scummvm/engines/saga
2007-09-18 16:46:32 +00:00
..
actor_walk.cpp Fix warning 2007-09-16 11:08:52 +00:00
actor.cpp Fixed Ellen's state when loading a saved game in her chapter 2007-09-18 14:56:42 +00:00
actor.h Slight cleanup of the actor class: moved all of the actor walk code in a new file and removed many unneeded includes 2007-09-15 15:02:40 +00:00
animation.cpp Fix bug when some animations were playing too fast. 2007-09-16 11:37:14 +00:00
animation.h Fix bug when some animations were playing too fast. 2007-09-16 11:37:14 +00:00
console.cpp Added a debug command for font mapping 2007-09-17 23:32:25 +00:00
console.h Added a debug command for font mapping 2007-09-17 23:32:25 +00:00
detection_tables.h The early ITE demos were not interactive 2007-09-13 11:21:23 +00:00
detection.cpp Cleanup 2007-08-26 15:57:30 +00:00
displayinfo.h Fixed the position of some widgets in the option dialogs of IHNM 2007-08-21 18:04:47 +00:00
events.cpp Palette fade in when a cutaway starts in IHNM is working now. Also, the fade mode is properly set in all cases where palette fadeout is used. Some code formatting 2007-09-15 12:09:56 +00:00
events.h Palette fade in when a cutaway starts in IHNM is working now. Also, the fade mode is properly set in all cases where palette fadeout is used. Some code formatting 2007-09-15 12:09:56 +00:00
font_map.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
font.cpp Fix for bug #1796045 - "IHNM: Spanish font wrong" 2007-09-18 09:26:03 +00:00
font.h Added a debug command for font mapping 2007-09-17 23:32:25 +00:00
gfx.cpp Gfx::palFade is implemented properly now 2007-09-18 10:19:03 +00:00
gfx.h Added skeleton code for sfScriptFade. Work is still needed in Gfx::palFade though, so it still doesn't work 2007-08-23 13:56:25 +00:00
ihnm_introproc.cpp Fix intro in German and Spanish IHNM. 2007-09-01 10:49:28 +00:00
image.cpp Cleanup: removed dead code, fixed some comments and did some layout changes 2007-07-31 18:08:40 +00:00
input.cpp Change SAGA engine to properly use KeyState structs for handling keyboard input 2007-09-11 09:19:23 +00:00
interface.cpp The sales info video for the IHNM demo is now shown when quitting the demo 2007-09-15 12:57:11 +00:00
interface.h Change SAGA engine to properly use KeyState structs for handling keyboard input 2007-09-11 09:19:23 +00:00
isomap.cpp Cleanup: removed dead code, fixed some comments and did some layout changes 2007-07-31 18:08:40 +00:00
isomap.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
ite_introproc.cpp Palette fade in when a cutaway starts in IHNM is working now. Also, the fade mode is properly set in all cases where palette fadeout is used. Some code formatting 2007-09-15 12:09:56 +00:00
itedata.cpp IHNM: Button texts are read from the game data files, instead of the hardcoded ITE strings. The IHNM-specific strings have been removed from the ITE hardcoded strings. Also did some cleanup 2007-06-13 22:23:12 +00:00
itedata.h Cleanup: Removed obsolete TODOs 2007-08-20 20:00:40 +00:00
list.h Cleanup: removed dead code, fixed some comments and did some layout changes 2007-07-31 18:08:40 +00:00
module.mk Slight cleanup of the actor class: moved all of the actor walk code in a new file and removed many unneeded includes 2007-09-15 15:02:40 +00:00
music.cpp I believe this fixes part of the music fading glitch in IHNM, but there's still 2007-09-02 21:40:09 +00:00
music.h Implemented music pause and resume 2007-08-22 16:00:45 +00:00
objectmap.cpp Cleanup: removed dead code, fixed some comments and did some layout changes 2007-07-31 18:08:40 +00:00
objectmap.h Added sanity checks for hitzones in SAGA, after discussing with h00ligan and sev. Removed a hack for IHNM which is not needed anymore and removed a redundant check for zero object types 2007-06-06 16:37:10 +00:00
palanim.cpp Palette fade in when a cutaway starts in IHNM is working now. Also, the fade mode is properly set in all cases where palette fadeout is used. Some code formatting 2007-09-15 12:09:56 +00:00
palanim.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
puzzle.cpp Fixed conversations in IHNM. Now, when a dialog option is selected, the protagonist will say it out properly before we hear the other character's reply. Also, added some more code for sfScriptFade and made it a stub for now, as it still needs work 2007-06-10 00:36:01 +00:00
puzzle.h Cleanup: removed dead code, fixed some comments and did some layout changes 2007-07-31 18:08:40 +00:00
render.cpp Don't draw the scene background when actors are disabled 2007-09-16 01:38:23 +00:00
render.h Removed the RF_PLACARD flag. Also, simplified sfPlaceActor and removed a non needed check 2007-09-14 12:42:47 +00:00
rscfile.cpp The music of chapter 6 in IHNM is loaded correctly now 2007-09-01 13:55:13 +00:00
rscfile.h Patch files are no longer left open the whole time, but are only opened when needed. This fixes the strange bug where BBM files didn't appear in the ITE demos that have substitute scenes when using MSVC compiled executables, as too many files were open at the same time 2007-08-01 09:02:28 +00:00
saga.cpp Save games from the character selection screen are loaded correctly from the command line now 2007-09-16 12:42:25 +00:00
saga.h The early ITE demos were not interactive 2007-09-13 11:21:23 +00:00
sagaresnames.h The button sprites of the warnings dialogs of IHNM are loaded correctly now. Also, the save file slider is shown correctly now (although it still needs some tweaking, as its virtual height is still the same as in ITE) 2007-08-21 18:07:17 +00:00
saveload.cpp Fixed regression with save games that have an inset and an outset scene 2007-09-16 03:20:10 +00:00
scene.cpp Script modules are now unloaded correctly when changing chapters in IHNM 2007-09-16 04:22:52 +00:00
scene.h Proper implementation of intro and credits in IHNM 2007-08-30 17:55:19 +00:00
script.cpp Script modules are now unloaded correctly when changing chapters in IHNM 2007-09-16 04:22:52 +00:00
script.h Script modules are now unloaded correctly when changing chapters in IHNM 2007-09-16 04:22:52 +00:00
sfuncs.cpp Fixed the font height of the text in the help screens of the IHNM demo. Clean-up of some opcodes 2007-09-18 16:46:32 +00:00
sndres.cpp Lots of source code formatting corrections 2007-09-10 13:17:20 +00:00
sndres.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
sound.cpp Fixed sound factory messup caused by my previous commit 2007-07-15 19:24:00 +00:00
sound.h Remove some unneeded includes 2007-06-26 23:38:21 +00:00
sprite.cpp Updated the ITE demo versions 2007-08-01 02:19:05 +00:00
sprite.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
sthread.cpp Fixed conversations in IHNM. Now, when a dialog option is selected, the protagonist will say it out properly before we hear the other character's reply. Also, added some more code for sfScriptFade and made it a stub for now, as it still needs work 2007-06-10 00:36:01 +00:00
stream.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
xref.txt