scummvm/saga
Torbjörn Andersson 7389ca8884 Start the scene script as well, just to make things more interesting. This
doesn't do anything to fix any of the underlying problems, but it still
runs pretty well.

svn-id: r15232
2004-09-22 07:05:23 +00:00
..
.cvsignore Initial SAGA checkin 2004-03-14 23:39:41 +00:00
actionmap.cpp Move CON_* to a class. 2004-08-10 18:31:33 +00:00
actionmap.h rename load() to loadMap() 2004-08-01 22:52:45 +00:00
actor.cpp Merge SDEBUG_*, SF_* and STHREAD_* into Script class. 2004-08-12 23:57:45 +00:00
actor.h Move SPRITE_ to a class 2004-08-03 01:07:34 +00:00
actordata.cpp Fix #include paths. 2004-08-02 16:20:35 +00:00
actordata.h Remove slipped in underscores. 2004-05-29 21:03:56 +00:00
animation.cpp R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME 2004-08-27 01:32:10 +00:00
animation.h Improved intro. Now it correctly shows game title. 2004-08-10 23:04:52 +00:00
console.cpp Launch scene start script. 2004-08-12 01:11:11 +00:00
console.h Move CON_* to a class. 2004-08-10 18:31:33 +00:00
cvar_mod.h o Eliminate all structure _tags. 2004-08-22 18:28:42 +00:00
cvar.cpp Move CON_* to a class. 2004-08-10 18:31:33 +00:00
cvar.h o Eliminate all structure _tags. 2004-08-22 18:28:42 +00:00
events.cpp Handle fades in scene load routine. 2004-08-11 22:27:39 +00:00
events.h Handle fades in scene load routine. 2004-08-11 22:27:39 +00:00
expr.cpp fixed warnings 2004-08-14 09:10:14 +00:00
expr.h indent 2004-05-01 06:57:54 +00:00
font_map.cpp Move FONT_* to class. 2004-08-03 00:06:18 +00:00
font.cpp Rename some class variables in Font class. 2004-08-03 01:12:08 +00:00
font.h Rename some class variables in Font class. 2004-08-03 01:12:08 +00:00
game_mod.h R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME 2004-08-27 01:32:10 +00:00
game.cpp R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME 2004-08-27 01:32:10 +00:00
game.h R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME 2004-08-27 01:32:10 +00:00
gfx.cpp move static vars to private members 2004-08-02 11:27:50 +00:00
gfx.h Move TEXT_* to SagaEngine class. 2004-08-03 00:40:16 +00:00
ihnm_introproc.cpp Move ITE_* and IHNM_* to Scene class. 2004-08-11 23:42:02 +00:00
image.cpp R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME 2004-08-27 01:32:10 +00:00
image.h Objectize image.cpp 2004-07-31 13:49:26 +00:00
input.cpp Merge SDEBUG_*, SF_* and STHREAD_* into Script class. 2004-08-12 23:57:45 +00:00
interface.cpp R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME 2004-08-27 01:32:10 +00:00
interface.h o Eliminate all structure _tags. 2004-08-22 18:28:42 +00:00
isomap.cpp Fix #include paths. 2004-08-02 16:20:35 +00:00
isomap.h move isomap into a class 2004-08-02 14:51:48 +00:00
ite_introproc.cpp Move ITE_* and IHNM_* to Scene class. 2004-08-11 23:42:02 +00:00
module.mk Drop SSTACK_ in favor of common/stack.h implementation. 2004-08-12 21:39:11 +00:00
music.cpp R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME 2004-08-27 01:32:10 +00:00
music.h Fix #include paths. 2004-08-02 16:20:35 +00:00
objectmap.cpp Move CON_* to a class. 2004-08-10 18:31:33 +00:00
objectmap.h create objectMap class 2004-08-02 15:44:18 +00:00
palanim.cpp R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME 2004-08-27 01:32:10 +00:00
palanim.h Moved PALANIM_* to a class. 2004-08-10 19:20:33 +00:00
render.cpp Move SYSINPUT_* and TRANSITION_* to SagaEngine class 2004-08-11 14:04:12 +00:00
render.h Move SPRITE_ to a class 2004-08-03 01:07:34 +00:00
resnames.h indent 2004-05-01 13:19:15 +00:00
rscfile_mod.h Fix #include paths. 2004-08-02 16:20:35 +00:00
rscfile.cpp o Eliminate all structure _tags. 2004-08-22 18:28:42 +00:00
rscfile.h o Eliminate all structure _tags. 2004-08-22 18:28:42 +00:00
saga.cpp R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME 2004-08-27 01:32:10 +00:00
saga.h Move SYSINPUT_* and TRANSITION_* to SagaEngine class 2004-08-11 14:04:12 +00:00
scene.cpp Start the scene script as well, just to make things more interesting. This 2004-09-22 07:05:23 +00:00
scene.h Move ITE_* and IHNM_* to Scene class. 2004-08-11 23:42:02 +00:00
script.cpp R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME 2004-08-27 01:32:10 +00:00
script.h o Eliminate all structure _tags. 2004-08-22 18:28:42 +00:00
sdata.cpp Merge SDEBUG_*, SF_* and STHREAD_* into Script class. 2004-08-12 23:57:45 +00:00
sdata.h Merge SDEBUG_*, SF_* and STHREAD_* into Script class. 2004-08-12 23:57:45 +00:00
sdebug.cpp Merge SDEBUG_*, SF_* and STHREAD_* into Script class. 2004-08-12 23:57:45 +00:00
sfuncs.cpp The TourneySetup script now runs and finishes cleanly. However, this is not 2004-09-21 06:35:00 +00:00
sndres.cpp R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME 2004-08-27 01:32:10 +00:00
sndres.h Fix #include paths. 2004-08-02 16:20:35 +00:00
sound.cpp Fix #include paths. 2004-08-02 16:20:35 +00:00
sound.h Fix #include paths. 2004-08-02 16:20:35 +00:00
sprite.cpp Fix scene description structure data types and rename it. 2004-08-11 18:02:03 +00:00
sprite.h o Eliminate all structure _tags. 2004-08-22 18:28:42 +00:00
sthread.cpp The TourneySetup script now runs and finishes cleanly. However, this is not 2004-09-21 06:35:00 +00:00
text.cpp Move TEXT_* to SagaEngine class. 2004-08-03 00:40:16 +00:00
text.h o Eliminate all structure _tags. 2004-08-22 18:28:42 +00:00
transitions.cpp Move SYSINPUT_* and TRANSITION_* to SagaEngine class 2004-08-11 14:04:12 +00:00
xref.txt o Eliminate all structure _tags. 2004-08-22 18:28:42 +00:00
ys_dl_list.cpp Fix #include paths. 2004-08-02 16:20:35 +00:00
yslib.h remove YS_IGNORE_PARAM macro and some uneeded yslib.h includes 2004-07-31 12:37:36 +00:00