-04-21 11:26:19 +00:00 |
sound.h
|
LOL: - Started implementing the fighting system. The damage inflicted is wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm.
|
2009-04-25 13:15:05 +00:00 |
sprites_lol.cpp
|
LOL: added some drawing code and fixed some bugs
|
2009-04-27 19:38:28 +00:00 |
sprites.cpp
|
|
|
sprites.h
|
|
|
staticres.cpp
|
Formatting.
|
2009-04-29 15:19:05 +00:00 |
text_hof.cpp
|
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
|
2008-09-30 12:27:38 +00:00 |
text_hof.h
|
|
|
text_lok.cpp
|
Switched kyra1 to use the same input functionality as kyra2 and kyra3.
|
2008-12-16 17:40:34 +00:00 |
text_lol.cpp
|
LOL: - Level temp data now get stored in memory so you can now return to a level without everything being broken. Temp data isn't saved to disk. Since total memory requirement for storing this data won't exceed ~100kb I'd rather save memory in other places (like removing some screen page buffers)
|
2009-03-28 11:58:22 +00:00 |
text_lol.h
|
LOL: - this should fix a text displayer bug that occured when speaking to the compass gui
|
2009-04-04 16:13:52 +00:00 |
text_mr.cpp
|
Allow ScummVM to quit while a character is talking in Kyra3.
|
2009-02-05 19:25:52 +00:00 |
text_mr.h
|
|
|
text.cpp
|
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
|
2008-09-30 12:27:38 +00:00 |
text.h
|
|
|
timer_hof.cpp
|
|
|
timer_lok.cpp
|
|
|
timer_lol.cpp
|
LOL: - Started implementing the fighting system. The damage inflicted is wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm.
|
2009-04-25 13:15:05 +00:00 |
timer_mr.cpp
|
- Implemented Engine::saveGameState for KYRA
|
2008-11-09 13:00:40 +00:00 |
timer.cpp
|
LOL: - Started implementing the fighting system. The damage inflicted is wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm.
|
2009-04-25 13:15:05 +00:00 |
timer.h
|
LOL: - doors can now be opened and closed
|
2009-03-06 22:53:08 +00:00 |
util.cpp
|
Oops added files I forgot in r35553.
|
2008-12-26 11:07:52 +00:00 |
util.h
|
Oops added files I forgot in r35553.
|
2008-12-26 11:07:52 +00:00 |
vqa.cpp
|
Renamed Kyra's Resource::getFileStream to createReadStream
|
2009-01-23 04:57:18 +00:00 |
vqa.h
|
|
|
wsamovie.cpp
|
LOL: - Started implementing the fighting system. The damage inflicted is wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm.
|
2009-04-25 13:15:05 +00:00 |
wsamovie.h
|
|
|