scummvm/engines/tinsel
2009-08-09 01:05:47 +00:00
..
actors.cpp
actors.h - Added GCC_PRINTF attribute to several funcs where it makes sense 2009-07-01 20:51:04 +00:00
anim.cpp
anim.h
background.cpp Commit of dhewg's patch to fix screen refreshes on the Wii 2009-08-08 09:34:23 +00:00
background.h
bg.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
bmv.cpp Commit of dhewg's patch to fix screen refreshes on the Wii 2009-08-08 09:34:23 +00:00
cliprect.cpp
cliprect.h
config.cpp
config.h
coroutine.h
cursor.cpp
cursor.h
debugger.cpp
debugger.h
detection.cpp Added the GUIO_NOSFX and GUIO_NOMUSIC flags to the first Discworld 1 demo entry 2009-07-19 12:52:19 +00:00
dialogs.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
dialogs.h
drives.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
drives.h
dw.h Fix for bug #2412336 "DW2: Voices cut off" (commit on behalf of dreammaster) 2009-08-08 11:51:15 +00:00
effect.cpp
events.cpp
events.h
faders.cpp
faders.h
film.h
font.cpp
font.h
graphics.cpp Commit of dhewg's patch to fix screen refreshes on the Wii 2009-08-08 09:34:23 +00:00
graphics.h
handle.cpp TINSEL: Don't use ioFailed to check if a file was opened succesfuly 2009-07-14 08:36:06 +00:00
handle.h
heapmem.cpp Make MemoryReAlloc() 64-bit alignment safe 2009-08-02 21:44:21 +00:00
heapmem.h
mareels.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
mareels.h
module.mk
move.cpp
move.h
multiobj.cpp
multiobj.h
music.cpp Change workaround for bug #2820054 to apply for all GRA versions. 2009-08-08 12:22:34 +00:00
music.h
object.cpp
object.h
palette.cpp Commit of dhewg's patch to fix screen refreshes on the Wii 2009-08-08 09:34:23 +00:00
palette.h tinsel: fixed endianess issue in psx palette remapper 2009-06-03 16:15:17 +00:00
pcode.cpp Bugfix for #2831159 - Palace guards saying !!HIGH STRING!! 2009-08-07 09:25:06 +00:00
pcode.h Created a system for inserting arbitrary code fragments into game scripts, and added an initial fragment to fix the bug of being stuck in the past in the DW1 SCN version 2009-07-15 08:55:12 +00:00
pdisplay.cpp - Added GCC_PRINTF attribute to several funcs where it makes sense 2009-07-01 20:51:04 +00:00
pdisplay.h
pid.h
play.cpp tinsel: remove the ugly psx l-space workaround, and instead add a check into PlayMidi for psx version 2009-05-25 11:18:29 +00:00
play.h
polygons.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
polygons.h - Added GCC_PRINTF attribute to several funcs where it makes sense 2009-07-01 20:51:04 +00:00
rince.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
rince.h
saveload.cpp Show a message if saving or loading a game fails. 2009-08-02 12:49:57 +00:00
savescn.cpp
savescn.h
scene.cpp
scene.h
sched.cpp
sched.h
scn.cpp
scn.h tinsel: Discworld PSX uses "index.dat" as scene index file, not "index" 2009-05-25 07:42:01 +00:00
scroll.cpp
scroll.h
sound.cpp Added support for compressed sample files (patch #2815426 by m_kiewitz) 2009-07-02 12:15:04 +00:00
sound.h Added support for compressed sample files (patch #2815426 by m_kiewitz) 2009-07-02 12:15:04 +00:00
strres.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
strres.h
sysvar.cpp
sysvar.h
text.cpp
text.h
timers.cpp
timers.h
tinlib.cpp Changed subtitles display speed to also include the time taken to say voice samples (if voices are turned on). This means subtitles will display for the same time irrespective of whether voices are on or not 2009-08-09 01:05:47 +00:00
tinlib.h
tinsel.cpp Move the event recorder to its own class (EventRecoder inside common/EventRecorder.[h/cpp]). 2009-07-25 12:59:46 +00:00
tinsel.h
token.cpp
token.h